⭐️ FAB ➡️https://xitter.cf/t.co/p4uGK7k8H0 ⭐️ Artstation Store ➡️https://xitter.cf/t.co/hxzl9JCJar ⭐️ https://xitter.cf/t.co/ijuvqd3gWT Two-person team #UE5 #UE5Study

Joined November 2018
Finally released on @fab. I've started doing these assets a few years ago basically for my own project. Recently I've switched to Substrate for authoring materials in #UE5, a good occasion for polishing these assets, remaking their materials and publish the project.
3
6
2
72
10,850
Menu is progressing (slowly) #UE5
1
10
608
Last-final-ultimate version of the undo... (probably not). It seems undos are complicated
3
6
651
Hey ue5/c++ pros, somebody knows is it possible/how to remove some core features from ue5? I want to remove stuff I don't need from the packaged build, like nanite or vsm for example
14
4
62
15,652
Some progress with the UI #UE5
18
872
Making "undo". Also, we added AO and it looks better imo (i didn't know there's AO in forward rendering mode)
6
516
The deed is done, demo is live on Steam! Enjoy 👻
One more demo play-through and we are making it live…
1
2
2
9
730
Ends tomorrow
Until October, 17th everything on our Fab store is on sale! #UE5 and UE4 Unreal Engine plugins and assets. Link in bio
2
390
Until October, 17th everything on our Fab store is on sale! #UE5 and UE4 Unreal Engine plugins and assets. Link in bio
2
1
19
976
It's Fab sale time! #UE5 and UE4 Link in bio
7
473
Most difficult puzzle i made so far. There's a puzzle like this in Catherine (Spiral corridor stage 3) but with 5 floors. I made one with 9 and it's still solvable, with a lot of moves but it works. I wonder how many floors can work.
1
480
Container lifter anim for the level loading screen (levels are stored in containers and hidden levels stored in hidden containers) #ue5
1
8
863
Made 3 new cozy puzzles today
1
5
459
We're making puzzles for our game, I'm making them and then my friend solves them in one try. So I was like "this time i will do something very complicated" and i made this. And it's trivial :/
1
9
583
Removed 1 cube from the bottom and it's much more difficult! (but not too much)
1
225
Seen a tweet about broken walking on stairs anim in some modern games and remembered this (Judge eyes, 2018) xitter.cf/games_inu/status/12877…
Walking on stairs in Dragon engine looks good #PS4share store.playstation.com/#!/fr-…
1
27
4,153
Container spreader anim #UE5
12
1,562
So, I never really cared about motion blur, but we disabled motion blur in our game ant it feels better. Like, less stress on the eyes...
5
1
18
1,869
In #UE5.8 you can drag transitions from one state to another, it's called "relink transition". Is that new? I never noticed it before.
2
1
45
3,509
Check my shapez factory! It's making "blueprints" btw (things you spend for copy pasting )
1
7
556
I just found, in #UE5, if you assign "Ctrl+F" to a keyboard shortcut called "By Class Member" you can simply search variables, functions or any bp node by selecting it and pressing Ctrl+F, without going to the menu
3
9
1
54
4,782