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To be clear: Giantess Metropolis uses an independently developed destruction system built on Unreal Engine's native technologies(Nanite for the buildings, Niagara for the effects) and code I wrote myself.
I have spoken with my lawyer. Publishing my real name together with false accusations of theft is doxxing and defamation, and I reserve all of my legal rights, including legal action for both.
I won't be going back and forth about this in public, and I ask everyone not to harass anyone on my behalf. Thank you to everyone who has been supportive. Back to building the game.
Testing destruction in Giantess Metropolis at 4K with cinematic settings. FPS holds steady at 180+ #giantessMetropolis
GiantessPlayground retweeted
I’m still alive — and I’ve been working on something new!
Introducing Giantess Metropolis!
🏙️ Build your dream city.
👠 Stomp it to pieces.
📸 Capture the chaos.
🏃 Or try to survive as a tiny citizen.
Your city, your rules.
Coming to Patreon soon.
#sizetwitter #giantess #UE5
I’m still alive — and I’ve been working on something new!
Introducing Giantess Metropolis!
🏙️ Build your dream city.
👠 Stomp it to pieces.
📸 Capture the chaos.
🏃 Or try to survive as a tiny citizen.
Your city, your rules.
Coming to Patreon soon.
#sizetwitter #giantess #UE5
I am responding to the most recent post on the Steam page for Giantess Playground. The post titled "Statement on Release and Ownership" by Aggressive Mastery Inc. is inaccurate and misleading.
I am the original creator and developer of Giantess Playground, and I hold the rights to publish and develop the game. This game was my idea and my creation, and I’ve poured my heart and soul into it over the last several years. The game was first publicly released by me in 2023 on Patreon, before I even knew the other party. The release on Steam was made without my permission and against my express wishes.
To make matters worse, Aggressive Master has not paid me anything from the Steam release, again contrary to their statement. Instead, Aggressive Mastery has taken over the game that I created and published it to Steam without my authorization and without paying me a dime.
My legal team and I will continue working to secure the Giantess Playground game and my rights.
GiantessPlayground retweeted
【ニュース】巨大美女の都市破壊ゲーム『GIANTESS PLAYGROUND』Steam版配信、しかし開発者が「“元共同開発者”に勝手にリリースされた」と怒りの声明
automaton-media.com/articles…
決別したはずの共同開発者との対立が泥沼化、“無断リリース”を受けて法的措置へ
Serious Statement
The Steam release of my game Giantess Playground was done completely without my permission!
The other party published the game on Steam without any authorization and took all the revenue for themselves!
I am currently collecting evidence and reserve all rights to pursue legal action.
Please be aware of the truth.
#sizetwitter
Update of the Giantess Playground:
The other party has continued to ignore formal communications from my legal counsel and has refused further discussion.
He currently control the Epic and Steam listings without my authorization, are retaining all revenue from the game, and are proceeding with a Steam release that I have never approved.
I have clearly opposed releasing the game in its current unfinished state! Meanwhile, I have no control over the Epic or Steam platform and cannot provide any updates, maintenance, or ongoing support.
Please understand the current situation and wait for official updates from me. Thank you for your support.
#Sizetwitter #GiantessPlayground #IndieDev
I want to give a clear update about Giantess Playground.
I independently designed, developed, and released the full game on Patreon well before any collaboration began. The other party’s involvement was limited to assisting with a specific destruction plugin and related visual effects. They do not own the full game.
Despite this, they have continued to take unilateral actions, including controlling the Epic Games Store page, withholding revenue, and now preparing to release the game on Steam without my authorization.
My legal counsel has formally addressed these unauthorized actions and the attempts to claim ownership and revenue rights over the full game. I am taking the necessary steps to protect my rights as the original creator.
I remain committed to the project and to the community that has supported it from the beginning. I will share further updates when appropriate.Thank you for your continued support.
我收到了对方的律师函,警告了我不许再发布我游戏的更新。他们提出了要求,但是这个要求是不可接受的。
我强烈反对他们的提议,以及这个争议是我无法解决的。从中国起诉他的成本和时间也已经远超我能承受的范围了。
现在,我只有一个公开的要求,我不支持在Steam上公开Giantess Playground,因为它存在版权争议,他的发行方存在争议。
我可能很快也会失去我的Patreon,虽然我已经暂停了它。
感谢大家的支持与理解。实在抱歉是以这样的方式失去了游戏。#sizetwitter #giantess
I have received a dispute letter from the other side. The letter disputes my position and warns against certain actions, including further public release my game. They also made a settlement proposal which is unacceptable.
I strongly disagree with their claims, but I can't really do anything to resolve this. However, pursuing legal action from another country is much more complicated and costly than I expected.
For now, my only public position is this: I do not support releasing Giantess Playground on Steam while there is an unresolved dispute over development control, publishing authorization, and the future of the project.
I am also forced to pause my Patreon which I might also lose it soon in the future.
Thanks for everyone's supporting. I guess this is the end. Sorry for everything. #sizetwitter #giantess
I am the original creator, owner, and copyright holder. I have the right to require the game to be removed from the Epic page if necessary. I chose not to do that before because I wanted to handle this fairly and avoid hurting the project also give you some income for your family









