Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.

Spain
Joined November 2009
Found a bug in the radiance caching code snippet published on my blog so went and ahead and corrected it:) (explanations and visualisations in replies 👇)
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Guillaume Boissé retweeted
Introduction to Spherical Harmonics for Graphics Programmers gpfault.net/posts/sph.html
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Some particles experiment from ~a year ago
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Guillaume Boissé retweeted
"Practical Unbounded Hash-Grid Encoding for Neural Radiance Caching" is out in GPU Zen 4. It is mostly about things in NRC not written in academic papers. Hope this is an intro of ML to graphics people (like us).
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Such a nice and thoughtful comment, made my day:)
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Guillaume Boissé retweeted
Capsaicin is not just for tacos, it's also our developer rendering framework! v1.3 is out now: 🌶️ Added heat with GI-1.2, which includes multiple-bounce indirect lighting. 🌶️ HDR support with spicier tone mapping. And much, much more: gpuopen.com/learn/gi-1-2-mul…
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Guillaume Boissé retweeted
AMD FSR™ Ray Regeneration is now live in Call of Duty®: Black Ops 7. Play with Radeon™ RX 9000 Series graphics cards for the most realistic visuals yet.
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New blog post! Behind the scenes of some of the techniques involved in making our last PC demo 💫 gboisse.github.io/posts/this…
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Guillaume Boissé retweeted
Get up to speed with our latest advanced graphics research: 📝 GATE (Geometry-Aware Trained Encoding) for neural rendering. 📝 Real-time procedural GPU tree generation. 📝 Neural Visibility Cache for real-time light sampling. 📥 Download the papers: gpuopen.com/learn/publicatio…
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Been wanting to implement that fast GGX-based convolution for glossy reflection probes for quite a while and finally made some time for it:) research.activision.com/publ…
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Performance is quite decent even at the highest quality settings; 120us for specular (and ~20us for diffuse):
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Guillaume Boissé retweeted
I’m excited to announce the release of Spark 1.3 and the launch of spark.js, our new JavaScript API for real-time GPU texture compression on the web. ludicon.com/sparkjs
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Guillaume Boissé retweeted
Our research in generative AI is paving the way for a new era of 🧠 neural rendering. ✨We're sharing how you can leverage diffusion-based techniques to generate indirect illumination (GI) effects ✨ Find out more in our latest article on GPUOpen: gpuopen.com/learn/genai-mode…
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Quick behind the scenes of our latest PC demo production, here's the node graph for the part from 02:14 to 03:00: youtu.be/W7Om9rf0qKc?si=j6Hs… Might print out more graphs from other scenes if there's some interest:)
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Perks of the job:) #rdna4
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Guillaume Boissé retweeted
Radix Sort is a fast, non-comparison-based algorithm ideal for sorting large datasets especially on GPUs. 💡 Check out our research that introduces a memory-efficient GPU Radix Sort that improves on Onesweep: gpuopen.com/learn/boosting_g…
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Here is the video export for “This is Us”, ranked 2nd in PC demo compo at @revision_party 2025 :) Thanks @DocArtista, @QuitterieB8, @alkama and @m4de for making this one together! youtu.be/W7Om9rf0qKc
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Looking forward to tonight’s compos! @revision_party #demoscene
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