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Return Home // Δ // qrth-phyl // Leave Home // fren-ze // 'troid // Super Mario Pac

CORNWALL
Joined February 2009
Photo by Matt Verran (@hermitgames)Photo by Matt Verran (@hermitgames)Photo by Matt Verran (@hermitgames)Photo by Matt Verran (@hermitgames)Photo by Matt Verran (@hermitgames)Photo by Matt Verran (@hermitgames)Photo by Matt Verran (@hermitgames)Photo by Matt Verran (@hermitgames)Photo by Matt Verran (@hermitgames)Photo by Matt Verran (@hermitgames)
I am on bsky btw and post/look there more bsky.app/profile/verran.bsky…
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next track added to weekly_project - Week3 drm_4_JUN29_edit // 5:03 // 2026-06-29 // BlastBeats, Roland S1, Roland T8 - edit done 2026-08-02 [done earlier same night as bebe_feedme, lots of takes but not immediately happy with any so did bebe_feedme] verran.bandcamp.com/track/dr…
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CPU001 - small game i am making at the moment
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Here's my latest game! Bender 2: Bend Harder Possibly the game with the longest gestation of all, as its first incarnation was a web game I created way back in 2012. How's about that for sticking with something you believe in?
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this is the way // bye dx9.1, GL, directinput, console specific api’s // will only miss fmod if it replaces that for me (looks like it might)
I can't believe I finally get to say this. SDL3 is officially ABI locked! We will _add_ new things but not _change_ or _remove_ what's there, starting right now. Which means it's safe to start migrating your games to it, starting today! github.com/libsdl-org/SDL/re…
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Matt Verran retweeted
I can't believe I finally get to say this. SDL3 is officially ABI locked! We will _add_ new things but not _change_ or _remove_ what's there, starting right now. Which means it's safe to start migrating your games to it, starting today! github.com/libsdl-org/SDL/re…
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Matt Verran retweeted
Utopia Must Fall launches in 2 days! store.steampowered.com/app/2… Are we totally ready? NO! Are we doing it anyway? YES! Do you like HOT ELECTRON BEAMS? Of course you do...
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had a weird issue where D3DXCreateEffect() wont compile shaders on steamdeck (odd syntax errors), compile fine on: all other test machines and in the steam store released version of qrth. only a problem with code I copied over to steamdeck myself to test
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can get round it by precompiling shaders and they load and work fine but would like to get to bottom of why. something to do with d3dx .dll support in proton? or the steam store sets up something differently for runtime shader compilation?
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been fiddling for ages to remove the windows launcher from steam QRTH-PHYL, pretty much done now finally, probably going to put that up on steam and look at getting steam deck approval soon, then do return home
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incredible how tricky it is to get a win32 d3d app to remember it's maximised on save / load // no windows message for de-maximise
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learnt: dont do anything with win32 messages if you help can it, poll window state (position,size,maxmised) every frame and adjust device and save as needed
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YOYOZOは@PlaydateJPによるACTゲームです。 4USDで販売中 play.date/games/yoyozo/ - 本日限り50%オフ! - Ars Technica「 2023年のベストビデオゲーム」で紹介されました。 - Playdate Community Awards 2023「最高のアーケードゲーム」。 - わずか39.4KBのチビ!
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