Abdullah retweeted
Curse of Baghdad v1.62配信中!⚔️
テクニカルディレクターとして、誇りに思うアップデートです!
✅ リロード速度3.5倍
✅ ジャスト弾き返し
✅ 危機一髪のスローモーション
兄弟3人で作ったゲームをぜひ👇
store.steampowered.com/app/4…
#インディーゲーム #ゲーム制作
#Steam #CurseOfBaghdad
Abdullah retweeted
We’re Hexonine Games, an indie team of 3 brothers. After losing our parents, we kept building.
Curse of Baghdad v1.62 is live! Faster reloads, Perfect Deflections & close-call slow motion. Now in Arabic & English.
store.steampowered.com/app/4…
#IndieGame #IndieDev #Steam #PS5
Abdullah retweeted
🎺الحمدلله لعنة بغداد متوفرة في اللغة العربية في منصة Steam
عذرا لان بعدني ما عربت صفحة المحل الى الان
شكرا جزيلا على العمل الدؤوب من الاخوة و التشجيع
@momuawiyah @hexonine @hexabdala
🎮تنزيلات 10% اول اسبوع
store.steampowered.com/app/4…
Abdullah retweeted
dear #indiegamedev - I know you are tired. I believe in you. This era is rough but we are stronger. Band together and don't let the challenge bring you down.
Abdullah retweeted
I owe a special thank you to our dear friend @MaruChan878
The feedback and gameplay provided to our game by our dear friends at @GamesUniteUs is awesome
On behalf of the team @hexonine we are very grateful
As an #indiegamedev we don’t get a lot coverage so we are grateful.
Abdullah retweeted
I am hoping into @Rainbow6Game
Anything I should expect? LOL
I am pulling @hexabdala with me RIP 🤣
#FPS
Abdullah retweeted
#Pitchyagame #showcasethursday
Curse of Baghdad is a top-down tactical shooter that follows the story of a Canadian military captain stuck in the midst of a Mesopotamian curse throughout the Iraq war.
store.epicgames.com/p/curse-…
Time to check it out!
🇮🇶 CURSE OF BAGHDAD DEMO LIVE ON STEAM! 🇨🇦
🎮 Play the FREE demo on Steam today.🎮
If you enjoy it, wishlist Curse of Baghdad it seriously helps our small indie studio. ❤️
#indiegame #Topdownshooter
store.steampowered.com/app/4…
Abdullah retweeted
والله Kojima Productions علقوا شكلها السالفه كبرت!! 😏
من الأول قلنالكم السالفه فيها بعد ثاني
#Physint
You may have seen a recent article that mentions KOJIMA PRODUCTIONS, speculating on the reasons for the change in publishing partners for PHYSINT.
Normally, we would not comment on unsubstantiated speculation on the internet, but these aspersions around our relationship with PlayStation, the commercial performance of the DEATH STRANDING franchise, and the broader production planning and investment for PHYSINT, have reached beyond the studio and have touched our fans, our creative partners, and colleagues we have worked alongside with for three decades.
None of the claims written came from any official or on-the-record source and as such we encourage you to take them with a dose of scepticism.
Make no mistake, this was a serious situation for the studio with a range of potentially significant implications. While we recognise that the article may have caused alarm, we want to reassure you all, for the record: that the studio is in a healthy, profitable state, development for PHYSINT continues to move forward with XBOX, and our relationship with PlayStation remains strong.
Thank you for your continued support,
KOJIMA PRODUCTIONS
That’s what I am talking about!
Replying to @AhmedGameMaker
Why are you playing in the torture chamber
قعدة طرب xitter.cf/i/broadcasts/1pKdRDNWM…


















