Sr Director of Shared Services @EpicGames. Fortnite / LEGO / Festival / Rocket Racing & League, Fall Guys & UE. Ex GTTV & G4. Amateur Chef, Enabler, Art Hoarder

Raleigh, NC
Joined December 2008
Jeremy Hoffmann retweeted
Hey everyone, there’s been some questions going on around here about Epic’s use of AI in Unreal Engine development. I’ve answered some questions from the good folks at This Week in Videogames. TLDR: Yes we are using AI in UE development (as we actually mentioned back at Unreal Fest) and it’s helping with pretty much everything. thisweekinvideogames.com/new…
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Jeremy Hoffmann retweeted
Tempting, isn’t it?
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Jeremy Hoffmann retweeted
Many of you don't understand how serious this is, so let me break it down. In computer science there is a famous kind of puzzle called 3-SAT. You are given a long list of yes-or-no switches and a set of rules about how they must be arranged, and you have to find a combination that satisfies every rule. The obvious way to solve it is to try every combination, but each new switch doubles the number of possibilities, so a puzzle with a few hundred switches would take longer than the age of the universe to brute force. For decades, the smartest people in the field found clever tricks that made this a little faster, but every trick still hit the same wall: the time required kept exploding as the puzzle grew. About 25 years ago, two computer scientists, Russell Impagliazzo and Ramamohan Paturi, working with Francis Zane, turned that wall into a formal idea. They proposed the Exponential Time Hypothesis, which says this explosion is not a failure of human cleverness but a law of nature. No algorithm, however brilliant, will ever solve 3-SAT without the time blowing up exponentially. Nobody could prove it, but almost everyone believed it, and it became one of the foundations of modern computer science. Researchers used it as a measuring stick. If you could show that solving some other problem quickly would also crack 3-SAT quickly, you had shown that problem was hopelessly hard too. Hundreds of papers, across scheduling, graphs, logic and much more, rest on this one assumption. Now an internal AI model at OpenAI claims to have broken it. It says it found an algorithm that solves these puzzles meaningfully faster than the hypothesis allows, and it has checked the proof in a computer verification system called Lean. And here is the remarkable part: the very people who proposed the hypothesis, Impagliazzo and Paturi, along with MIT's Ryan Williams, are now leading the public review of whether a machine has disproved their own idea. So what happens next? If the disproof holds, a large part of theoretical computer science has to be revisited. Every result that said "this problem cannot be solved faster, assuming ETH" loses its foundation, and researchers will have to work out which of those walls were real and which were simply where we stopped looking. It does not mean everything becomes easy. The new algorithm is still slow in absolute terms and this is not the famous P versus NP problem being solved. But it means our map of what is possible was wrong in a place we were very confident about, and it was an AI that redrew it. If the disproof fails, the hypothesis survives and the field breathes out, but we will still have watched an AI produce serious, checkable work on one of the deepest questions in the discipline, closely enough that the founders of the idea had to take it seriously. Either way, something has shifted.
An internal model at OpenAI has produced a claimed refutation of ETH! Russell Impagliazzo, Mohan Paturi, and I have been asked to help organize an open and independent examination of this claim. 1/4
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Jeremy Hoffmann retweeted
Miyomoto's response to why AI is good is so eloquent I am honestly impressed.
堀井 雄二🙎「生成AIでゲーム作りました!」 反AI🤓「生成AIは窃盗データ!一線を退いたオワコンほどAIを持ち上げる!!もう黙れ!!!」 宮本茂🤵「(生成AIによって)誰にでもゲームが作れる時代が来た。 とてもいい時代になったな思います。」 反AI🤓「····································」 ポツダム宣言聞き入ってる日本軍一兵卒並に静かじゃん反AI、終戦かな?(笑)
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We're making a circus out of the 85th anniversary of Walt Disney's "Dumbo" (1941)! 🎪 While more understated than some of her best-known work, this lovely piece of visual development art was created by Disney Legend Mary Blair.
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Jeremy Hoffmann retweeted
Back at GameTrailers, I did a whole series on the music of Mass Effect. One of the best things I've ever produced. So much incredible work went into these games. Part 1 youtube.com/watch?v=HMAoL391… Part 2 youtube.com/watch?v=-uSTth9K… Part 3 youtube.com/watch?v=wRoFN1uT…
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Jeremy Hoffmann retweeted
Brick or Treat season is here! Prepare for a scary good time🎃
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Jeremy Hoffmann retweeted
“We used to copy and paste the code directly from the ai chatbot”
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Jeremy Hoffmann retweeted
Happy Fortober 🧡 Fortnitemares has returned! youtu.be/7qQFLL_DJ7Q
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Jeremy Hoffmann retweeted
Your guide to our spoooooky happenings coming soon 🦇
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Jeremy Hoffmann retweeted
CONGRATULATIONS TO THE FORTNITE GLOBAL CHAMPIONS: @SwizzY281 AND @pixiefnbr! (EU ON TOP)
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Jeremy Hoffmann retweeted
IT’S ME! See you October 1 @fnaf_scottgames
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Jeremy Hoffmann retweeted
KINGDOM HEARTS debuted on this day in North America in 2002.
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Jeremy Hoffmann retweeted
I’m about to take so many pics of Sora with SpongeBob like this is basically all I ask for in life
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Jeremy Hoffmann retweeted
First trailer for ‘KINGDOM HEARTS’ coming to Fortnite.
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A new #Fortnite commercial was shown during yesterday's NFL matchup 👀 With the tagline "never the same, always Fortnite," the 30 second ad highlights a wide variety of iconic moments and collabs throughout Fortnite history.
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Jeremy Hoffmann retweeted
Hideo Kojima’s PHYSINT will now be made in partnership with Xbox.
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Jeremy Hoffmann retweeted
I played Fortnite with Andrew Garfield and Woody Norman checking out ‘The Uprising’ movie’s official map within Fortnite! #TheUprising
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Jeremy Hoffmann retweeted
Parce que les jeux vidéo font partie de notre culture, nous allons créer un festival international du jeu vidéo.
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Jeremy Hoffmann retweeted
Hello America! This week, [spins wheel] TOFU is contaminated with [spins wheel] INK!
Over 10,000 cases of tofu have been recalled due to possible contamination with ink.
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