
Veteran #GameDev, Principal Dev Tech @NVidia, co-creator of #HyperVoidGame, https://teapawt.org/t.co/hviYSNNvpT in Engineering
Joined December 2011
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Interested in AI in Unreal Engine?
This quick tutorial walks through a new plugin that leverages TensorRT to efficiently render neural post-processing in UE5.
We’re accelerating Unreal Engine’s Neural Network Engine (NNE).
NNE is a common API that allows for seamless integration of neural network features in @UnrealEngine 5. Now, developers can utilize a new plugin that adds TensorRT for RTX as a runtime option, resulting in higher throughput on NVIDIA RTX GPUs.
Read the tech blog for more details and a sample project 👉 nvda.ws/4w3nffS
Prototype of raytraced decals with height blending. Not #UE5 yet :)
Homam Bahnassi retweeted
Introducing the new era of rendering, powered by GeForce RTX 50 Series and AI ✨
‘Zorah’ is our new groundbreaking RTX neural rendering tech demo that highlights the latest innovations in shader, geometry, lighting and character technologies.
#CES2025
Real-Time Image Based Lighting in the NVRTX branch of #UE5.
This scene is lit with HDRI only, no light actors. Still, the Restir algorithm is able to render dynamic and accurate shadows from the sun pixels in the image☀️
The latest NVRTX-5.4 branch includes a new bonus plugin: 'Asset Tech Auditor'.
In this thread, I will highlight few features…
P.S. The plugin is completely implemented using #UE5 editor utility widgets ;)
After running the tool to analyze assets, detected issues can be automatically fixed by the tool💪
Few exceptions require manual fix in DCC. Hovering the mouse over these checks provides helpful metrics for fixing the asset.
The tool is based on a plugin architecture for implementing auditing checks. Users can expand it by implementing more validation plugins and support additional asset types.
Check the readme for a high-level explanation about extending the tool.
github.com/NvRTX/UnrealEngin…
Homam Bahnassi retweeted
NvRTX-5.4 non-preview finally released. Some good cvar/control refactoring (much stuff now available in PPV). Good ReSTIR GI improvements.
Ported one of my old MentalRay shaders to ShaderToy.
The shader is for making textures tileable in run-time using one texture sampler
shadertoy.com/view/XffyDn
The #UE5 raytracing guide is now included in the latest NvRTX 5.4 (Preview) branch: github.com/NvRTX/UnrealEngin…
Check out the newly released raytracing guide for #UE5
dlss.download.nvidia.com/ueb…
It features visual breakdown of #raytracing in UE 5.4, graphics debugging, perf profiling and some tips & tricks for content creators ;)
Homam Bahnassi retweeted
After a delay, we've finally released an nvrtx-5.4 branch for those that want to play with ReSTIR DI & GI in UE5.4.
This is just a preview at this point as we're working on some refactoring.
github.com/NvRTX/UnrealEngin…
Check out the newly released raytracing guide for #UE5
dlss.download.nvidia.com/ueb…
It features visual breakdown of #raytracing in UE 5.4, graphics debugging, perf profiling and some tips & tricks for content creators ;)
Homam Bahnassi retweeted
Welcome our next #PromisedLand2024 speaker: Homam Bahnassi!
Homam is a Principal Tech Artist with two decades of experience in game development. Throughout his career he has worked on several AAA titles, contributed to Unreal Engine enterprise features, and co-authored several articles in ShaderX/GPUPro about real-time rendering techniques. Currently, he works at Nvidia on the latest ray tracing technologies and RTX SDKs in Unreal.
For more details and tickets go to cdpred.ly/PLAF2024x
Homam Bahnassi retweeted
Great news - our #GDC2024 talk on Real-Time Path-Traced Light Transport in UE5 is now freely available on the GDC Vault. No login required!
gdcvault.com/play/1034648/Ad…
Homam Bahnassi retweeted
You may be interested in this talk from @homambahnassi and @RichardCowgill, discussing how our art team used the renderer described in the AGS talk. It's free (sponsored session).
"Real-Time Content Creation with Path Tracing Visuals in UE5" nvidia.com/en-us/on-demand/s…
This GDC I'm excited to delve into Sampled Lighting and share insights for leveraging it to achieve Real-Time Path Tracing Visuals in #UE5
schedule.gdconf.com/session/…
Looking forward seeing you there! #GDC2024















