Without using UE’s MCP, without assets, and without any special orchestration, I tested the Pelican test in the UE editor using the deepseek-flash model and our own Agent. Overall, it turned out pretty well :D @deepseek_ai @TimSweeneyEpic @tianyi
ChenHP retweeted
We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration.
The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.
ChenHP retweeted
如果你是 Agent Harness 相关开源项目的开发者,希望参加 DeepSeek Harness 的内测,可以回复或私信联系我。请附上 GitHub id 以及开源代表作。
My LLM agent was analyzing the Unreal Engine ContentExamples level and stumbled upon a hidden easter egg tucked away in a corner "Gratz on finding this little easter egg!" 🥚
Didn't find it myself. My agent did. 🤖
#UnrealEngine #LLMAgent #EasterEgg #TAPython #GameDev
TAPython plugin update — support for creating custom editor modes is now available. Learn more here: tacolor.xyz/Howto/create_edi…
Dose Epic mention that they have actually upgraded the Python version used in Unreal Engine 5.4 to 3.11.8?
dev.epicgames.com/documentat…
Experience the power of image comparison with the latest TAPython 1.2.1 #TAPython v1.2.1 in Unreal Engine 5.
github.com/cgerchenhp/UE_TAP…
Use @matplotlib in Unreal Engine and #TAPython to display the HSV distribution and usage of landscape textures with 3d figures
As a #Unity3D developer 5 years ago, I can say with confidence: using #TAPython to create editor tools for Unreal Engine will be easier and faster than in Unity3D. This is also the original intention of my development of TAPython. github.com/cgerchenhp/UE_TAP…
Use Stable-diffusion as texture generator in Unreal Engine with #TAPython













