Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. https://xitter.cf/t.co/tuKymzskFY My opinions & POVs

United States
Joined March 2011
Hope all enjoying DOOM! Thanks for massive feedback \m/ I've been fwd to team, but best is to use official foruns: community.bethesda.net/commu…
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Tiago Sousa retweeted
final week to vote 🗳️
We're thrilled to see that @DOOM: The Dark Ages | Revelations was shortlisted for Best Game Expansion from @GoldenJoysticks. Voting is open now! goldenjoysticks.com
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Enjoy a little tour of id Software back in the ’90s with John Romero! @romero #idsoftware
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Never been a better time to play DOOM: The Dark Ages | Revelations - currently on the Steam Autumn Sale until Oct 8! beth.games/3U6Aazr Honored to have won 13 awards from @nyxgameawards! 🏆Grand Winner for the following categories Microsoft Xbox Game - Evolving Game BEST Game Categories - Best Game Engine Game Design - Character Design Microsoft Xbox Game - Action Game Design - Key Art Microsoft Xbox Game - Best Animation Microsoft Xbox Game - Best Art Direction 🏅Gold Winner for the following categories Game Design - Weapon Design Game Design - Illustration Art Microsoft Xbox Game - Best Character Design Game Design - Creature Design Game Design - Environment Design Microsoft Xbox Game - Best Game Design
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Tiago Sousa retweeted
We're thrilled to see that @DOOM: The Dark Ages | Revelations was shortlisted for Best Game Expansion from @GoldenJoysticks. Voting is open now! goldenjoysticks.com
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The DOOM Anthology takes players through three decades of demon slaying, wielding powerful weapons against demonic hordes and winning over 400 critic awards across seven acclaimed titles! Available now on XBOX Series S|X, PlayStation 5, and PC! beth.games/4dfxllY
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The updated DOOM Anthology is available now, taking you across decades of DOOM from '93 to Revelations beth.games/4rehpGu
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DOOM: The Dark Ages just got a permanent discount. Aspiring Slayers welcome. doom.com
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That is why OPTIMIZATION and KNOWING THE HARDWARE is even more important now! We cannot defer to future hardware.
Tim Sweeney, CEO of Epic Games, says the video game industry is going through its worst crash since the 1980s, with experts now calling the situation “Crash 2.0.” Speaking to Edge, Sweeney pointed to two major problems: the huge cost of making AAA games and the growing demand for hardware from AI companies and data centers. “It’s an unexpected, severe disruption.” Sweeney says AI companies and data centers are competing with the entertainment industry for the same components “So we’re getting the short end of the stick, and the prices of RAM and storage are quadrupling, and not necessarily stopping there.” He expects the shortage of gaming-related hardware to continue for the next three years
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Tiago Sousa retweeted
QuakeCon's 30th Anniversary Sale is live! Celebrate Bethesda's 40th and id Software's 35th with savings on their latest and greatest games! ➡️ beth.games/4w9ggAF
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40 years of adventure await. Start your journey into the unknown with discounts on legendary Bethesda games: xbx.lv/4ySrhJq
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Tiago Sousa retweeted
loving these Revelations reviews. it's also a great time to jump on some DOOM deals. visit your preferred retailer or the link below for sale details bethesda.net/en-US/deals
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and while we're celebrating 40 years of Bethesda... how about sales on our latest and greatest titles? Check your preferred retailers for details.
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Lovely flashback from @renderwonk! Reminded me how I got to downcode a number of Naty’s shader specs to early (discarded) PS3 GPU hardware, when we both were on the ICE team; plus the GOW3 work Naty mentioned when we worked together at Sony Santa Monica. Great memories!
Worth watching I3D 2026 Keynote: "Lessons from Digging in Game Dev and Adjacent Trenches" by Naty Hoffman youtube.com/watch?v=ISgTcDlZ…
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Until It Is Done ⚔️ (ft. Phil Bozeman of @whitechapelband) DOOM: The Dark Ages | Revelations Soundtrack Out Now: album.link/DTDArev @alexklingle @doom
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A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios
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Tiago Sousa retweeted
Turns out, Revelations is a perfect blend of Eternal's movement and level design, and The Dark Ages' timings-based combat. And you know what? I think it's the most fun I've ever had in Doom. pc-gamer.visitlink.me/PsKk31 #pcgamer #pcgaming #doomthedarkagesrevelations #doom
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Tiago Sousa retweeted
hold my chain spear
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Tiago Sousa retweeted
Concept art I made of the Archvile and Armored Archvile, done for DOOM: The Dark Ages | Revelations DLC. #doom #doomthedarkages #idsoftware
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Tiago Sousa retweeted
Doom: The Dark Ages - Revelations is an expansion that inches ever closer to the stratospheric heights of Doom Eternal. Our review: bit.ly/4wc8cAl
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