designer turned builder, collecting tools | ccp @higgsfield

wherever the coffee is
Joined April 2024
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that guy who chose not to spend 4 years on a film degree watching this happen in one prompt
🤝 Paid partnership
Kling is back. Kling 4.0 is now live on Higgsfield. > Omni Reference: characters, objects and audio in one generation > 30-second scenes in a single pass > Start, middle and end frames to direct every beat > Native 4K coming soon Available now on Higgsfield.
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most labs trained on the same public internet, and less than 0.01% of the world's data is public the rest sits inside companies, and datavendor just made it a catalog
We're announcing the public beta of datavendor.ai We spent the last two years building the best solution for people buying and selling data, whether you're a researcher in a lab or a company trying to sell data. Data is the fundamental bottleneck for AI progress, and DataVendor will be the infra that solves it.
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ik retweeted
that guy who chose not to spend 4 years on a film degree watching this happen in one prompt
🤝 Paid partnership
Kling is back. Kling 4.0 is now live on Higgsfield. > Omni Reference: characters, objects and audio in one generation > 30-second scenes in a single pass > Start, middle and end frames to direct every beat > Native 4K coming soon Available now on Higgsfield.
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defining a new category: phone-use an mcp/api that gives ai agents their own phones cloud phones. real androids. real iphones. tell your agent what to do, and it can operate a phone just like you do. today, ai agents face three fundamental problems and phoneuse solves them 🧵
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Kling is back. Kling 4.0 is now live on Higgsfield. > Omni Reference: characters, objects and audio in one generation > 30-second scenes in a single pass > Start, middle and end frames to direct every beat > Native 4K coming soon Available now on Higgsfield.
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a robot that fluffs your pillows 4 times a day for no reason. my wallet is already open FOR REAL
🤝 Paid partnership
Introducing Voxel, a droid butler made by Tuesday Labs.
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HyperFrames just dropped and video editors are COOKED 💀 btw, nearly 70k stars on GitHub! ✓ create animations ✓ build motion graphics ✓ code video compositions ✓ render MP4s ✓ open source write code and make videos for FREE save this repo, it's insane 🔖 github.com/heygen-com/hyperf…
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i ran out my claude credits i’m COOKED
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diseñadores gráficos viendo esto después de haber estudiado 4 años de carrera
HyperFrames just dropped and video editors are COOKED 💀 btw, nearly 70k stars on GitHub! ✓ create animations ✓ build motion graphics ✓ code video compositions ✓ render MP4s ✓ open source write code and make videos for FREE save this repo, it's insane 🔖 github.com/heygen-com/hyperf…
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como me he sentido después de encontrarme con esta cuenta
HyperFrames just dropped and video editors are COOKED 💀 btw, nearly 70k stars on GitHub! ✓ create animations ✓ build motion graphics ✓ code video compositions ✓ render MP4s ✓ open source write code and make videos for FREE save this repo, it's insane 🔖 github.com/heygen-com/hyperf…
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HyperFrames just dropped and video editors are COOKED 💀 btw, nearly 70k stars on GitHub! ✓ create animations ✓ build motion graphics ✓ code video compositions ✓ render MP4s ✓ open source write code and make videos for FREE save this repo, it's insane 🔖 github.com/heygen-com/hyperf…
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a bit inactive these days but cooking smth:)
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cooking smth stay tuned…
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i watch this video every single day LOCK IN GUYS!
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i watch this video every single day LOCK IN GUYS!
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nobody under 30 wants to call a business. texting them should've been the default years ago
🤝 Paid partnership
iMessage agents for your business in 30s. Send a link and Bland learns your business, plugs into your APIs, and creates a branded agent for you automatically. The agent can do things like Tapbacks (❤️,👍,❗), send embedded components, and even accept payments within a chat. It's live now. Text +1 (415) 481-7537.
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i made this full 3d website fly-over with ONE prompt ✓ landing page in, mp4 out ✓ camera, blur and shadows all generated ✓ no editing software needed ngl it came out cleaner than i expected prompt drops tomorrow FOR FREE in comments, save + follow so you don't miss it 🔖
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hey guys as i promised, here´s the prompt i used to create this video!! Ask me for: my landing page link, my brand name and logo mark, a two-part closing line (a statement, then a short italic tail), and a 15 second track (optional). A 14.5 second 3D fly-over of my landing page, 1440x1152 at 60fps. The page lies flat on a bright studio floor (#f9fbfb in the middle, #f2f3f6 in the corners) with a soft wide shadow around it and 24px rounded corners. One continuous camera, never a cut: it starts low over the hero and glides backwards down the page at one steady speed while looking up it, rises straight overhead to show the whole page as one strip, dives into the hero and lands it as a card under a two-line title. Focus is razor thin in front of the subject and almost none behind it, so everything near the lens melts. Cards float a little above the page with soft shadows; photos, chips and the testimonial lift off and stand up toward the lens as the camera passes them. Four small tiles of my logo lift off beside the hero button and stay with the film until the end card. The title is Geist 500, the italic tail Instrument Serif. Banned: cuts, crossfades, stops or surges in the glide, the camera turning or swinging sideways, zooming in and back out, glows, any text laid over the page before the end card. 14.5 seconds: flight 0-8.2s, rise 7.75-9.25s, overhead 9.25-9.47s, dive 9.47-9.97s, title card 9.97-14.5s. The camera 56° off straight-down and 1360px from the point it looks at, centred on the top half of the hero, the phone or product mockup sharp, four 32px logo tiles beside the button → 0-0.6: the glide eases in from rest → 0.1-1.35: the tiles lift, grow to 140-200px and hang just outside the page's top corners while the hero's chips rise to 60-80px and stand up 30° → 1.25-1.6: the glide doubles to cruising speed as the hero falls behind → 1.6: the second section's title passes the centre of the frame, its photos blurred near the lens → 1.35-2.7: that section's main photos lift to 100-130px and stand up 46°, two of its chips fly up to about 200px, stand up 54° and pass the left and right edges at 2.5 → 1.2-2.4: the tiles trail the camera 300px down the page, then drift out of the top → 3.0-7.3: every following section passes through at the same steady speed, each one sharp as it crosses the middle of the frame and soft below it; a logo tile drifts past the left edge close and blurred at 5.4 → 5.45-6.3: the testimonial card rises from 22 to 112px, stands up 30° and shows a 34px white edge → 7.3-8.2: the glide eases off as the footer arrives, the footer title sharp at 8.0 → 7.75-9.25: the rise, zooming out at an even rate while the tilt flattens (8.15-8.95) and the page's bottom edge settles 42px above the frame bottom → 9.25-9.47: the whole page as one centred strip, creeping 3.5% closer → 9.47-9.97: the dive, the page's top edge pinned to the frame top while it grows, everything below the hero fading out, then the top drops to y 283 so the hero lands as a 1018px wide card with 38px corners and a soft shadow; two logo tiles sit on its top corners, one crisp at the right edge, two huge soft blurs drift in at the bottom corners → 10.02: a white badge pill (logo + brand, 21px) fades in at y 44 → 10.12: line 1 at 74px, one word every 0.06s → 10.36: the italic tail at 82px in grey #8b8b92, one word every 0.05s, each word rising 16px out of a 12px blur in 0.34s → 10.6-14.5: hold, the card creeping 2% closer, the tiles drifting a few px. 1. Open my link in headless Chromium (Playwright) at 1440px wide, device scale 2, and scroll to the bottom once so lazy images and scroll animations finish. Mark the pieces that lift (cards, phone or product mockups, chips, feature photos, the testimonial, the hero button) with data-layer. Screenshot the full page with them hidden, then each piece alone on a transparent background with 28px padding, and save every piece's page position to a JSON. 2. One WebGL2 film page, 1440x1152, every frame computed from time inside seek(t): no timers, no CSS transitions. The page is a textured quad on the floor and each piece its own quad at its height, drawn lowest first with no depth buffer. Use mipmaps and 16x anisotropic filtering or the far text shimmers. 3. Drive the camera from one speed curve, never from a position key every half second. Focal length 1880px, 56° tilt, distance easing out from 1360 to 1700px and never back in, no turning. Speed down the page as a share of cruise (cruise is about 770 page px/s): 0 at 0s, 0.5 by 0.6s, held at 0.5 to 1.25s, 1.0 by 1.6s, held between 0.94 and 1.1 to 7.3s, then easing to 0.12 by 8.3s. Integrate it into the page position. 4. Depth of field per pixel: blur radius = 75 x (focus - depth) / depth in front of the focus and 6 x (depth - focus) / depth behind it, capped at 120px, 40 taps on a golden-angle disc, each tap read from a mip level matched to the blur. Keep the focus on whatever crosses the middle of the frame. 5. A lifted piece stands up by turning about its own middle, top edge rising toward the lens. Each casts a shadow on whatever is under it: the same picture in flat #1a2133, offset (0.10z, 4 + 0.36z), blurred 7 + 0.5z, 26% opacity. 6. Rise: zoom out in log scale with a smooth trapezoid speed (speeding up 7.75-8.35s, even 8.35-8.95s, slowing to a stop at 9.25s) and hand the glide over to a camera that holds the page's bottom edge at that 42px line from 8.3 to 8.65s. Dive: log scale on a quadratic ease in-out, then solve the look-at point from the pinned edge. A rounded-rect mask morphs from the full page to the hero, 24px to 38px corners. 7. Render with Playwright on the real GPU (--use-angle=d3d11 --enable-gpu --ignore-gpu-blocklist): 60fps, 16 subframes across 0.7 of a frame for motion blur, H.264 MP4. The track's hit goes on 9.97s, whooshes on 8.66 and 9.80. mac: use --use-angle=metal instead of d3d11. If you can't run code on my computer, tell me straight away that you can only make a live preview here and that the MP4 needs Claude Code. Phones or cards that fade out with transparency show whatever is behind them, so fade them into the haze colour first and only cut to transparent at the very end. Keep most lifts tiny (20-40px) and lock the page before timing anything, because any change in a section's height shifts everything after it. Before the final render, measure a quick 30fps preview with optical flow: the speed down the page must never dip and the zoom must never turn into a zoom-in during the flight. note: every texture used for a shadow (logo tiles included) needs transparent padding around it, or the clamped edge turns the shadow into a hard grey rectangle. Skip drawing pieces that sit near the camera plane. Ask me for the inputs, capture my page, then show me stills at 0, 1.6, 2.5, 5, 6.5, 9.3 and 11 seconds before you render.
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how’s uptober going guys???
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gm to everyone:)
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