
Former gamedev at Epic & Telltale Games; Author of NeoDS, gb68k, and far too many unfinished jrpgs; @ingramb@mastodon.gamedev.place
CA
Joined March 2014
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Ben Ingram retweeted
We are live and available for download! store.steampowered.com/app/2…
Our discord is now open as well: discord.gg/RKjYSATbTe
Ben Ingram retweeted
It's #portfolioday again. I like making beautfiul graphics. These are mockups for my game.
#pixelart #ドット絵
Ben Ingram retweeted
Here's a little tease of what we've been working on, to start your new year off right...
Sam & Max: The Devil's Playhouse Remastered - Coming 2023
Somewhere in the infinite blackness beyond the limits of human comprehension, an ancient, terrible power lies waiting…
Ben Ingram retweeted
Why did Link's cel shading suddenly disappear in Breath of the Wild? Let's dive in deep and figure it out.
youtube.com/watch?v=By7qcgaq…
Ben Ingram retweeted
Thanks so much for joining us in Fabletown today!
The wolf returns in 2023.
telltale.com/the-wolf-among-…
#TWAU2 #TheWolfIsBack
Ben Ingram retweeted
Turns out it's a not-so-stupid idea!
Debugging shaders in visual studio is working great😄
This isn't just an emulator - all the threads are dispatched & the results written back to GPU memory
You can step into functions, use conditional breakpoints, change values in-memory...
Shadows of Adam was a really cool retro jrpg. This looks like a nice follow up.
10 days left on our Kickstarter campaign! Please consider checking it out.
Pledge today: bit.ly/2XHFsnR
Ben Ingram retweeted
Unreal Engine 5 is now available in Early Access!
Find out more and go hands-on with Nanite, Lumen, and all of the exciting new tools and features: unrealengine.com/blog/unreal…
Ben Ingram retweeted
Prime 2D. Did you know there's a demo that was released yesterday? I played it. Impressions: metroid-database.com/prime-2…
Congrats to Team SCU!
#metroid #metroidprime #samus #prime2d
Ben Ingram retweeted
1/18 Here’s our second tech art thread on the stylized rendering of “Dungeons of #Hinterberg”. This time, I’ll talk about how we do our outlines!
If an indie mix of Zelda-like/ARPG and Persona-style social sim is your jam, follow us at @MicrobirdGames. #gamedev #indiedev
Ben Ingram retweeted
Sam & Max Save The World is back, remastered by members of the original Telltale development team (that's us)! Coming to Nintendo Switch and PC on December 2. Pre-order now! skunkapegames.com/samandmax
My talented brother made this rom editor for Final Fantasy Legend 2 (SaGa2). Might be interesting to anyone who likes poking at old games. Hopefully someone uses it to make a super cool rom hack of one of my favorite games.
romhacking.net/utilities/154…
Ben Ingram retweeted
Spread the word! The Machinery is in Open Beta! #gamedev #themachinery ourmachinery.com/post/the-ma…
Ben Ingram retweeted
🌟 IKENFELL 🌈 our turn-based RPG with timing mechanics, is now available on:
🎮 Nintendo Switch
🎮 PS4
🎮 XBox One
🎮 PC & Mac
Help a group of troublesome magic students solve the deep, dark mysteries eating away at the roots of the world of magic!
humblegames.com/ikenfell
Ben Ingram retweeted
It is here! Please help spread the word. As an incentive, for every retweet this gets I will post one of my favorite moments from So Long and Thanks for all the Fish.
This has nothing to do with Splinter but I love this book and I want you to love it too.
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Ben Ingram retweeted
As some have noticed Nanite software rasterizes most of the triangles we draw! We have 2 different specialized software rasterizers running in async compute. Fast enough to fill the screen with micropolys. More cool info on #UE5, Nanite, and Lumen: eurogamer.net/articles/digit….























