Ben Ingram (@ingramb3) profile picture

Former gamedev at Epic & Telltale Games; Author of NeoDS, gb68k, and far too many unfinished jrpgs; @ingramb@mastodon.gamedev.place

CA
Joined March 2014
Photo by Ben Ingram (@ingramb3)Photo by Ben Ingram (@ingramb3)Photo by Ben Ingram (@ingramb3)Photo by Ben Ingram (@ingramb3)
We are live and available for download! store.steampowered.com/app/2… Our discord is now open as well: discord.gg/RKjYSATbTe
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Quaternions are hard
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It's #portfolioday again. I like making beautfiul graphics. These are mockups for my game. #pixelart #ドット絵
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Ben Ingram retweeted
Here's a little tease of what we've been working on, to start your new year off right...
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Why did Link's cel shading suddenly disappear in Breath of the Wild? Let's dive in deep and figure it out. youtube.com/watch?v=By7qcgaq…
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Thanks so much for joining us in Fabletown today! The wolf returns in 2023. telltale.com/the-wolf-among-… #TWAU2 #TheWolfIsBack
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Turns out it's a not-so-stupid idea! Debugging shaders in visual studio is working great😄 This isn't just an emulator - all the threads are dispatched & the results written back to GPU memory You can step into functions, use conditional breakpoints, change values in-memory...
Here's a stupid idea: Debugging HLSL compute shaders is a pain Debugging C++ code is great Solution: cross-compile HLSL to C++ and run compute shaders on the CPU
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Shadows of Adam was a really cool retro jrpg. This looks like a nice follow up.
10 days left on our Kickstarter campaign! Please consider checking it out. Pledge today: bit.ly/2XHFsnR
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Unreal Engine 5 is now available in Early Access! Find out more and go hands-on with Nanite, Lumen, and all of the exciting new tools and features: unrealengine.com/blog/unreal…

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Prime 2D. Did you know there's a demo that was released yesterday? I played it. Impressions: metroid-database.com/prime-2… Congrats to Team SCU! #metroid #metroidprime #samus #prime2d
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1/18 Here’s our second tech art thread on the stylized rendering of “Dungeons of #Hinterberg”. This time, I’ll talk about how we do our outlines! If an indie mix of Zelda-like/ARPG and Persona-style social sim is your jam, follow us at @MicrobirdGames. #gamedev #indiedev
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Ben Ingram retweeted
Sam & Max Save The World is back, remastered by members of the original Telltale development team (that's us)! Coming to Nintendo Switch and PC on December 2. Pre-order now! skunkapegames.com/samandmax
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My talented brother made this rom editor for Final Fantasy Legend 2 (SaGa2). Might be interesting to anyone who likes poking at old games. Hopefully someone uses it to make a super cool rom hack of one of my favorite games. romhacking.net/utilities/154…
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Spread the word! The Machinery is in Open Beta! #gamedev #themachinery ourmachinery.com/post/the-ma…
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🌟 IKENFELL 🌈 our turn-based RPG with timing mechanics, is now available on: 🎮 Nintendo Switch 🎮 PS4 🎮 XBox One 🎮 PC & Mac Help a group of troublesome magic students solve the deep, dark mysteries eating away at the roots of the world of magic! humblegames.com/ikenfell
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Pixel Champions II Character Asset Pack is launching next week. Here is a preview. There are few stray pixels that need to be cleaned up. #pixelart #ドット絵
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Ben Ingram retweeted
It is here! Please help spread the word. As an incentive, for every retweet this gets I will post one of my favorite moments from So Long and Thanks for all the Fish. This has nothing to do with Splinter but I love this book and I want you to love it too.
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Ben Ingram retweeted
Objection! A Language Lawyer Story 🔊 for my awful voice acting
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As some have noticed Nanite software rasterizes most of the triangles we draw! We have 2 different specialized software rasterizers running in async compute. Fast enough to fill the screen with micropolys. More cool info on #UE5, Nanite, and Lumen: eurogamer.net/articles/digit….
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