
3D Environment artist - Spain https://teapawt.org/t.co/2pa2jUEcRi https://teapawt.org/t.co/QHn6hREyH6 [email protected]
Barcelona
Joined January 2024
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HEY! Project update. Since my last update a few months ago, I haven’t made much progress on the environment. With the summer going on, my job, and a few trips, I haven’t had much time to work on it. But now I’m feeling more inspired and motivated to keep working on the project.
Eric Invernon - Looking for work! retweeted
I’m opening up availability for early July and looking for freelance work as a 3D Environment & Prop Artist for UEFN/Fortnite Creative and as a Roblox Builder. ⚒️
I have experience creating environments, props, modular kits and game-ready assets. Some of my professional work is under NDA, so I’m unable to share it publicly.
Portfolio: artstation.com/slime_contact…
Feel free to contact me via DM, mail or Discord: Slime. 😄
#UEFN #RobloxDev #FortniteCreative #Roblox #RobloxDevs
Eric Invernon - Looking for work! retweeted
After many months of work, I’m incredibly excited to finally share: Dorado - a large scale stylized environment inspired by the visual identity and atmosphere of Overwatch, fully recreated from scratch in Unreal Engine 5 ✨
🔗ArtStation Project: artstation.com/artwork/vbvXm…
This project was a huge opportunity to explore AAA environment art workflows, from modular kits, trim sheets and materials to foliage, lighting, set dressing and cinematic presentation.
I’ll be sharing several breakdown posts soon covering props, materials, foliage and the full workflow behind the environment 👀
Special thanks to my mentor @JaviSkau for his great work and for guiding me every step of the way.
#EnvironmentArt #3DArt #UnrealEngine5 #GameArt #StylizedArt #UE5 #LevelArt #WorldBuilding
Eric Invernon - Looking for work! retweeted
Lighting is one of the parts of an environment that deserves the most attention, and honestly, it’s a stage I’m really enjoying. 😎
This month, I’ll be sharing a closer look at it in both my full ArtStation post and the breakdown!
#GameArt #3DArt #StylizedArt
Hey guys! I'm posting an update about my current project. If you don't follow me I am creating an environment based on Beauclair, the city from The Witcher 3. This is the progress so far. Share it if you want! :) #GameArt #GameDev #EnvironmentArt
#PortfolioDay
Hey all! I’m a 3D Environment Artist speciaized in creating realistic game-ready scenes and props.
This are some works I did in the past. I am also looking for work so you can always reach me!
#EnvironmentArt #GameDev #3DArt #UnrealEngine
Eric Invernon - Looking for work! retweeted
Even the smallest props matter; they all have importance on stage. Let's continue.⛏️
Back to work after the holidays and a few days of rest. Here are some advancements on the project. Meshes with better shape, and better windows, still not doors... Now building some blueprints for the houses, and the next step will be finishing the blockout.
Eric Invernon - Looking for work! retweeted
I’ve already started adding decals and vertex painting, and I think it’s giving the whole scene a lot more charm overall! :)
Mentored by @JaviSkau
#GameDev #StylizedArt #EnvironmentArt
Environment update!!!
I made a more advanced floor so It is more comfortable to walk around the scene, and the height difference looks better. Also started with the buildings models. I will finish the houses and then start doing some initial windows/doors.
Hey all! I’ve been working on a portfolio piece for a few weeks, but the blockout wasn’t going the way I wanted. After remaking it a few times, I’ve finally decided to take the scene in the direction of Beauclair references, a city from The Witcher 3.
#EnvironmentArt #3dArtist
Eric Invernon - Looking for work! retweeted
New WIP from my stylized 3D environment inspired by Wayfinder ✨
Focused on chunky shapes, clean silhouettes, and a strong hero-prop composition.
Still in blockout phase — pushing proportions before going into high poly.
#Stylized3D #GameArt #3DEnvironment #Blender3D #WIP
Texturing update with polishing the trimsheet and materials, in order to get a balance between the assets and the textures the buildings will have. With the trimsheet I am able to make all the windows, ornaments and larger assets I need.
#3dArt #EnvironmentArt #GameDev
Project update! I have been working on finding a good style that fits the environment, i am trying to make a realistic vibe so I been doing some textures in order to see how the results could be.
#EnvironmentArt #GameDev #UnrealEngine
Eric Invernon - Looking for work! retweeted
This is what robots are supposed to be doing not writing scripts and making art
Happy #PorfolioDay !! Did not even remember btw, but im an environment artist from Spain!! I really like working with realism and dirty props :).

























































