
I am Maxime Minard, a french Illustrator working for Magic the Gathering and making a video game : Carnholt Feel free to ask questions | [email protected]
France
Joined November 2019
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I made a video game !
Carnholt is a Roguelike deckbuilder I created by myself using my illustrations.
Venture into the depths of the oldest forest and kill a god that refuse to die
I hope you will enjoy it.
It's for my game Carnholt, if it looks cool don't hesitate to check it out :
store.steampowered.com/app/4…
Hey, I'm looking for some playtesters for my game !
I recently updated the tutorial, and I would like to get some feedback on it.
You can find the playtest on steam :
store.steampowered.com/app/4…
If you try it, you can comment or send me a message.
There is also a link to the game's Discord server within the game or if you press escape you can also find a feedback button.
Thanks !
Still trying to find a way to show my process for quickly making card illustrations for my game.
This one took 2 hours and 14 minutes.
Istrandar - Making Carnholt retweeted
The little protogen you control in Elandrake has 0 animation clips!
All of its limbs run on a procedural algorithm 💜
Wishlist Elandrake: store.steampowered.com/app/4…
#indiedev #indiegames #madewithunity
One of the illustrations I painted for my game, Carnholt. I’m still far from illustrating all 125 cards, but I'm getting there!
You can find the game on steam if you want to try it :
store.steampowered.com/app/4…
I'm making a game where you control ancient creatures to kill a god that refuses to die.
-Use the corpses of the dead to cast spells
-Link your soul with a unique beast
-Gain new powers in exchange for your humanity
The game is called Carnholt!
Istrandar - Making Carnholt retweeted
"Day after day the wild withers away. Yet he endures, clever, agile and lonely"
You can try the game there if you want :
store.steampowered.com/app/4…
There is the game if you want to try it :
store.steampowered.com/app/4…
Istrandar - Making Carnholt retweeted
Video games only need to look right from one angle !
I mostly used fixed points of view and projected textures, so my game ends up looking a bit funny whenever I move the camera.













