
Founder @whosliveio AI • Gaming • Space • Markets
New Orleans, LA
Joined June 2024
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If you watch a creator who’s live on three platforms, you’re only seeing one of their chats.
We’re fixing that on @WhosLiveio. I’m testing the new build right now on Peanut’s stream: video on one side, every chat he’s live on right next to it, all moving in real time.
Still in beta and changing every day. What should we add next?
Who takes over Mass Effect and Dragon Age now?
EA isn't throwing away two of its biggest RPG IPs, which probably means they’re heading to a new home under the EA umbrella.
My money is on @Respawn or @MotiveStudio
Respawn has the narrative action prowess from the Jedi series, and Motive proved they can elevate classic sci-fi with Dead Space.
This could be the best thing that ever happened to these franchises.
BioWare shutting down might be the best news for Mass Effect and Dragon Age fans
While it’s sad to see a legacy name officially close, the actual studio died a decade ago when the original creators walked out the door.
The reality is that BioWare hasn't produced a hit game in ten years. People simply aren't playing or buying their titles anymore
EA bankrolling consecutive money sinks was never going to last
However, this does not mean Mass Effect or Dragon Age are simply disappearing forever
EA still owns these popular franchises, and shuttering BioWare just means these IPs will be reassigned to (hopefully) a far more competent studio
For the first time in a while, I am actually optimistic about the future of these titles
xbox labs is going to change game development forever
a top CEO looking at AI decompiling and saying "this is good for players" instead of sending cease and desists is historic
we're officially entering the golden age of indie games
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
A cat toy beating everything on TikTok Shop today is very on brand for the internet
XION shout-outs for today
@H_to_the_PIE climbed 3 spots to #2 all time, dropped 23 kills today and rammed 5 ships today
@ZyphonYT jumped onto the all-time board at #4 and shot through 57 trails today
@Gooboberti jumped onto the all-time board at #5
Come take their spots 👇
playxion.com
Placed #11 of 30 in XION. It plays right here on X. Beat my spot 👇 playxion.com/c/4796432e1c883…
My agent has a Chinese livestream addiction
Every time I have it test the new @WhosLiveio Discovery build, I come back to it watching a stream called 用户6691653559的直播间, which translates to "user 6691653559's live room."
Discovery pulls live streams from a lot of platforms into one place, including the big Chinese ones, so it's not wrong to end up there. It just keeps picking them over everything else
Still figuring out what it sees in them
Which of these hooks would make you stop scrolling?
Rebuilt the WhosLive Radar landing page this week.
The old one opened on big numbers and "the intelligence layer of live commerce." Accurate, but it read like enterprise software, and most of the people finding us are sellers on their phones.
The new one opens on the products. What's selling on TikTok Shop and Whatnot right now, scrolling under the headline, with a platform badge on each one.
Still tuning it. What's the first thing you'd want to see?
First breaker call today. A lot of release pricing still happens by hand. This is the screen I showed him.
Something I noticed while watching a Studio tester this week. He docked the site straight into OBS as a browser source so his panels and his scenes lived in one window.
Smart setup. We're building dock links for every panel so it's that easy for everyone.
New viral clips dashboard concept for the WhosLive Radar
You find a product that's selling. Then you pull up the videos actually moving it and watch them. That's where the hook is, in the first few seconds of someone demoing the thing, not in a number or a caption.
Views and units sold sit under each video so you know which ones are worth copying.
Still deciding whether it opens on trending or on all time.
You can't watch five chat windows at once. Everything lands here instead.












