Graves OTP ๐ŸงŸ @jamlex0205 Spam Tweeting Ideas + Tests, using the Build Browser as a notepad: "Jamlex" Tank Graves: 872212, 908388

Watch my Tank Graves guide
Joined September 2026
People have complained "Tank Graves" wasn't a Tank. So here you go, Tank Graves, but Tankier [908388]๐Ÿ›ก๏ธ - 90% Spirit Res, (62% @ 16k souls) - 23% Bullet Res, -28% Fire rate, 73% weap steal - Plated, deflect + on-hit prev - Siphon (can't be anti-healed) + 13% -> 70% Lifesteal
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Jamlex DL ๐Ÿ‡ฎ๐Ÿ‡ช retweeted
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I think this might be one of the best ways to abuse Transcendant Cooldown on Gravesโฐ 21% Bres 33% Sres base -> 35% Bres 84% Sres max, 200 Spirit Power (98% theft) Transcendant Cooldowns: Torment: 1.4s -> 1.05s Siphon: 1.2s -> 0.9s EscalatingE: 0.7s -> 0.52s (2s faster stack 12stack) Scourge: 35s -> 26s Metal Skin: 24s -> 18s SShield: 45s -> 34s WShield: 35s -> 26s Tesla/Capac: 0.2 -> 0.15 Basically an adjusted Tank Graves, just shaped around Transcendant Cooldown as an item for maximum efficiency
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yo @elonmusk wtf is this slideshow formatting can we bring back the 4 boxes???
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Who likes my resists @ 40k souls ๐Ÿฅธ
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Measuring Torment Pulse on Graves vs Celeste and why it isn't as bad as you think, just differentโš ๏ธ I tracked 10 of my Graves games against 10 games from the #1 Celeste OTP (Jingle). Every buy time, hold time, damage number and spirit power value, game by game. Torment Pulse can match celeste mostly in longer games. Graves buys it earlier and holds it longer, so the longer the game goes, the closer I get. In 4 of my 10 games Torment Pulse did more total damage for me than it does for Celeste on average, and three of those went past 35 minutes. It also depends on how much Iโ€™m fighting up close. In my best games Iโ€™m landing pulses 87% as often as a typical Celeste game. Then if you account for Celesteโ€™s Radiant Daggers amp at a realistic 2โ€“3 stacks, those games match or even beat her. Escalating Exposure helps a bit too, since it amps every pulse once I have it. I buy it late though at like 30k ish, so it only moves things from 86% to 89% overall. Celeste still wins in consistency. Her kit keeps her in pulse range far more often, while on Graves I have to force those close-range fights myself. But this is a playstyle that I enjoy playing. So overall, Iโ€™m getting 86โ€“89% of the value the best Torment Pulse hero gets, and in my good games Iโ€™m matching her.
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Jamlex DL ๐Ÿ‡ฎ๐Ÿ‡ช retweeted
Replying to @jamlexdeadlock
You are going to get this character executed on live TV
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Jamlex DL ๐Ÿ‡ฎ๐Ÿ‡ช retweeted
Replying to @jamlexdeadlock
@jamlexdeadlock 's Tank Graves build is our build of the week! Sporting a huge overall win rate of 59.7% across all ranks with a juicy 55.2% win rate at the upper levels of play. Is this the current elo potion? ๐Ÿงช๐Ÿง™ #Deadlock
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Jamlex DL ๐Ÿ‡ฎ๐Ÿ‡ช retweeted
Full image ๐Ÿซฐ๐Ÿ’ฅ #deadlock
Replying to @ley_draw
omfg please i need the full version of this :O
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The Tank Graves build has just hit 10,000 games and still holds a 60% win rate ๐Ÿ“ˆ Build ID: 872212 - buildlocker.gg/builds/build/โ€ฆ
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We have pushed the agenda. Tank Graves has been seen by all. ๐Ÿ—ฃ๏ธ๐Ÿ—ฃ๏ธ W Crayon, you can watch his video spectating Tank Graves below ๐Ÿ”—
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Please, @yoshideadlock, I need corrupted torment pulse back
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Lystic is also playing Tank Graves ๐Ÿฅถ
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Thank you for 1k followers!๐Ÿ’œ
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If you are struggling really badly in lane as Graves, you can try this safe early game. Extra Regen: 5 hp regen/s Resto Shot: 50 hp heal every 6s (can't miss) Grit: 200 shield every 60s Extra Spirit: + damage, and + 2.7 heal per death pickup T1 Skull: 9.5 hp heal on death pickup
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