jodd57 (@joddaccount) profile picture

Melee peach lab guy

Joined September 2022
Photo by jodd57 (@joddaccount)Photo by jodd57 (@joddaccount)Photo by jodd57 (@joddaccount)Photo by jodd57 (@joddaccount)Photo by jodd57 (@joddaccount)
Peach's dash attack lunges her forward. She can dash back and dash attack to clank with falco's invincible ledge hop side b. This makes it easier to punish due to the boost in momentum of the dash attack. It also directly gives a combo if the falco is slow Idea by Jodd57
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Pushing a puff against an edge while the rest animation ends will cause them to go directly from rest to airborne as long as they are holding shield. If their back is to the ledge they enter misfoot. There is no way for them to avoid this other than not holding shield.
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This is mostly just funny/for style but I had never seen it before so I figured I would share it.
With an instant float off ledge, both Peach's up air and Fair can poke through the underside of Battlefield and hit Marth in his up-b landing animation. This can be used to make failing the real/fake Marth Killer edge guard less risky and sometimes even result in a kill anyway.
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This is a compilation of most of the viable turnip strong hit upsmash rest punish setups. With these setups, it is possible to connect a strong hit upsmash on a sleeping puff at any position on any legal stage with the exception of some odd platform heights on FOD.
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Some additional info, puff must be around 40% in order for the turnip to send her into the correct damage animation for upsmash to connect. Not a big deal in game as upsmash doesn't kill on most stages until around 55, but important to know when practicing.
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