I found 5 beta cutscenes that still shipped in the final version of Resident Evil 2 Remake (PC/PS4).
• 2 alternate versions of Leon arriving at the gas station.
• 2 alternate versions of Leon watching the deputy get eaten by a zombie.
• 1 alternate version of Leon and Claire meeting for the first time and escaping the gas station.
These beta cutscenes show that the gas station looked different at some point: it had another exit door that was later removed, and it was decorated differently.
In one cutscene Leon was supposed to take the gun from the deputy, and in another he parks his jeep in a different spot.
By the way, these two dialogues were meant to play when Ashley was with you. Their condition was "ShopWithAshley". These two are the only ones that can be restored.
While I was working on the cut dialogues restoration mod, I found a cut notice interaction between Ashley and the Merchant. In Chapter 5 they were meant to talk to each other, but very sadly both the audio and the text are gone, even in the PS5 files. I was able to restore four cut notice interactions in the castle thanks to the PS5 files though.
While I was working on the cut dialogues restoration mod, I found a cut notice interaction between Ashley and the Merchant. In Chapter 5 they were meant to talk to each other, but very sadly both the audio and the text are gone, even in the PS5 files. I was able to restore four cut notice interactions in the castle thanks to the PS5 files though.
I'll make a clip of the interaction with placeholders soon, because its skeleton still survives (who speaks, in what order, and the spot Ashley walks to). It fits perfectly into a video I have pending about Ashley, covering more cut interactions I missed in the past that can be fully or partially restored.
Keff0 retweeted
New Resident Evil 7 unseen content! This is an early version of the "Not a Hero" DLC that has a completely different ending where Lucas lives!
There's a whole bunch of other differences as well.
Check it out here: youtu.be/VRhOoovCpvw
What are your thoughts on a cut dialogues restoration mod? I started it a long time ago, abandoned it, and recently picked it back up. It includes the PS5 cut dialogues too. It's going to take time, since most of them aren't just a matter of switching something on and calling it a day.
I'm curious about a few things. Should puzzle tip dialogues be left out? Would you make an exception if the tip comes from a companion like Ashley or Luis, or only if Leon answers them back?
Would it be worth rotating dialogues that are similar? Each run would play a different line that says the same thing.
And when there's a chain of dialogues, should I prioritize adding more of them where possible, or just go with the rotation for more replayability?
A compilation of over 240 cut dialogues that are still in the files of RE4 Remake, including Separate Ways.
Unlike my first video, these aren't exclusive to the PS5 launch disc. They're in the current version of the game, but the game never plays them.
• 124 voiced lines from the main campaign.
• 49 voiced lines of Ada in Separate Ways. These were datamined in 2023 before the DLC came out, but they never made it into the final DLC.
• 76 lines that only have the subtitle left, with no audio anywhere in the files.
About the Separate Ways ones, even if they were already known, I thought they fit perfectly in this compilation. I wasn't even aware those dialogues existed until I did the datamine myself.
Fun fact: Ada's lines aren't on the PS5 launch disc, but they shipped in the PC version at release.
A compilation of over 240 cut dialogues that are still in the files of RE4 Remake, including Separate Ways.
Unlike my first video, these aren't exclusive to the PS5 launch disc. They're in the current version of the game, but the game never plays them.
• 124 voiced lines from the main campaign.
• 49 voiced lines of Ada in Separate Ways. These were datamined in 2023 before the DLC came out, but they never made it into the final DLC.
• 76 lines that only have the subtitle left, with no audio anywhere in the files.
About the Separate Ways ones, even if they were already known, I thought they fit perfectly in this compilation. I wasn't even aware those dialogues existed until I did the datamine myself.
Fun fact: Ada's lines aren't on the PS5 launch disc, but they shipped in the PC version at release.
A small clarification about the ladder slide animation.
It was played when climbing down a ladder while still on it, not when jumping off. I've seen people confuse it with the regular jump animation.
Here's a new comparison clip that makes the difference clearer.
Combat moves that were cut from RE4 Remake and an unused placeholder music for the opening narration of Leon ("September 30th, 1998").
- Wall hide: The animations of Leon hiding against a wall are still in the files, including some code of how it worked.
- Ladder slide: An alternative animation for going down ladders that's still in the files.
- Dodge step: 4 animations, one in each direction, to do a step dodge, which also includes some code of how it was triggered.
About the music, I have identified it as "Windmills" by Ludwig Göransson from the Tenet soundtrack. It's in both the PC and PS5 files. If you want to check it yourself: ch_mva000_se.spck (the streaming one), ID 1048099096. In the video I play it over the final intro, since only the audio is the unused version.
Combat moves that were cut from RE4 Remake and an unused placeholder music for the opening narration of Leon ("September 30th, 1998").
- Wall hide: The animations of Leon hiding against a wall are still in the files, including some code of how it worked.
- Ladder slide: An alternative animation for going down ladders that's still in the files.
- Dodge step: 4 animations, one in each direction, to do a step dodge, which also includes some code of how it was triggered.
About the music, I have identified it as "Windmills" by Ludwig Göransson from the Tenet soundtrack. It's in both the PC and PS5 files. If you want to check it yourself: ch_mva000_se.spck (the streaming one), ID 1048099096. In the video I play it over the final intro, since only the audio is the unused version.
By the way, I have restored the cut combat moves in my Combat QoL Improvements mod! Check it out here: nexusmods.com/residentevil42…
Resident Evil Requiem still ships an alternative skeleton of an older and early campaign
Inside the game's files there's a small dev file called OLD_LevelFlowProgressiveNoUserData. Files like this register which level flows get their progress saved in your save file. The retail game uses its own version of this file plus per-chapter files that register every battle area, puzzle and event of each chapter.
The old file is loaded only by the dev menu scene, and it registers just 9 flows. None of them exist in the final game (in file order):
1. AbandonedFactory_Main
2. HotelAngelaBattle_Main
3. MansionG1st_Main
4. MansionL1st_Main
5. Prologue_Main
6. HotelRescuePart_Main
7. Chap3_102L_Main
8. Chap3_102G_Main
9. Chap3_50_Main
G = Grace, L = Leon.
The most interesting one is "HotelAngelaBattle_Main". Angela only shows up in this flow name. Besides this file, the game's code only has "HotelAngelaBattle" in its list of level flow names, and that's it. There's no model, voice, text or character anywhere that tells who she was.
The only similar naming I found is "OldHUNKBattle", a flow in one developer's test list, which matches the Hunk boss fight that shipped in the final game under a different name. So "HotelAngelaBattle" could mean an encounter with someone called Angela at the hotel, but nothing left in the files confirms it.
I searched for leftovers of it about a month ago and didn't find anything. The game's internal chapter numbering skips straight from 1 to 3, and the director has confirmed a Chapter 2 was cut. I'll also say that the Abandoned Factory (where Leon appears in his first cutscene before moving on) looks like a level that was cut. I still have to organize and prepare all the evidence, so it's something pending.
I speculate that Chapter 0 was in dev in early 2022. I have no idea at which point it was cut though. The game was done on disc by December 2022. Take my speculation for what it is, I'm not confirming it as a fact.
Replying to @keff0m
I also searched for triggers of cut dialogues, but they're lost too. Even when content is cut, sometimes the dialogue triggers survive (even if the dialogue itself doesn't).
More details about Chapter 0 that I didn't know at the time:
- In the level there are three spots where Ashley was meant to get startled: by a crow taking off, by a loud noise and by rats swarming a corpse. They never play because her animation table has no entry for them (the animations in the video are reused from other parts of the game, so they're not the official ones for these spots).
- There's a disabled camera (cut content of the cut content) for Luis's sequence. It seems that they experimented with a fixed camera before changing it to the camera moving to the bridge directly.
🐥The Cut Chapter 0 from Resident Evil 4 Remake is now playable as a fan mod.
Chapter 0 was originally planned as a short prologue with Ashley, taking place at night before Leon arrives at the village. It was cut during development, but parts of the chapter remained in the game files and were restored by modder Keff0.
🔦Ashley starts alone in an area that is inaccessible in the final game. She comes across the cultists killing the woman from the game's opening cutscene, then runs through the village while Ganados patrol the area. Luis can also be seen being carried away by one of them. The chapter ends with Ashley being captured at the fort, followed by Chapter 1 with Leon.
Mod available here: bit.ly/4gwYxxn
🐥The Cut Chapter 0 from Resident Evil 4 Remake is now playable as a fan mod.
Chapter 0 was originally planned as a short prologue with Ashley, taking place at night before Leon arrives at the village. It was cut during development, but parts of the chapter remained in the game files and were restored by modder Keff0.
🔦Ashley starts alone in an area that is inaccessible in the final game. She comes across the cultists killing the woman from the game's opening cutscene, then runs through the village while Ganados patrol the area. Luis can also be seen being carried away by one of them. The chapter ends with Ashley being captured at the fort, followed by Chapter 1 with Leon.
Mod available here: bit.ly/4gwYxxn















