Developer Relations at @rive_app. Opinions are my own.

Portland, OR
Joined September 2021
I'm really liking how it feels with touch and device orientation tracking. Crazy finally seeing my drawings come to life how I see them in my head. Can't wait to get the rest of the characters in there! @rive_app #js
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I love how drawing makes me forget I’m on a plane.
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Lance Snider 🇺🇦 retweeted
One of my favourite projects of the year! The local producers behind a unique French restaurant, brought to life in @rive_app 🍷 Every hover or tap triggers motion and sound on the page. Sound on! 🔊 Link 👇🏻
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Lance Snider 🇺🇦 retweeted
1. What? 🪄 @rive_app
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The end of "hand chisled code" was emotional for me in a way that I had a hard time understanding. Finally felt better when I realized that I love coding bc I love the process of creative problem solving, which is not something AI can take away.
My god this is such a good speech that every SWE needs to hear. You know what? Every person should hear it Keep the happy memories, eyes on the reality, be excited about the future. That’s the best that anyone can do
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The closest thing AI has to creativity is unique combinations of existing ideas. The need for a creative mind with a strong vision isn't going anywhere any time soon.
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And the time I spent learning to code, which was a slog for my artist brain, wasn't wasted. Understanding what's happening under the hood is invaluable. Humans with knowledge wield AI better than one-shotters. That means it's just a tool.
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Lance Snider 🇺🇦 retweeted
originally done in material maker but it doesnt really matter what you use, the same techniques still apply
Replying to @cmzw_
i desperately need to know if this is an after effects thing so i can try to recreate it
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When you see the exact point at which a timeline loops, it’s hard to unsee. Layer animations at different speeds. Use constraints to allow elements to be controlled by multiple unsynced other elements. Get fancy - mix in some particle effects or user input. @rive_app
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I totally forgot that I did a timelapse of one of my fave charcoal drawings. It's crocodile teeth.
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Lance Snider 🇺🇦 retweeted
I’ve been testing @rive_app's new Brush tool in a small animation project that took me back to my Flash days. Everything in the scene was created with the brush, characters, effects, backgrounds, and more. For the animation, I used bones, but I also tried a few small frame-by-frame animations using solos, such as the dust when the character jumps and the start of the rainbow.
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Lance Snider 🇺🇦 retweeted
You can draw stuff now :)
Rive's freehand brush tools are live for everyone. Brush, Pencil, Eraser, Bucket, and Shape Bend.
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I added a shader to simulate water distortion. I think it looks really nice mixed with the hand dawn illustrations. Check my linktree for a working demo in @rive_app
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The ripple is just perlin noise with an x and y speed and strength. I'm going to use the same script to make the ghosts look more ethereal.
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Fog, rain, light - it all gives your scene atmosphere. It's one of my favorite parts of world building. Layering the drips over the rain helps you notice neither, feel both.
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The drips are a script, rather than a timeline animation. I define the number of drips. For each one, put a rectangle in a random spot along a line, make it grow till it falls, fade to zero opacity, start over. @rive_app
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It's a small feature, but such a time saver! You can now convert objects into their own components with a shortcut. I work from huge PSDs, and this saves me so much cutting, pasting, and replacing. @rive_app
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Because I have so many background characters, I’ll do really quick and dirty mesh animations. I love when you get a happy accident from rushing. This “motion blur” is just me forgetting to select the wingtip vertices.
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Lance Snider 🇺🇦 retweeted
GPU Canvas is now in Early Access. Rive's new low-level GPU layer for 3D, shaders, and custom effects.
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Lance Snider 🇺🇦 retweeted
Cloth sim in Rive
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Lance Snider 🇺🇦 retweeted
3d holo foil card demo made using the new GPU canvas feature in Rive!!
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