lazy programmer retweeted
Another power-up for the lineup! ⬆️
Please welcome LazyGames studio @lazyProgrammer8 as an official partner of Gamathon26. Thank you for backing the community!
📅 26th-31st Oct
🎟️ Get your ticket: africacomicade.org/gamathon
#gamathon #gamathon26 #africacomicade
lazy programmer retweeted
The rain knows Gamathon26 is coming 🎧🌧️
Secure your Gamathon26 ticket at africacomicade.org/gamathon
lazy programmer retweeted
Before celebrating leadership transitions, perhaps we should also talk about unfinished business.
What happens to the people who worked for @Mazerance , fulfilled their responsibilities, and were subsequently left waiting for compensation and salaries they were promised?
Interesting to read about the people who “made it possible” while some of those very people are still waiting to be paid salaries owed for over 4 months.
What happens when the promised deadline passes without payment, without meaningful communication, and the people affected are eventually told that the matter is no longer in your hands?
There are people who gave their time, skills and commitment to building this company who are still waiting for what they are owed.
So when I read public statements celebrating the people who “made it possible,” I can’t help but question how truthful that picture really is.
Some stories sound very different from the inside.
Elvis, This is not how to go about things.
I have stepped down as CEO of @Mazerance.
Mazerance began with an idea I had early last year. Together with friends who loved puzzles and escape rooms, we set out to build a story-driven co-op strategy game, and to show what a game studio out of Africa could look like on the world stage.
That idea became a studio registered in Australia, Nigeria and the United States, with a team that brought everything they had to building the game and the company behind it.
Eighteen months ago, none of this existed. No company, no team, no community, no world to build a game in. There is now, because of everyone who made it possible: the team, family, friends, my co-founders and the people who backed us from the start.
We built a community of roughly 20,000 people and generated over 8 million impressions on this app alone.
Through Project 9, Rancers Remix and Pass It On, we became one of the most talked-about budding game studios in Africa, earned more than five press features and made our presence felt at Moonshot, one of Nigeria's largest tech conferences.
More than 25 people across three continents have worked on Mazerance, and in the first eight months alone that team produced over 600 pieces of brand, world and community work, from characters and lore to artwork, videos and campaign content. That is close to three assets produced a day, every single day; working closely with these talented individuals has been the highlight of my career.
The studio is also set up on Steam and Kickstarter, which as a company registered across three countries is harder than it sounds.
None of this was one person. It was everyone who has put something into Mazerance, and leading that team every day for eighteen months has been nothing short of a privilege.
There is still a lot of work ahead. I do not count any of this as the finish line, but the effort and the outcomes deserve recognition.
The game is still in development, and delivering it would be the best outcome for me, the team, the community and our stakeholders. The foundation is there, and whoever leads the business next has something substantial to work with.
I have poured almost everything I have into this company for eighteen months. I need to step back, look after myself, and go back to the work I love. I am a designer and storyteller before anything else.
Leading Mazerance has been one of the most difficult and beautiful things I have ever been in service of. I believe I did it well, and I am grateful for every moment of it.
But design is where I do my best work, and what I build next will reflect that: experiences that transform how physical products understand human interaction and change how people live with them.
As for who takes the seat, the company has chosen an interim successor.
To the team (past and present) and my co-founders, thank you. To the Rancers, our investors and everyone who backed us early, thank you for believing in what we set out to build.
I remain on the board, and will continue to support Mazerance in whatever capacity it needs me. This is my child and I have its best interest at heart.
More on what is next for me soon.
lazy programmer retweeted
Worked on in game economy.
The plan: make a fair system for new players but also add options for pros to make more money,
Like a combo attack, double kill enemy kill and so on will earn you alot more money
lazy programmer retweeted
Korea has a housing system that makes foreigners' brains stop working.
It's called 전세 (jeon-se).
You give the landlord a massive deposit — like ₩200,000,000 to ₩300,000,000.
Then you pay ZERO rent. Every month. For 2 years.
(You still pay utilities and maintenance fees — but zero rent.)
When you move out? You get the ENTIRE deposit back.
"Wait. So you just... live there for free?"
Basically, yes. The landlord invests your deposit and keeps the returns.
"And you get ALL of it back?"
Readers added context they thought people might want to know
Important context: over 60% of rentals in South Korea use the wolse system, which matches more typical monthly rent arrangements.
asiae.co.kr/en/article/202…
lazy programmer retweeted
We’re back and officially resuming today.
As we step into the new year, we’re gearing up to continue sharing insights, opportunities, and updates from across the African video games, immersive, and interactive media industry.
Stay connected
africacomicade.substack.com/
lazy programmer retweeted
Showcasing how adding different techniques changes a simple entrance animation into something better
lazy programmer retweeted
You can get assets here free for eveyone jumpbutton.itch.io/girlknigh…
lazy programmer retweeted
My lazy ass didn't want to open Blender so I used a shortcut to create destroyed cars 😛
lazy programmer retweeted
Calling all #creative minds! Griot Studios is on the hunt for exceptional #illustrators, #storyboard artists, and #animators.
Think you have what it takes? Submit your CV and portfolio for a chance to join the team.
Please Include the role you're applying for.
#griotsudios
lazy programmer retweeted
African #3Dartists 🙌, ready for a #3ddesign challenge? We are looking to give our #Gamathon mascot a face lift. Join us in defining what that would look like : africacomicade.org/event/3d-…
#3dmodel #digitalarts #artist #AFRICA
lazy programmer retweeted
#PitchYaGame
Untitled PlatCard Game is a Game about a boy trapped in an endless dungeon trying to escape. Strategize with cards and create your own unique deck of cards to defeat different unique enemies and bosses.
lazy programmer retweeted
#PitchYaGame
Tossdown is a game about an unlucky delivery man. Dodge meteors, avoid stray dogs, and escape exploding missiles—all in a day's work to deliver every package.
lazy programmer retweeted
Here's the latest iteration of Project Mohiam, I hastily put together for the Meta Quest Presence Platform Hackathon, though not perfect yet, I've added humanoid enemies and actual and a basic level system
#madewithunity #screenshotsaturday #gamedev #metaquest #mixedreality #vr
lazy programmer retweeted
Update:
Added label to both discard and draw deck to showcase card Count.
Added a restock animation.
Added a discard hand animation.
Added move animation when moving around
Added shadow under decks
#GodotEngine #indiedev #deckbuilder #cardgame
























