
C++ engineer, Duke Nukem 1&2 Remastered (Evercade) lead dev, DOS game enthusiast. He/him. @lethal_guitar@mastodon.social @lethalguitar.bsky.social
Germany
Joined November 2014
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Here's a preview of what I've been up to the last year and a bit, together with @Dosgamert and a few others!
youtu.be/eoz2Al5ekzU?si=mWvB…
I also wrote a blog post with a bit of background info: lethalguitar.wordpress.com/2…
Nikolai Wuttke-Hohendorf retweeted
Tim Sweeney getting upset at Steam's AI disclosure is an endless stream of funny content.
He claims it's bad for developers, but what he actually means is it's bad for Epic Games. Because Epic are literally building UE6 around generative AI, which they say will play a "central role"
If generative AI is good, and developers are proud to use it, there shouldn't be an issue disclosing it. But the problem is gamers don't agree, and some actively avoid games using AI. This in turn will mean avoiding UE6 games using their fancy gen AI integrations, which hurts Epic's business model.
It's another one of those things where companies are not on the same page as gamers. Gamers want engine developers to solve problems they are having (eg poor performance, traversal stutter, visual artefacts). They don't want those problems to remain unsolved while Epic makes it easier to fill storefronts with low quality AI-made games.
Transparency is always good for consumers and shouldn't be sacrificed. Ever. Why hide the use of a feature if you think the feature is good?
If it's a "hate mob" issue, maybe time to reassess the messaging. Prove that AI use is good, instead of hiding it. Because if it's actually good, it should be easy to explain and show why. The work speaks for itself with these things.
If Epic are ever wondering why gamers love Steam and avoided the Epic Games Store for so long, it's because Valve continue to deliver what gamers want. Being hostile to gamers doesn't work.
Nikolai Wuttke-Hohendorf retweeted
BioMenace Remastered (Switch) Review vooks.net/biomenace-remaster…
Nikolai Wuttke-Hohendorf retweeted
Hello old friend. One of the first games ever released when I worked for @Apogee_Ent in 93 pops up again on the Nintendo Switch - Bio Menace. Love the old 90's side scrollers. Brought back to life by @RigelGameworks. Need to see if the old "Apogee Room" is still in here. Fun times.
Nikolai Wuttke-Hohendorf retweeted
BioMenace Remastered Streamed LIVE from the Nintendo Switch! Lets celebrate the release together: youtu.be/RuXhHdsFM2U
Nikolai Wuttke-Hohendorf retweeted
BioMenace Remastered releases today on Switch!
Will you be picking this gem up??
#NintendoSwitchOLED #indiegames #GamersUnite #GamingCommunity
Nikolai Wuttke-Hohendorf retweeted
BioMenace Remastered is OUT NOW on the Nintendo Switch™ eShop - and with a 15% launch discount too (in most regions)! Grab your pulse rifle and hand grenades and let's save Metro City from the mutants! #IndieGame #IndieDev #BioMenaceRemastered
@NintendoAmerica @NintendoEurope
Nikolai Wuttke-Hohendorf retweeted
Less than 24 hours to go until BioMenace Remastered releases on the Nintendo Switch™! Check out @Dosgamert's bonus live stream Tomorrow evening (8 pm CEST) to see it in action:
youtube.com/watch?v=RuXhHdsF…
Nikolai Wuttke-Hohendorf retweeted
The latest user level by CyberOmen is worth a look - very creative! No spoilers in this screenshot.
Btw, all user levels will also be playable on the upcoming Switch version. You still have time to upload a level before Thursday and it'll be available on Switch at launch!
Nikolai Wuttke-Hohendorf retweeted
Only 3 days to go until BioMenace Remastered releases on Switch! Have you already wishlisted it?
#IndieDev #IndieGame #BioMenaceRemastered
scalding take:
If you think programming (esp for game development / modding) is an acceptable use for generative AI then you're pro-genAI in art spaces, you just haven't figured out how to justify it to yourself yet
all human expression by humans, end of. gtfo otherwise.
Nikolai Wuttke-Hohendorf retweeted
stb libraries (I use stb_image and stb_rect_pack in my projects) are also LLM free.
Sean Barrett (nothings), my GOAT. 🫶
The anti-LLM document they link to: codeberg.org/ethical-foss/op…
Nikolai Wuttke-Hohendorf retweeted
Replying to @todaymare
Writing code readable for humans, making the API easy and pleasant to use is not “human suffering”.
Not using LLMs won’t be “the end”.
SDL has existed for 20 years before LLMs and did just fine. Just because LLMs appeared doesn’t make maintainers lose all their skills.
Nikolai Wuttke-Hohendorf retweeted
Replying to @supahvee1234
If “progress” means LLM driven slop, I don’t need it.
I’d prefer to continue growing slower, but more responsibly, more sustainably and more meaningfully.
With more care for fellow people (and not for capitalists), with more care for the future generations.
Nikolai Wuttke-Hohendorf retweeted
Getting tired of untested vibecoded ports that are just buggy and because no experienced coders are around, they can't fix it?
Never fear, as I have listed decomps and recomps done by actual people and it will continue expanding! If you know any, lemme know!
Nikolai Wuttke-Hohendorf retweeted
The Steam Autumn Sale has just started! 🍂 Now's your chance to grab BioMenace Remastered for less than 10 bucks and enjoy some cozy mutant mayhem! Did you know there are almost 70 user made levels already?
Get the game on Steam: store.steampowered.com/app/3…
Nikolai Wuttke-Hohendorf retweeted
Hey Nintendo Switch gamers! Be sure to add BioMenace Remastered to your wishlist, it will be available in the eShop on October 8th!
Nikolai Wuttke-Hohendorf retweeted
The sale is ending in 4 hours, get Wizordum for 50% now if you want some retro-inspired fantasy FPS action!
Nikolai Wuttke-Hohendorf retweeted
BioMenace is 35% off in the @GOGcom Autumn Sale!
Save hostages, fight through over 50 levels, create and share your own levels and enjoy one of the finest 90's action platformers! What are you waiting for? Save Metro City from mutants today! gog.com/en/game/biomenace_re…

























