
Barely evolved hominid summoning @PlayLuchamon
Joined August 2012
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No more testnet energy. It’s mainnet violence.
1/ Luchamon is live on Base!
Own your fighter.
Create your build.
Battle onchain.
Earn $LUCHA.
Season 0 starts now. 🧵
👀
Replying to @coingecko
@coingecko request to update X Profile URL 🤝
Request ID: CU2901260012
GeckoTerminal: geckoterminal.com/base/pools…
ㄥ𐌉𐌍𐌊𐌀 🥊 retweeted
I use "min-max" a lot, and some of you asked me in DM what it really means, so I figured I would share about it here. It's a bit of a jargon, so let's wrap the week with a proper gamer-geekerie!
What is min-maxing? (tl;dr)
It means achieving maximal results with minimal resources invested.
It's particularly relevant, for instance, in the context of a video game stats allocation (finite resource, infinite options), but it applies well to other fields too. To be well executed, a min-maxing strategy requires a deep and precise understanding of the games' mechanics, as you will see below: it's necessary to identify the threshold crossing points.
What is really min-maxing (longer version)?
So let's zoom in and illustrate with a real game: @LuchadoresNFT - a turn by turn fighting game with cute AF Luchadores. Those guys have 4 stats + active skills + passive skills + items. We will abstract all and focus just on two stats + one passive interaction for the explainer.
- END: reduces damage taken and increase max HP
- AGI: increase dodge and confuse chance + determine who hits first
Zooming in on Endurance for a proper min-max scenario: if you want a super tanky Luchador, you can simply allocate massively into END.
But AGI also give you dodge chances, which translate into sturdiness as well. So you quickly realize that the sturdiest Luchador is most likely made of a healthy mix of END and AGI: yes, but how much of each?
We're getting on our way to a proper min-maxing question! We just need one more element - the Karma passive:
Karma heals your Luchador for 2% of your max health when he dodges an attack, and thus it "connects" END and AGI. Of course, rounding is involved, which leads up to another critical notion for min-maxing: threshold crossing.
↪️This is what happens when 1 single stat point delivers outsized returns because, well, you're crossing a threshold!
At 26 END, our Luchador heals for 9 HP on each dodge:
Something interesting happens at 27 END as we cross a Karma/END threshold:
So for 1 single END point, we get a 9 => 10 HP heal = 11.1% increases in the healed amount
This leads us to a properly AGI/END+Karma passive min-maxed build: here with a Luchador level 1:
- We grab that 27 END threshold for 10 HP heal/dodge
- All the rest goes to AGI to maximize dodge chance
Of course, this example is completely ignores STR and DEX, and tons of other things, and thus not a fully min-maxed build, but we've accounted for enough parameters to get a better understanding of what min-maxing means in practice.
The true min-maxing wizards are able to account for essentially virtually all parameters of the game, and thus can potentially reach a probabilistically optimal build: min-maxing is a bit like game theory but for gaming, and in games, the mechanics can usually be precisely modelized (unlike humans who always find ways to surprise us and this is also why game theory is such an interesting field!)
I hope you enjoyed reading this geekerie, at least I had fun writing it; I find the parallels with crypto insightful, and I hope you will too. I'm sure I cannot be the fonly min-maxer applying this to DeFi as well: feel free to manifest yourselves fellow nerds :)
Have a great weekend!
ㄥ𐌉𐌍𐌊𐌀 🥊 retweeted
🥊The Luchador Summer Leagues have officially concluded!
Thousands of battles in a community-driven season of pure competition.
🎁 Top 10 Luchadores of September:
🥇 El Picador de Ponzi
🥈 BULL Market
🥉 Socrate
4️⃣ Ragnar Lodbrok
5️⃣ Hercules
6️⃣ Le Templier Noir
7️⃣ Optimus
8️⃣ Achille
9️⃣ Spartacus
🔟 SpaceX
💰Each Top 10 Luchador has earned $100 in $LUCHA 🤑
GG to all who fought — this is just the beginning.
🎮 Next up: 100% onchain battles, low gas, verifiable randomness — rolling out in Q4. Stay tuned.
ㄥ𐌉𐌍𐌊𐌀 🥊 retweeted
We're excited to announce that Chainlink and the United States Department of Commerce (@CommerceGov) have worked together to bring U.S. government macroeconomic data onchain.
blog.chain.link/united-state…
These new Chainlink Data Feeds securely deliver critical information around key U.S. economy metrics onchain, sourced from the Bureau of Economic Analysis (@BEA_News).
Metrics include the Real Gross Domestic Product (GDP), Personal Consumption Expenditures (PCE) Price Index, and Real Final Sales to Private Domestic Purchasers.
Bringing key U.S. government data onchain unlocks innovative use cases for blockchain markets, including:
• Automated trading strategies
• Increased composability of tokenized assets
• Issuance of new types of digital assets
• Real-time prediction markets for crowdsourced intelligence
• Transparent dashboards powered by immutable data
• DeFi protocol risk management based on macroeconomic factors
These datasets are updated monthly or quarterly as applicable, and are initially being made available across ten blockchain ecosystems, starting with Arbitrum, Avalanche, Base, Botanix, Ethereum, Linea, Mantle, Optimism, Sonic, and ZKsync. Support for additional blockchain networks can be incorporated over time based on user demand.
This development builds upon Chainlink’s accelerated work with the U.S. government in 2025, including meeting with several key officials and regulators to make policy recommendations that are advancing the growth of the blockchain industry.
ㄥ𐌉𐌍𐌊𐌀 🥊 retweeted
Luchador naming has now been migrated to @Base! 🎉
You can update your names directly on the build page in-game. Go give your fighter the perfect identity! 🥊🔥
New feature for you Luchadores!
Powered by @chainlink VRF
🎨Luchador types are now live!
Each Luchadores type is determined by their primary colour, which was randomly assigned by Chainlink VRF during the 2021 mint.
Types provide an advantage or disadvantage against your opponents in the form of +10% bonus damage - This can tip the scales in a close match, and give you a fighting chance against tougher opponents.
This new mechanic adds an extra layer of strategy to your battles, giving you opportunities to adapt your approach based on type strengths and weaknesses:
🌴Green Luchadores (Jungle)
- Strong against ⚡Lightning & 🌊Hydro
⚡Yellow Luchadores (Lightning)
- Strong against 🌑Shadow & 🌊Hydro
🌋Orange Luchadores (Volcanic)
- Strong against ⚡Lightning & ❄️Frost
🔥Red Luchadores (Inferno)
- Strong against 🌴Jungle & ❄️Frost
🪻Purple Luchadores (Venom)
- Strong against 🌴Jungle & 🌸Bloom
🌸Pink Luchadores (Bloom)
- Strong against 🌟Ethereal & 🌋Volcanic
❄️Aqua Luchadores (Frost)
- Strong against 🔥Inferno & 🪻Venom
🌊Blue Luchadores (Hydro)
- Strong against 🔥Inferno & 🌋Volcanic
🌑Black Luchadores (Shadow)
- Strong against 🌟Ethereal & 🌸Bloom
🌟White Luchadores (Ethereal)
- Strong against 🌑Shadow & 🪻Venom
ㄥ𐌉𐌍𐌊𐌀 🥊 retweeted
🎨Luchador types are now live!
Each Luchadores type is determined by their primary colour, which was randomly assigned by Chainlink VRF during the 2021 mint.
Types provide an advantage or disadvantage against your opponents in the form of +10% bonus damage - This can tip the scales in a close match, and give you a fighting chance against tougher opponents.
This new mechanic adds an extra layer of strategy to your battles, giving you opportunities to adapt your approach based on type strengths and weaknesses:
🌴Green Luchadores (Jungle)
- Strong against ⚡Lightning & 🌊Hydro
⚡Yellow Luchadores (Lightning)
- Strong against 🌑Shadow & 🌊Hydro
🌋Orange Luchadores (Volcanic)
- Strong against ⚡Lightning & ❄️Frost
🔥Red Luchadores (Inferno)
- Strong against 🌴Jungle & ❄️Frost
🪻Purple Luchadores (Venom)
- Strong against 🌴Jungle & 🌸Bloom
🌸Pink Luchadores (Bloom)
- Strong against 🌟Ethereal & 🌋Volcanic
❄️Aqua Luchadores (Frost)
- Strong against 🔥Inferno & 🪻Venom
🌊Blue Luchadores (Hydro)
- Strong against 🔥Inferno & 🌋Volcanic
🌑Black Luchadores (Shadow)
- Strong against 🌟Ethereal & 🌸Bloom
🌟White Luchadores (Ethereal)
- Strong against 🌑Shadow & 🪻Venom
🔐 Courtyard: The Bridge Between Cards & Blockchain
Founded in 2022 by @chef_spin & the frenchie @LeJ3une, then joined by @zrschneider & @jpetrich, Courtyard uses blockchain and physical security to modernize TCG trading.
Their services include:
1️⃣ Secure Vaulting: Graded cards are stored in Brinks' high-security facilities.
2️⃣ NFT Tokenization: Physical cards are turned into digital assets, enabling seamless online trading.
3️⃣ Marketplace & Auctions: A global platform to buy, sell, and trade cards.
4️⃣ Vending Machine: A new way to rip packs, hit bangers & expand collections—all from the comfort of your home.
Combining technology & convenience, Courtyard offers an innovative solution for the digital collector.
ㄥ𐌉𐌍𐌊𐌀 🥊 retweeted
🎅We are giving away 5 Luchadores to celebrate our Christmas Tournament, which begins tonight!
1⃣Like >2⃣RT >3⃣follow @LuchadoresNFT for a chance to win 1 Luchador NFT - your ticket to participating in the next tournament🥊
🗓️winners will be announced on Jan 2nd 2025, 8pm UTC
ㄥ𐌉𐌍𐌊𐌀 🥊 retweeted
gm Luchadores! It's time for another Xmas Tournament🎄
📜Rules
- Entry fee = 250 $LUCHA per Luchador
- Registration from Polygon & Base
- 128 max participants
- Tournament starts Dec 20, 7pm UTC
🥊Progress
- Stats & Skills are locked during the tournament
- Best of 3 until the last 32 participants
- Best of 5 for the final rounds
💰Prizes
🥇16,000 $LUCHA & "Gran Campeón" title
🥈6,000 $LUCHA
🥉3000 $LUCHA
🪅3 piñatas 1st - 8th
🪅2 piñatas 9th - 16th
🪅1 piñata 17th - 32th
📝Registration
Visit the "My Luchas" page, or character select screen in-game
ㄥ𐌉𐌍𐌊𐌀 🥊 retweeted
☕️gm Luchadores! As eagerly awaited by our most dedicated players, leveling is now available, with 444 piñatas to be won!
How does XP work?
All Luchadores start at level 1 with 0/250 experience points. XP is specific to each Luchador and exponentially more XP is required as you progress to the max level of 20.
How do you earn XP?
Luchadores earn XP from battles (up to 7 per week). Note: XP can only be earned through ranked matches, not duels (where you manually input the opponent's ID).
In ranked matches (you initiate the fight):
- Win: +100 XP
- Loss: +20 X
In idle mode (you are attacked in rank mode):
- Win: +25 XP
- Loss: +5 XP
What is XP used for?
Leveling reflects the dedication of each Luchador, and by extension, the player to the game. Our goal is to ensure that player rewards align with their commitment to the game (whether economic, competitive or through collecting...). Over time, these metrics will contribute to a unique score that increases your $LUCHA rewards for every match played in Lucha Fight Club.
Special Rewards
🏆The first players to reach certain milestones will share 444 piñatas
- Level 5: +1🪅 for the first 100 Luchadores
- Level 10: +2🪅 for the first 50 Luchadores
- Level 15: +4🪅 for the first 25 Luchadores
- Level 20: +10🪅 for the first 10 Luchadores
+11🪅 to the first Luchador to reach each milestone
Enjoy the grind, who's gonna be first?👀
ㄥ𐌉𐌍𐌊𐌀 🥊 retweeted
gm Luchamigos! Dia de los Muertos is fast approaching so it's time for another tournament!
📜Rules
- Entry fee = 250 $LUCHA per Luchador
- Registration from Polygon & Base
- 128 max participants
🥊Progress
- Stats & Skills are locked during the tournament
- Best of 3 until the last 32 participants
- Best of 5 for the final rounds
💰Prizes
🥇16,000 $LUCHA & "Gran Campeón" title
🥈6,000 $LUCHA
🥉3000 $LUCHA
🪅3 piñatas 1st - 8th
🪅2 piñatas 9th - 16th
🪅1 piñata 17th - 32th
📝Registration
Visit the "My Luchas" page, or character select screen in-game













