Ed O'Connell (@llennoco22) header
Ed O'Connell (@llennoco22) profile picture

Lighting & Compositing artist. https://teapawt.org/t.co/Z5L1S0px3k https://teapawt.org/t.co/khEkmfVqZp https://teapawt.org/t.co/z10rqJm9Js - Commissions Open

Node tree
Joined April 2014
Photo by Ed O'Connell (@llennoco22)Photo by Ed O'Connell (@llennoco22)Photo by Ed O'Connell (@llennoco22)Photo by Ed O'Connell (@llennoco22)Photo by Ed O'Connell (@llennoco22)Photo by Ed O'Connell (@llennoco22)Photo by Ed O'Connell (@llennoco22)Photo by Ed O'Connell (@llennoco22)Photo by Ed O'Connell (@llennoco22)Photo by Ed O'Connell (@llennoco22)
Still making progress on the addon. Solver performance improvements, Improved UI, Shrinkage, pressure, darts, de-tangling, internal lines, advanced materials, layers. This is at 8mm particle distance, RTX 4070. #Blender #Simulation
9
20
1
241
7,617
Got around a 4X speed increase on the solver (even higher for more dense meshes). Still more room to go performance wise. Example here is about 15K verts. On a 4070ti super. Very happy with performance and quality so far. #Blender #Simulation
7
2
1
171
4,799
Watching a mesh behave this organically at interactive speeds never gets old either.
1
13
392
Early WIP but working on a Marvellous-designer style Garment addon for #Blender
17
31
4
446
12,658
This is garnering more attention than I expected. Here is a higher res example. With a collar, cuffs ect. Speed is good but will be improved. (Slower when recording too)
11
516
Still early WIP but demo animation export is coming along
10
569
RAE WIP: loading characters from Demo files for export.
15
1,248
Changes: Performance increases: - Bundle loading 30x, Demos 3.5x, preview and exporting 3x faster - lower memory usage Automatically finds and loads your Rust install New Player builder! - Load and customise characters - Load specific players with steam ID/ profile
70
Character builder in RAE - WIP
8
518
I know i'm late to this, but very impressed by Rust's new Player models.
1
387
Ed O'Connell retweeted
INSYDIUM NeXus - Rebuilt for Blender. A new chapter for NeXus begins in Blender. Real-time, GPU-driven motion. Fast iteration. Instant feedback. No compromises. This isn’t a port. It’s a shift. Watch on YouTube - youtu.be/keZdUKP2U74 #Blender #b3d #INSYDIUM #NeXus
10
70
14
417
88,332
RAE 2.0 Beta 3 is now out with some big improvements. patreon.com/posts/rae-2-0-be…
1
13
1,387
WIP full map instancing + camera culling with @CalvFletch
3
3
36
2,823
Auto mapping the translucency...
1
54
2,621
Rust has never looked so peaceful
15
993
We have rivers...
1
7
605