The Launchpad for Games. From the creators of @illuviumio

Joined January 2026
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✅ solana:8sWe4GzK1YqG3vyzKHf8ZyB1WB5asofw2o6TqgFePtPo Staking ✅ $SOUL going live ✅ A whole new app See you tomorrow, 19:00 UTC
Both audits came back. A couple of small fixes, and we’re good to go for the Tuesday 7pm UTC launch. What this means: - solana:8sWe4GzK1YqG3vyzKHf8ZyB1WB5asofw2o6TqgFePtPo staking goes live. - @_soulcraftgames staking goes live once graduated. - Illuvium staking pool coming soon, so ILV stakers can earn solana:8sWe4GzK1YqG3vyzKHf8ZyB1WB5asofw2o6TqgFePtPo too. - UX improvements across the entire app. - We can switch on instant launches when we’re ready. Massive for the AI developer competition we’re about to announce. - Buybacks now count fees from the very first buy, antisniper window included: a studio’s buyback share applies to everything it earns before bonding, not just after. - No more disabled UI in the first 60 seconds. We’ve got an AMA with the founder of Lo & Behold right before launch, where he'll explain his tokenomics and how he’s lining up with his community. So much to be excited about. Three game pipelines, a steady stream of launches across all three, and each one feeds back into solana:8sWe4GzK1YqG3vyzKHf8ZyB1WB5asofw2o6TqgFePtPo. Let the games begin.
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$SOUL goes live tomorrow. Before it does, @KieranWarwick and Pedro from Lo and Behold are going live to answer questions. Set a reminder 👇 xitter.cf/i/spaces/1dKrPrXwpMOJX

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Lo and Behold are all in on $SOUL. 25% of trading fees go to buybacks, and a bigger share of revenue follows as the game grows. Tuesday on Loadout 👀
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Every game on Loadout is getting its own dev updates feed, right on the trading page. Dev updates, patch notes, announcements and buybacks, all in one place. Easier due diligence and more transparency between you and the devs.
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Jet Combat Sim. 2.2M views in 4 weeks. Coming to Loadout 👀
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Audit report should be ready Today which means if we can fix any finding before Tuesday Lo & Behold will also be able to launch with Staking from the minute they launch. This is huge because liquidity for games can start to be built from day one while rewarding backers in the native gaming token. Been a huge week for the dev team, and next week we turn to execution. Very pumped to start launching again.
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8.89M $LOAD burned so far. Every single game that launches on Loadout adds to this. $SOUL is up next on Tuesday 👀
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The best games we’re seeing right now are all coming from small teams. Not bloated AAA studios. Lo and Behold’s team came from Gears of War, Halo and Bandai Namco. Now it’s a core team of four. $SOUL goes live Tuesday.
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Jet Combat Sim. 2.2M views in 4 weeks. Coming to Loadout 👀
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Psychotic Descent. Three years in the making, built by a 10 person team. $PSYCH. Coming to Loadout 👀
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Our next launches are all going big on buybacks. Lo and Behold: 25% of trading fees + up to 10% of revenue. The Last Worlds: 20% of trading fees + up to 20% of revenue. More on the next studio's tokenomics soon 👀
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Lo and Behold is coming to Loadout this week. 🎮 The game Hades meets Vampire Survivors in a cozy world. Built by a core team of four, with a decade each across Gears of War, Halo Infinite and Bandai Namco. ✅ 13,000 Steam wishlists 🤝 Aligned with the Loadout community 🎙️ Founder AMA before launch 🔁 25% of trading fees go to $SOUL buybacks 📈 The further the game goes, the bigger the buyback: $250K → 2.5% of net revenue $500K → 5% $1M → 10% 🪙 $SOUL 1B supply, 78% community. Team 10% & treasury 12% (6 month vest).
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Every trade buys back $LOAD. Launches are back next week 👀
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A message from @KieranWarwick re audit.
I was hoping we'd be back to launching this week, but the audit is taking longer than expected. We're expecting it back on Friday. Security will always come first for us. And pushing a curated launch into the weekend just to get it out a few days earlier doesn't make sense. I want to give the next launch the best chance to go smoothly. So we're moving the next launch to Tuesday, 27 October at 7pm UTC. We're also going to try to have LOAD staking live before then. That would help build more liquidity in LOAD, with the potential for Lo & Behold to have staking live from day one. We need a little more time to get everything in place. Once these upgrades are live, we can launch both curated and instant launches. Appreciate your patience.
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The Signal team just opened the $GOOSE Discord. Hear directly from the devs on the game and how funding is being used 👇
Honk Honk! 🪿 The GOOSE Discord is open. It’s the home for our studio token community: dev updates, behind-the-scenes and direct chat with the team. First studio on Loadout. Come say hi. discord.gg/6GVNdhxgd5
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This is why we back indie devs. Pedro spent years making games for a studio that didn’t care. Then he’d go home and keep building his own. $SOUL goes live soon.
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Quick $LOAD update: the audit is taking longer than expected, so staking is moving from this week to next week. In the meantime, we’ve added more liquidity to the $LOAD/SOL pool to improve trading depth ahead of launch.
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Heard back from the brothers. $LUPIO tokenomics: ✅ 20% automatic buybacks ✅ Team tokens vest 24 months ✅ Game revenue buybacks: Up to $100K → 5% $100K to $250K → 10% $250K to $500K → 15% $500K+ → 20% % of net revenue. The bigger the game gets, the more goes back into the token.
Six years in the making. The Last Worlds: Crossed Souls. A Zelda meets Pokémon open-world RPG built by three brothers. ✅ 25,000+ Steam wishlists ✅ Funded on Kickstarter, picked as a Project We Love ✅ Playable demo on Steam $LUPIO. Coming soon to Loadout 👀 Tokenomics soon.
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Six years in the making. The Last Worlds: Crossed Souls. A Zelda meets Pokémon open-world RPG built by three brothers. ✅ 25,000+ Steam wishlists ✅ Funded on Kickstarter, picked as a Project We Love ✅ Playable demo on Steam $LUPIO. Coming soon to Loadout 👀 Tokenomics soon.
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This is what a head start looks like. Meet the Loadout lineup. The launchpad for games.
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