
Please visit @ironsourceluna for updates related to cross-channel marketing for mobile apps.
London, United Kingdom
Joined February 2019
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Meet Luna Elements 🤩 our interactive ad builder that lets you instantly create, iterate and test a large volume of high-quality playable experiences with no developer resources or expertise.
See it all in action 👇🏻 or read all about it here: bit.ly/3cJS7Ld
#GameDev
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Read how Luna helped @Miniclip scale creative production across their game studios: pxle.me/uEDXeOM9
#gamedev #creatives #gamestudio
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Just yesterday, we hosted our very first #LunaDeveloperAcademy workshop for our key clients in Beijing 🧑🏻💻
Our team spent the day with their Unity Developers, deep-diving into how they can get the most of Luna and even getting them to compete in a byte-sized hackathon.
#gamedev
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New LevelUp Academy masterclass 🚨
Adam Stevens, VP Product @lunalabs teaches "How to make a splash with your ad creatives" 🔥
Join the class 👉 pxle.me/gZku7EUQ
#gamedev #mobilegamedev #gamedeveloper #mobilegames #mobilegamedevelopment
Fresh off the press 🔥
Read how our technology helped the @Miniclip team scale creatives production across their game studios🤩:
pxle.me/RwgXEmaU
#GameDev #mobilegaming
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Coming soon on LevelUp Academy 🚨
Adam Stevens from @lunalabs will walk you through:
✅That what, why, and how of interactive ads
✅Building a winning creative team
✅How to analyze and optimize your playable ads' performance
Stay tuned 👉pxle.me/gZku7EUQ
#gamedev
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Read how Azur Games reduced playable production costs by 5x and increased IPM by 3x with @lunalabs 🚀
Dive deeper here: lunalabs.io/customer-stories…
#mobilegames #mobilegaming
#LunaTechSeries is back to walk you through more interesting technical challenges our engineering team solved!
This article shares a few of the most effective playable size optimisation techniques for assets like meshes, textures, sound + animation: bit.ly/3FBdnjp
How did #AZURGAMES scale their playable production 5x without a large trade-off in cost? 🤔
Read all about it here: bit.ly/3uIRLfC
#GameDev #MobileGaming
New #LunaCreativeSpotlight feature on the block 🏆
Here's the top-performing Elements-built playable Panteon created for 100 Mystery Buttons!
Better still, read how they used #LunaElements and drove 25% of their total installs for this title: bit.ly/3iq75Jf
#GameDev
How can you work within the new iOS 14 privacy framework to build creatives that drive as much scale and engagement as the pre-iOS 14 structure? 🤔
@adam_on_product, our VP of Product, answers the above with three go-to-strategies: bit.ly/2Wh1soO
@GIBiz #GameDev
Calling all Korean developers 🚨
This Wednesday, Yuna will be sharing some of the top creative best practices for the casual game genre in the following webinar hosted by @ironSource and Pangle.
Save your spot: bit.ly/3ognpzZ
#GameDev #MobileGames
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IronSource's Adam Stevens explains how to design mobile creatives that address challenges introduced by the iOS privacy updates
gamesindustry.biz/articles/2…
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Read how Panteon found immense success with playable ads using @lunalabs Elements 🚀
lunalabs.io/customer-stories…
In just two short months...
#LunaElements has enabled the team @wearepanteon to save production time and reach #1 in the US App Store - changing their minds about playable ads 🔥
Read all about their recent success here: bit.ly/3Cc8w5u
#GameDev #MobileGaming
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In his session at LevelUp 2021, Adam Stevens, VP Product at @lunalabs, shared 5 mistakes to avoid when scaling UA with creatives.
Listen to his talk or read his main points here: pxle.me/DzFvDHTA
#creatives #UA
"Even those who don't know code can use Elements. It has enabled us to build creatives faster + more efficiently." - Creative Team at Rocket Studio 🚀
See it for yourself in this #LunaCreativeSpotlight feature - an Elements-built playable they created for Roblock Transform Run!
Adjusting to an in-house creative team can be hard work, and mistakes are bound to be made along the way 😱
Learn which 5 common mistakes you should avoid when building a solid creative process around a cross-functional team: bit.ly/3DxVAIJ
#GameDev #MobileGaming
ICYMI 🎧
Our Head of Operations, John, recently joined Adam from @AppsFlyer & Piyush from @ProductMadness in their Level Up UA podcast to discuss the importance of creatives in a world full of automation and algorithms: spoti.fi/3ms2pFD
#GameDev #MobileGaming
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In a new episode of Level Up UA, hosts Adam and Piyush are joined by John Wright, Head Of Operations at @lunalabs (an ironSource Company) as they discuss the importance of creative in a world full of automation and algorithms.
Listen now: ow.ly/j9Xx50FUfAv















