Please visit @ironsourceluna for updates related to cross-channel marketing for mobile apps.

London, United Kingdom
Joined February 2019
Meet Luna Elements 🤩 our interactive ad builder that lets you instantly create, iterate and test a large volume of high-quality playable experiences with no developer resources or expertise. See it all in action 👇🏻 or read all about it here: bit.ly/3cJS7Ld #GameDev
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Read how Luna helped @Miniclip scale creative production across their game studios: pxle.me/uEDXeOM9 #gamedev #creatives #gamestudio
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Last week, we hosted our very first "Luna Developer Academy" workshop for our key @lunalabs clients in Beijing 🧑🏻‍💻 Our team spent the day with Unity developers, deep-diving into how they can get the most of Luna and ending the workshop with a mini hackathon 🔥 #apps #appdev
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Just yesterday, we hosted our very first #LunaDeveloperAcademy workshop for our key clients in Beijing 🧑🏻‍💻 Our team spent the day with their Unity Developers, deep-diving into how they can get the most of Luna and even getting them to compete in a byte-sized hackathon. #gamedev
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New LevelUp Academy masterclass 🚨 Adam Stevens, VP Product @lunalabs teaches "How to make a splash with your ad creatives" 🔥 Join the class 👉 pxle.me/gZku7EUQ #gamedev #mobilegamedev #gamedeveloper #mobilegames #mobilegamedevelopment
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Fresh off the press 🔥 Read how our technology helped the @Miniclip team scale creatives production across their game studios🤩: pxle.me/RwgXEmaU #GameDev #mobilegaming
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Coming soon on LevelUp Academy 🚨 Adam Stevens from @lunalabs will walk you through: ✅That what, why, and how of interactive ads ✅Building a winning creative team ✅How to analyze and optimize your playable ads' performance Stay tuned 👉pxle.me/gZku7EUQ #gamedev
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#LunaTechSeries is back to walk you through more interesting technical challenges our engineering team solved! This article shares a few of the most effective playable size optimisation techniques for assets like meshes, textures, sound + animation: bit.ly/3FBdnjp
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New #LunaCreativeSpotlight feature on the block 🏆 Here's the top-performing Elements-built playable Panteon created for 100 Mystery Buttons! Better still, read how they used #LunaElements and drove 25% of their total installs for this title: bit.ly/3iq75Jf #GameDev
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How can you work within the new iOS 14 privacy framework to build creatives that drive as much scale and engagement as the pre-iOS 14 structure? 🤔 @adam_on_product, our VP of Product, answers the above with three go-to-strategies: bit.ly/2Wh1soO @GIBiz #GameDev
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Calling all Korean developers 🚨 This Wednesday, Yuna will be sharing some of the top creative best practices for the casual game genre in the following webinar hosted by @ironSource and Pangle. Save your spot: bit.ly/3ognpzZ #GameDev #MobileGames
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IronSource's Adam Stevens explains how to design mobile creatives that address challenges introduced by the iOS privacy updates gamesindustry.biz/articles/2…
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Read how Panteon found immense success with playable ads using @lunalabs Elements 🚀 lunalabs.io/customer-stories…
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In just two short months... #LunaElements has enabled the team @wearepanteon to save production time and reach #1 in the US App Store - changing their minds about playable ads 🔥 Read all about their recent success here: bit.ly/3Cc8w5u #GameDev #MobileGaming
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In his session at LevelUp 2021, Adam Stevens, VP Product at @lunalabs, shared 5 mistakes to avoid when scaling UA with creatives. Listen to his talk or read his main points here: pxle.me/DzFvDHTA #creatives #UA
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"Even those who don't know code can use Elements. It has enabled us to build creatives faster + more efficiently." - Creative Team at Rocket Studio 🚀 See it for yourself in this #LunaCreativeSpotlight feature - an Elements-built playable they created for Roblock Transform Run!
Adjusting to an in-house creative team can be hard work, and mistakes are bound to be made along the way 😱 Learn which 5 common mistakes you should avoid when building a solid creative process around a cross-functional team: bit.ly/3DxVAIJ #GameDev #MobileGaming
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ICYMI 🎧 Our Head of Operations, John, recently joined Adam from @AppsFlyer & Piyush from @ProductMadness in their Level Up UA podcast to discuss the importance of creatives in a world full of automation and algorithms: spoti.fi/3ms2pFD #GameDev #MobileGaming
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In a new episode of Level Up UA, hosts Adam and Piyush are joined by John Wright, Head Of Operations at @lunalabs (an ironSource Company) as they discuss the importance of creative in a world full of automation and algorithms. Listen now: ow.ly/j9Xx50FUfAv
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