After 6 months of dedicated work...I'm finally ready to start sharing my indie game.
HOMS is a turn based fantasy strategy game I've been building from scratch.
It's heavily inspired by classic strategy and RPG games I grew up playing. HOMS features a hero first approach, tactical combat, permadeath and a randomly generated world where every match feels different.
There's still a lot to build, but I'm excited to finally share the journey!
#indiedev #gamedev #pixelart
A wise wizard once said:
“There is no RPG without a Fireball spell.”
Fireball is a legendary scroll that deals AOE damage, making it perfect for clearing groups of low-tier units.
#indiedev #roguelike
Capture camps to recruit faction units.
HOMS is hero-first, so units manage themselves. You just give the order: clear, guard, or hunt the enemy hero.
Every unit requires Gold upkeep. Run out of Gold, and they may rebel.
#indiegame #gamedev
Shrines are scattered across every HOMS map.
The Shrine of Swiftness grants your hero +1 Movement Point for 3 turns.
Perfect for chasing enemies or escaping trouble.
#indiegame #gamedev
Artifacts in HOMS change how you position your hero.
The 'Horn of Rallying' gives adjacent allied units +1 damage, rewarding your hero to stay close to the fight.
#turnbased #roguelike
Meet the Slime!
I wanted an early game enemy that could still be threatening without dealing more damage.
It deals 0 damage but slows your hero down, giving nearby enemies a chance to close in... or making escape harder.
#indiegame #gamedev
Not every enemy in HOMS is impressed by a normal sword swing.
Some are annoyingly well armored, and you'll need a weapon with an armor breaking ability.
Attack unprepared...and you might waste your turn while making a dangerous enemy even angrier.
#indiegame




