Unboxing the new @manacaster_game prototype that just arrived yesterday fresh from the factory π
#unboxing #manacaster #cardgame
#tabletop #steam #strategygames
Manacaster, the Old-School CCG retweeted
You can follow us hereπyoutube.com/watch?v=eOMfXsbmβ¦
Cats are aliems. we love cat.
everything everywhere is cat.
a l w a y s
i m s o r r y j o n
Replying to @manacaster_game
Because this is my cat, his name is Baldur. And these are not cats, these are extraterrestrials. π
Manacaster, the Old-School CCG retweeted
A lot of the games that you would think of as "Valve" Games were developed by other studios that Valve bought out. Best examples are Portal and Left 4 Dead, but also Dota, Counter Strike, Team Fortress, Day of Defeat and some others.
The range of interperatations of "Often" are interesting here.
one guy was like "yeah they buy companes all the fuckin time mate. like once every few years"
compared to most tech companies, this feels small, not big..but maybe i'm the miscalibrated one?
Replying to @Kappische @geoffkeighley
Interesting because Valve doesn't often buy other companies as far as I can tell.
Manacaster, the Old-School CCG retweeted
Our support card mana system is one of the mechanics that separate our game from other CCGs.
Support cards generate mana and special player abilities, and as you choose them each turn, the support card βrankingβ changes based on the number of times youβve select them in total that game.
Only the top 3 ranked are usable, but since this ranking is ever changing, you can adjust your strategy from early to late game!
#SunyataCCG
Manacaster, the Old-School CCG retweeted
Replying to @SaraLFowler @pop_tartlet @PanDaoism @Corbienest @ToryAmerican @TiredBambooLaw @avernalaw
I'll do the best I can.
my ace in the hole is that I've already sold my soul thrice over so they don't have much left to dissect. @manacaster_game
Manacaster, the Old-School CCG retweeted
they only do acqui-hires now, in the case of camposanto they bought them as they needed gamedev talent for HL Alyx
Manacaster, the Old-School CCG retweeted
Replying to @JohnLeFevre
If the wealthiest guy isnβt picking up the tab (or at least splitting), thatβs been 100% a predictor of an outright con artist in my experience. Plenty of fake billionaires running around.
Manacaster, the Old-School CCG retweeted
BIG NEWS!!! John Romeros game has survived cancellation!
From a recent interview published today:
-Team is working again (110 staff)
-Project leads remain the same
-Game had to undergo a redesign (visually?) but the concept remains the same
-Singleplayer only, no MP or coop
These leg-lock BJJ posts are getting insufferable.
we get it, you learned a heel hook at blue belt
gosh
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Manacaster, the Old-School CCG retweeted
Thank you to every fan whoβs ripped, torn, explored every corner, broken every boundary, modded, speedran, theorycrafted, shared stories, and kept the fires of hell burning. DOOM became a phenomenon because you made it one. I am grateful for every single one of you.
Manacaster, the Old-School CCG retweeted
It's DOOMβs 32nd birthday today! It amazes me how far this rebellion of a game has travelled. We wanted to build the the greatest game we could imagine playing, and generations of players have kept it alive. Itβs one of the great privileges of my life.
Manacaster, the Old-School CCG retweeted
Got sick of the terrible documentation on Steam and wrote my own on how to upload stuff.
Manacaster, the Old-School CCG retweeted
Essentially it's evolving the game. Taking it from the late proto/alpha stages, into beta and beyond.
Manacaster, the Old-School CCG retweeted
Some of the problems you may encounter in game dev include bushes invading the insides of your van, which is not ideal - so let's talk about it! π
Check out Tony and Michiel's insights into precise foliage discarding in their Unity article:
unity.com/blog/outbound-squaβ¦
Manacaster, the Old-School CCG retweeted
Replying to @mattworkman
The Gen AI Gaming part is super hard. It's what I do for a living with @manacaster_game , Hustle Chess, and @ParsectorGame.
Even making usable assets for ingame is still very challenging
Contrary to popular belief, we are nowhere near "AI can make a good video game on its own"





























