A solo developer with 20 years of experience playing games, who is working hard to build a game that everyone can enjoy

Joined March 2026
Day 213 When a big skeleton want to join battle but the Dev run out of budget 😂 #gamedev #indiegame #pixelart
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Animating Ice King Inspired by the awesome style of @PixelFrogStudio! #pixelart #gamedev #gameassets #indiedev
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Day 171 Lightning lineup. ⚡ Zeus is the very first character I've animated frame-by-frame all by myself. Honestly, art is so much harder than coding 🤣 #gamedev #indiegame #pixelart
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Day 154. Finally finished the resource field gameplay after remaking it 5 times 😂 #gamedev #indiegame #pixelart
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Day 110. This is the tutorial for the first stage of my game, hope someone likes it It has been a while since my last post, I was super busy with my main job I'm realizing that finishing what we started actually is the hard part for solo dev 😂 #gamedev #indiegame #pixelart
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Day 84: Make skill combo knock up and tornado strike #IndieGame #GameDev #PixelArt #MobileGame
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Continuing to update the Rune systems. There’s so much to handle... #IndieGame #GameDev #PixelArt #MobileGame
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I just finished an idea for a 'Sun and Moon' rune system. I’m not sure if it works, but I’m sticking with it for now, it already took me 3 weeks to finish 😂 #IndieGame #GameDev #PixelArt #MobileGame
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Just updated the UI for my merge feature. It’s not perfect, but it’s definitely an improvement over the old one! 😆 #IndieGame #GameDev #PixelArt #MobileGame
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Devlog new feature update: Merge Hero TLDR: Players can merge two same heroes to infinite stars or gamble for a new random hero. ---- The long story I want to share if anyone is bored enough to read 😅 Initially, I thought merging two same heroes should just create a new random hero +1 Tier. But then I feel it too simple and boring. I wanted players to have a choice and a way to take risks. So, I modified it into two options: a normal merge star or a gamble. Then another question came up: can two same heroes with different star levels be merged? If I blocked that action, players would be forced to squint just to find the tiny star icons on the heroes' heads. Why not let them merge toward infinite stars if they want to?. Imagine a hero with 10+ stars shooting like a machine gun xD. However, expanding the scope meant I had to figure out the gamble ratios when star levels vary. It took me a while to work through the logic, but I think I’ve nailed it. In the video, the ratios update correctly based on the risk the player accepts, so they don’t have to worry about the math. 😆 If you enjoyed this, please consider following for more devlogs #IndieGame #GameDev #PixelArt #MobileGame
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