Hèctor Monerris (@mcnerris) header
Hèctor Monerris (@mcnerris) profile picture

Creative developer

Alcoy, Spain
Joined May 2013
Photo by Hèctor Monerris (@mcnerris)Photo by Hèctor Monerris (@mcnerris)Photo by Hèctor Monerris (@mcnerris)Photo by Hèctor Monerris (@mcnerris)Photo by Hèctor Monerris (@mcnerris)Photo by Hèctor Monerris (@mcnerris)Photo by Hèctor Monerris (@mcnerris)Photo by Hèctor Monerris (@mcnerris)Photo by Hèctor Monerris (@mcnerris)
Hèctor Monerris retweeted
FWA Newsflash | FWA People's Choice Award 2018 finalist: One Last Beat Vote here: thefwa.com/pca (voting ends 23.59 GMT 14 Jan 2019) 🙌 and good luck to: @mcnerris
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Hèctor Monerris retweeted
It's coming... FWA People's Choice Award 2018... a public vote of the real heavyweights of 2018. T- thefwa.com/pca #FWAPCA2018 Winners of FWA of the Year 2018 (FWA jury vote) & FWA People's Choice Award 2018 (public vote) to be announced January 2019 🚀🚀🚀
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Hèctor Monerris retweeted
Today on Brand New (Reviewed): New Logo and Identity for @Cowboy_HQ by @uenodotco underconsideration.com/brand…
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Hèctor Monerris retweeted
WE ARE HIRING! We are looking for a skilled, creative Junior Front-end Developer who is hungry to learn and grow. Read more and apply here > goodboydigital.workable.com/… #HTML5 #PixiJS #GameDev #JavaScript
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That’s a WTF website! ronin161.com/ I like the spirit & the effects 👌 v/@lazyheart
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Hèctor Monerris retweeted
All the plants & surfaces are procedurally generated and use GPU curve tricks similar to what I wrote about in this Observable notebook — beta.observablehq.com/@mattd… Super fun to build this out and fine tune all the little details – e.g. spatialization/panning with WebAudio.
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Thanks to @monogridstudio for the @digitdesigndays ! Here is my little experiment : devx.ddd.it/en/experiment/15 #threejs #webgl
Hèctor Monerris retweeted
Black in black. Thanks to @thespite and @mcnerris for the tips to render this example. #webgl
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Hèctor Monerris retweeted
Water (kind of...), rendered at a median of 10fps with a 1080GTX, not real time, but at least "interactive" #webgl
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Hèctor Monerris retweeted
If you map camera distance to the radius/hardness of a sphere mask and opacity you can make particles go soft and fade out close/far from camera, mimic depth of field. Used this technique for dust motes in a cinematic where budget allowed. #UE4 #gamedev #indiedev
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Hèctor Monerris retweeted
Miguel is available for digital battles... companies out there don't hesitate! hire him! teapawt.org/miguelsimon/status/963…
available for freelance projects (digital products and contents). 📧 contact me: [email protected]
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Hèctor Monerris retweeted
The Making of One Last Beat - an homemade interactive* story about a regular guy who tries to give his life a meaning just a few seconds before dying by @mcnerris bit.ly/2DLPaq2 #PIXI.JS #Design #Animation
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Hèctor Monerris retweeted
Nike Better World, from 2011 - the parallax scrolling website that changed everything. #TheHistoryOfWebDesign Even in 2018 we are seeing this exact same style replicated over and over again.
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There is so much to like here. Amazing youtube.com/watch?v=n0j_CX1S…
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Hèctor Monerris retweeted
New FWA Interview | Héctor Monerris thefwa.com/interviews/hector… #thefwa
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