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2/3 there already! Huge thanks all! 🙏
kickstarter.com/projects/835…
Mikael Tillander retweeted
- 6스테이지 구현 완료
개발이 후반부여서 실기 검증을 위해 #X68000 XVI (16Mhz)에서 테스트를 해보았다. 영상은 RetroTINK-4K Pro에서 15khz로 입력받아 캡쳐.
스프라이트로 구성된 녹색 기둥 오브젝트나 일부 적은 근경 배경 뒤쪽으로 숨겨야 해서, 일부 배경은 BG0에 렌더링 하였다.
- 옵션 화면, 31khz, 15khz, 5스테이지 구현
원작의 실효 가로 해상도가 288도트인데, #X68000 실기에서 확인해니 256까지만 제대로 표시하는 관계로 288모드는 Experimental로 존재하게 하고, default는 256모드로 함
HUD도 각 스테이트에 따라 288, 256을 따로 지원하게 함
Mikael Tillander retweeted
10月20日はアーケード版サンダークロスの発売日でしたか。ネット情報なので真偽は分かりませんが。38年前
内容が異なる海外版も面白い!最強武器のブーメランもオプションの開閉も無いんです!更にナパームはボムに!でも一番恐ろしいのは敵の誘導弾!手強い!
Mikael Tillander retweeted
4스테이지 구현 (16mhz 무적상태)
4스테이지의 전함은 원작에서 모두 스프라이트로 표현하는데, X68K에서 모두 스프라이트로 출력하면 라인당 32개 스프라이트 한계와 다른 오브젝트 표시도 문제가 발생하게 되어 (PCG 메모리 한계도 발생), BG0,1 / GVRAM에 나눠서 시각화 하였다.
#X68000
3스테이지 (16mhz)
이번에는 특수 무기 3종류를 모두 테스트 (L / F / N)
2스테이지만큼 복잡한 오브젝트는 없었어서, 2스테이지에 비해 수월하게 이식이 가능했다.
보스 몸체는 BG1, 집게손과 마디들은 스프라이트
#X68000
Mikael Tillander retweeted
Project KNUCKLE BUSTERS is officially in development!
Classic arcade-style beat 'em up action👊
アーケード風ベルトスクロールアクション新作『ナックルバスター』(仮称)開発中です!
Created by @TheJiggeh and @gsaurus4
Stay tuned for more details!
#gamedev #ScreenshotSaturday
Mikael Tillander retweeted
** SEGA GENESIS E.B.H update **
Added since last update :
Woah .. progress this week is wild !!
Blitted Starfield ( makes the most of one layer by compositing stars over each other for added parallax ) .
Enemy explosions - debris and particles to come yet.
New spread shot firepower and 2 levels of both firepower concentrated and spread - this will be upgraded a lot yet . With further types and animations added.
New enemies and new Battleships enter the scenes, the new battle ships are spawn 32 bullets in 4 pulses ( 128 bullets each ) .. so bullet counts a nice and heavy in those scenes.
Music added !! SFX to come, using XGM2 driver here for a 1.6% cpu load - thats about my budget for it too in this game haha - every cycle counts when we climb to 350 objects onscreen.
Huge thanks to @Luke86McQueen for the amazing OST you are listening too now . @GabrielPyron for the player ship frames, @Carsten1349 artwork for Battleship and Red enemy - I've also done a bit of the art myself which has been a nice change from endless coding.
Early days but its shaping up . It seems 3 shooters on the go (Parodius , Lufthoheit , EBH ) might be the right number !!
#SGDK #SegaGenesis #SegaMegadrive
Mikael Tillander retweeted
It's motorbike shooting action this week as Seta / Taito 1987 game Thundercade / 特殊部隊U.A.G comes to Arcade Archives
#特殊部隊UAG
#アーケードアーカイブス
#アケアカ
#セタ
【アケアカ/アケアカ2】『特殊部隊U.A.G.』が10月15日より配信開始。1987年にセタから発売されたシューティングゲーム
famitsu.com/article/202610/9…
機銃を装備した高速バイクで敵基地の要塞を目指す。パワーアップアイテムのサイドカーをシーンに合わせて選択しよう。
Mikael Tillander retweeted
今週のアーケードアーカイブスは「特殊部隊U.A.G.」です!1987年にセタから発売されたシューティングゲーム。アーケードアーカイブス27社目の新規参入はセタです!
▶YouTube
youtube.com/watch?v=HbHMluki…
PS4、PS5、Nintendo Switch、Nintendo Switch 2、XBOX Series X|Sでこのあと24時に配信開始!
Mikael Tillander retweeted
Oh wee, #portfolioday! And I actually have some new things? In the big 2026?!
Mikael Tillander retweeted
うちの2026年206ゲーム目はGAME IN RIDOさんでガンスモーク()です。
1コインノーミスALLクリア
1058950
今日はあっさり終わって、クリアボーナス抜きだと90万点台なの良かった😊✨️
このゲームは稼ぐよりALL してLowスコアの方になるようにする意識が自分は強いです。
#某所の末裔2026
Mikael Tillander retweeted
** EBH Genesis Bullet Hell - day 3 **
Don't worry this is the last update for atleast a week , you've seen to many sprials I know haha .
Added Player attach shots, a narrow range and wide range attack for load testing.
Added Basic enemies to test the collision system out . Collsions are working and the spatial grid collision systems are keeping load under control.
Used some placeholder artwork - just to make it a litte better to look at. This will improve.
Found a lot of optimisations to Still maintain 60 FPS even with adding a lot of extra logic , but its close to frame budget without much buffer. Great thing is these optimisations will be back ported to Lufthoheit also ( my horizontal heavy sprite action shmup ) .
Sprite count is top left , and peaking above 330 sprites at times. LN metric is out of 262 ( NTSC scanlines per frame ) , you can see how close to the wire this is getting . This is a rock 60 fps here but only just haha .
Music is coming , announcement on that soon .
Not cohesive gameplay yet .. its a load test for the engine.
#SGDK #SegaGenesis #SegaMegadrive
Mikael Tillander retweeted
Game: Rolling Thunder
Genre: Run and gun
System: Arcade
Developer: Namco
Year: 1986
Game: Rolling Thunder 2
Genre: Run and gun
System: Arcade
Developer: Namco
Year: 1990




































