1/ On Aug 17 my site had ~540 daily impressions at an average position of 8. On Aug 18 it had ~5, at position 50.
Same pages, same queries, down ~28 spots. Including my own brand name.
That was day one of Google's August 2026 spam update.
I set a 200 PLN monthly budget for Google Places lookups. I burned through it in eight days.
Every investment in my database got a phone number pulled up front. Around 300 lookups a day, most of them for records nobody ever opened.
Now I only ask when someone clicks.
GDELT hands me every news article on earth, every 15 minutes.
Send all of that to an LLM and you go broke before your first user.
A dumb keyword filter kills ~99% of the stream for free.
With LLM products the margin lives in the code you write before the API call.
It’s true that, thanks to AI, I’ve recently built several business applications, which are genuinely useful and actually being used - ten times faster than before.
But sometimes I feel sad, because I miss the days when I had to spend two days figuring out an algorithm myself :(.
Most construction companies discover projects too late.
So I built an AI system that scans the internet daily for new investments and potential contracts.
It uses my own filtering engine + AI enrichment to surface opportunities early.
Yesterday I spoke with several companies.
A few already joined the pilot and now receive SMS alerts every day.
The interesting part:
I genuinely don’t know yet if this will help them win more contracts.
But if it works… this probably expands far beyond construction. 👀
I've finally finished the alpha version of my browser game, Lumina Clash, and you can now play!
In the alpha version, I created a desktop-only version. If there's interest, I'll create a dedicated mobile version and release it on Google Play and the App Store.
Send me any comments and suggestions!
Yesterday, I launched a portal with local classifieds for my village and nearby areas.
I'm glad that there's already been some activity and people have started posting announcements.
Lumina Clash Build Report #8
👉mob waves
👉applying different textures to the surface
👉server- and client-side optimizations







