Mola Inspo: This is a great example of using AI for creative content creation. We can't wait to find an excuse to use this for one of our next projects.
Is this how our world will look like in 50 years? We will discuss the mirror world (think AR) and how to navigate it at our Mixed-Reality Summit tomorrow at @techfestivalcph (hurray!). All seats are taken but catch us for a beer afterwards!
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And.... today we are happy to share 6D is on #Android for cross platform shared experiences in #AR - Sign up for private beta on our developer site developer.6d.ai
Join our summit about Mixed Reality at this year's @techfestivalcph! Our innovation unit joined forces with @Therkel and Marie Høst from @CopenXcom, as well as @mattmiesnieks from @6d_ai - so you are in for a treat. -> techfestival.co/event/mixed-…
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#AR is slowly becoming our actual #reality - begging the question of who actually owns our future reality? And how can make sure it's not #fake?
Join other AR enthusiasts & industry frontrunner Matt Miesniek (AUS), Sep 5 at #techfestivalcph, to find out: techfestival.co/event/mixed-…
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From the @6d_ai lab. Building a 3D model of the world means fusing crowdsourced scans into huge models & here's a demo of that in action. The model is a SLAM map, it improves every scan & map coords are real world coords. Imagine using it for remote authoring of Location Based AR
Today Instagram opened their AR effects for brands! Interactive packaging? Digital clothing? Augmented physical spaces? All possible.
Working on the last details for the launch of our MolaLAB party this Friday! Woop - come and join us for a drink! RSVP here bit.ly/3016v9s
We are fascinated by social AR at the moment. So we wrote this article explaining what it is and how brands can use it....more nerdy explorations will follow - this an article for people who are curious but don't speak tech! #AugmentedReality medium.com/@signup_5080/how-…
In a 10h experiment we thought about future design displays. This is a @LeapMotion, connected to a holographic @LKGGlass desk scene and a drawing robot translating your 3D movement to a paper drawing.
Tomorrow we are back on stage at @CopenXcom & NextM in Copenhagen to talk about how to get started with immersive platforms as an enterprise. If you are there, come by and say hi!
The takeaway of this years #OFFF19: Much more generative, more installation, more dynamic and non-prerendered 3d. If you get one thing from @OFFFest
it's "physical"... Rendering is dead. @Onionlab_ had low tech 3d glasses and vr/ar and data driven projectormapping was everywhere.
Our friends at @space10_journal published a short article about our "See through the Eyes of a computer" project exploring the relationship between humans and machines with us. You can download and read more about the project here; space10.io/project/space10-x…
While @nomadastudiobcn was mostly showing off their incredible game, what was really interesting was their designer vs developer spread. At some point they had up to 18 artists involved, while at all time only 2 programmers. 1/2 #offf19 @OFFFest
The developers asked the artists which Photoshop tools (blend modes mostly) they were used to and rebuild them within unity and wrote a whole guidebook for the artists on which effects were the most "expensive" for performance. They practiced an "art first" approach. #OFFF19
Fantastic talk by Boldtron on his journey from doing great hand craftmanship into industry leading 3D modeling and vr at an old age. His key message of "going back and refining old concepts with newly learned techniques" was really good - and visible in his work.
#OFFF19 @OFFFest


















