Jesper Mosegaard (@mosegaard) header
Jesper Mosegaard (@mosegaard) profile picture
Aarhus, Danmark
Joined October 2008
Photo by Jesper Mosegaard (@mosegaard)Photo by Jesper Mosegaard (@mosegaard)Photo by Jesper Mosegaard (@mosegaard)Photo by Jesper Mosegaard (@mosegaard)Photo by Jesper Mosegaard (@mosegaard)Photo by Jesper Mosegaard (@mosegaard)Photo by Jesper Mosegaard (@mosegaard)Photo by Jesper Mosegaard (@mosegaard)Photo by Jesper Mosegaard (@mosegaard)Photo by Jesper Mosegaard (@mosegaard)
4K realtime pathtracing... let's go!
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NVIDIA released 2,500+ free 3D assets on Hugging Face. We brought them to @Figurement3D. Explore materials, colors and finishes, and render in high fidelity, all in your browser. In industrial design, visual quality matters. So does the freedom to explore and create together.
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Fast rendering. But what about high resolution?
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One of the @nvidiaomniverse SimReady models from @huggingface in Figurement. Looking good.
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So how realtime is Figurement? Very...
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Optimizing pays off. Not too shabby for realtime path tracing in Figurement.
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Today I'm optimizing those precious first couple of passes so that the very first frame is as smooth and high quality as possible!
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Jesper Mosegaard retweeted
Replying to @erfanmomeni
Had to try some of them in @Figurement3D. Thanks @erfanmomeni for collecting these!
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I'm experimenting with CAD based modelling from within @Figurement3D . This was my first go
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I was actually surprised by our agent in @figurement today. I mean; it has access to all scene entities and their attributes - so I might have know. But animation requires such care and nuance to actually work.
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Is Astra the AI for 3D? Let's model a shoe in Blender and see!
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Compare the original images with the 3D model here: app.figurement.com/scenes/sc…
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Separating the shadow, product, and background on our infinite canvas in @Figurement3D
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Jesper Mosegaard retweeted
webgpu.report/ WebGPU stats tool - No Ads - No API restrictions enjoy
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Jesper Mosegaard retweeted
Replying to @garrettkjohnson
Super nice model. I just tried it in my own little render @Figurement3D where we're also building a WebGPU based pathtracer (in wasm though). Very inspired by your updates! Blue noise coming soon here as well :)
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This plugin for Figma gave me a flashback to Deluxe Paint IV on my Amiga 600. Perspective transforms were so exciting to me. Unfortunately the only way to manipulate them was using the keypad - which the 600 did not have. So I was left dreaming and imagining what could be done!
Built a Figma plugin that puts vectors, text, groups and frames in perspective. Couldn't find a good one so I made it myself. Create custom perspective grids, spheres, logos and mockups easy Free in Figma community ⬇️
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Denoising in @Figurement3D! I saw that @pissang1 recently did an update of his runtime system for the Intel Open Image Denoiser in web. Did a quick integration - and it works great!
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Our render now supports simultaneous rendering of multiple different scenes or scene configurations at the same time - all still synced across multiple users. This allows us to easily do product configurations across materials, visibility of parts, and transform of parts.
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