RPG Artist and Illustrator. Artist en route. Professional vagabond. Lift others up.

Joined May 2008
#Day26 is in the bag! For #Gobtober and #Inktober respectively, the prompts were #mutation and #zip At least the wizard who caused these mutations gave this gobbo some pants with zippers so they could be let out for comfort. I’ll let you decide if it would work or not.
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Q: How long does setup take? A: 2 to 5 minutes now. As I stated earlier, the original concept could take up to 20 minutes for setup. #QnAwB #MoM
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Gotta say - I’m pretty stoked - I’ve managed to get THREE #Gobtober / #Inktober images done in one day. That’s got me caught up! This is for today, #Day25 and the prompts were #outcast and #fracture Going to try to get a jump on tomorrow’s!
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Getting there - almost caught up! This is for #Day24 of #Gobtober & #Inktober - the prompts were #explorer and #bake I may have gone in a different direction for that second one… ;)
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Running behind, but catching up! Here’s #Day23 of #Gobtober and #Inktober for this year. The prompts were #infested and #dapper. This little guy is one of my favorites so far this year. Just kinda love the idea of a fancy gobbo with swarm druid vibes…
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Q: What surprised you during testing? A: The friendliness and eagerness people are to enjoy your design. Surprisingly few have proven to be cynical or snide. Nearly everyone I've met has been encouraging and helpful. #QnAwB #MoM
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Q: How did you test the game? A: First, I struggled to build a working prototype, driving my wife crazy. Next, I met gamers at local bars, game stores, conventions, expos, parties, and everywhere I could think of to play it for the next 8 years (and counting). #QnAwB #MoM
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Prompts for #Day22 in #gobtober & #inktober are #daredevil and #beacon This 1 started with the gob on a rope until I thought about the fact that the beacon should be up high. So I flipped it... Not my fave, but it makes me think about a podcast I haven't heard in far 2 long.
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Q: Did you cut any features? A: Several rules and actions have fallen to the bin: Discard and card swapping mechanics, setup mechanics, the Ruin mechanic, Cupid mechanic... I can go on. #QnAwB #MoM
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I'm managing to get #Day21 in just under the wire! The prompts for #gobtober and #inktober were #dragon and #hero respectively. I let this one get away from me a little since, you know, DRAGON. Ahem. More to come!
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Q: How important is strategy vs luck? A: I dislike randomness in game design, and adding the new Coin and Wall setup added a lot more luck than I prefer. With that said, I've found that using good tactics reliability wins in Maze of Minos. #QnAwB #MoM
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Q: What emotions did you want players to feel? A: Tension and Satisfaction from in-game problem solving. THere's several obstacles that players manipulate to slow opponents and open opportunities. #QnAwB #MoM
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#Day20 of #Gobtober and #Inktober - a little later in the day than I originally intended, but I’ll take it! Prompts for the day were #Undead and #Lounge Given my nom de plume, I think it would be particularly interesting to create an undead shaman…
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#Day19 was a lot of fun to draw the prompts for #gobtober and #inktober were #steed and #confused. Not sure I managed ‘confused’, the steed looks more ‘annoyed’, but I can live with that.
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Q: What makes this game unique? A: Player Actions divided into cards seems new, and how a few limited actions are combined to represent the card theme. #QnAwB #MoM
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#Day18 of #gobtober and #inktober had some prompts which required some consideration when put together. But in the end, I think that I managed to tell a little story with #tinker and #flightless What do YOU think?
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Q: Who is the target audience? A: Families is always my target audience, being a Father of three. But to be fair, I was also looking at supporting retailers and playtesting with more serious tabletop gamers. #QnAwB #MoM
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Q: How many players is it designed for? A: 2 to 6 Players. I was discovered that the game shifts from strategic at 2 players to tactical at 6 players. Feels best between 4 to 5 players.#QnAwB #MoM
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The prompts fo #Day17 are #Slime and #Contraption for #Gobtober and #Inktober, respectively. Looks like maybe that prankster goblin has been making the rounds again...
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Q: How long did development take? A: Once Coins and Peek were added, it took 2 years to get to the first stage of development and ready for Kickstarter in April of 2018. After that failure, I refined the cards, setup, and mechanics for 2 more years. #QnAwB #MoM
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