⌨️ 20 yo froggramming games 🐭 Pipsqueak! https://xitter.cf/t.co/38RB3PLm3M 🐸 Join Frogwell! https://xitter.cf/t.co/jrhmw5Bri7

Cyprus, Swamp
Joined September 2020
building up a massive combo in our game >:)
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'Block & Awe' OUT NOW! Made for #GMTKJam together with Jamadoo Games. Play in your browser >:)
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Best Project's I Worked On (Showreel 2026) #gamedev #hireme
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DUNGEON DIENAMICS MADE FOR GM48 #GameMaker
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My game Before You Melt is open-sourced on GitHub! I made it in #GameMaker in a span of a month. Feel free to tinker around if you're curious :) youtube.com/watch?v=zhGfToAZ…
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Before You Melt is OUT NOW!
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i made a puzzle-platformer about a snowman. coming out this Sunday #gamedev #GameMaker
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BEFORE YOU MELT Out on 01.03 on itch.io
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made a VS theme that supports GameMaker semantics. thoughts? #GameMaker #visualstudio
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Muad'dib - the little mouse. "I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path..."
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unfortunately it doesn't look like there was any good effort to promote the game, or at least to build up even a thousand wishlists before the release. i will agree that even with 60 followers (which might be roughly 200-400 wishlists) the game should have done a bit better
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this is Stasis Valley. one of the games that looked like it could definitely sell more than one copy
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the steam's algorithm doesn't show this game to anyone, because they convinced it that the audience for this game is non-existent. not that it's ACTUALLY not interesting to anyone, but if over 3 years you didn't build up any attention, then how should the algorithm even know?
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20+ PROTOTYPES I NEVER FINISHED!!! (🧵) it's my 5 year anniversary here and i wanna know what is your favorite thing that my ass couldn't finish (sorry) #gamedev #GameMaker
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