Technical Sound Designer at A Shell In The Pit Audio Inc. 🇨🇳🇨🇦

Vancouver
Joined March 2012
Nicholas Zhang retweeted
Thanks Jeff Lawson for buying the Onion so we could get this great zoom in on electoral coverage. No other news source has gone to this level of detail.
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Do you like slapping? Then 12pm PST is a good time to tune into the #SaveAndSound stream to see how many things we slapped in @coalsupper's Thank Goodness You're Here! YouTube: youtube.com/watch?v=fdbYJK4z… Twitch: twitch.tv/bedtimedg
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Have a listen to @mauruiz_ sharing the fascinating process for conversational animal voices in @LittleKittyGame! It's delightfully meow meow meoow, mEOW meow 😺 #gameaudio
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can the founders buy back Unity and take it private already?
Some current Unity employees have expressed cautious optimism at the direction since JR stepped down. Well, I don't know, this appointment makes it pretty clear nothing has been learned (as usual) at the top of Unity, and it's just going to stay the same old, same old.
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We are going to be talking about our Sound Design work on @ironwoodtweets' Pacific Drive while playing through the game at 10am PST tomorrow, over at twitch.tv/ashellinthepittv. Come hang out and ask all your #gameaudio related questions! We'll be joined by @mcssound @soundseeds @VanAltenAudio @emaudible @andmedpin @siyeon_sound and Jaime Lee!
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This has been a REALLY COOL project for technical audio in @unity. We can't wait to share.
Big Fun. Big Memories. Big News. Introducing Big Walk, an ambitious new game from House House (Untitled Goose Game), published by Panic. Hang out and get lost with close friends in a cooperative adventure about teamwork and talking. store.steampowered.com/app/1… 👈 Wishlist it Now!
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Nicholas Zhang retweeted
We're very pleased to be working with @panic again to publish Big Walk, which we’re making with some old and new collaborators: • @Kalonica_ is helping us make Big Walk's world • @emaudible and @nicholaszaudio are making sound • AKSFX are making music arakoufax.bandcamp.com/
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The gates of Fahrul have opened, and adventurers from far and wide are picking up their arms to join the Resistance! ⚔️ For any support during your adventure please head to our Steam or Discord! 🔗Steam: bit.ly/3sgANIU 🔗Discord: bit.ly/3QH0gEH
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My little dark city builder is now live on Steam with a fresh trailer. This has been my passion project while living in Asia this past year and I can't wait to share it with the world! store.steampowered.com/app/2… – at Kota Kediri, Indonesia
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Nicholas Zhang retweeted
Mineko’s Night Market is a game about crafting crafts, eating eats, & catting cats. Explore the beautiful Japanese island of Mt Fugu in @MinekosMarket. It's OUT NOW on Steam & Switch!
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INTRODUCING (again! w/ correct link! I need a pinned tweet!) Fish Game! A cozy but surprisingly deep Home Aquarium Sim from A Shell in the Pit Games(!!), @smartereveryday & @ryguygames The demo will be part of Steam's Oct Next Fest, playable Sep 28 for press, Oct 9 for public! Wishlist now! PLEASE SHARE EVERYWHERE! store.steampowered.com/app/1…
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ANNOUNCING: Fish Game. A cozy but deep Home Aquarium Sim from A Shell in the Pit Games(!!), @smartereveryday & @ryguygames. The demo will be part of Steam's Oct Next Fest, playable Sep 28 for press, Oct 9 for public! Wishlist now! PLEASE SHARE! PLEASE! partner.steamgames.com/apps/…
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Nicholas Zhang retweeted
what if we used AI to replace CEOs instead of artists
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Please share far n wide! In a case of Shipping A Bunch Of Games At the Same Time, we're looking for stuff to work on! Tiny or big, it's all good. ohhello*at*ashellinthepit.com We're good at: SFX Trailers (whole-cloth!) Audio programming & systems (Unreal & Unity) Music VO
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life is probably 80% luck
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After 3 years of hard work, everyone here at Ironwood Studios is extremely excited to announce Pacific Drive. Coming to PlayStation 5 and PC in 2023.
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After 6 years of development, Potionomics is finally coming to Steam on ✨October 17th✨!! Brew some potions, haggle with customers and maybe find some romance in our deckbuilding potion shop game! ⚗️Wishlist now on Steam store.steampowered.com/app/1…
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AI art is its own thing. It's a snapshot of human visual history. It had no consciousness behind it but it's trained by human and curated by human. It's one big "brain" collecivelly created by humans. It's not about self expression or communication of one person but all of us.
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Some people say AI art is dehumanizing. I think that's just a wrong way to look at it.