Myk (@nikout13) header
Myk (@nikout13) profile picture

Game developer, tech designer, 3D artist. TEKHaven CEO, Indie-dev #ProjectVerocity No genAI Tech Director at @SpaceGuys_sg

Canada
Joined January 2012
Photo by Myk (@nikout13)Photo by Myk (@nikout13)Photo by Myk (@nikout13)Photo by Myk (@nikout13)Photo by Myk (@nikout13)Photo by Myk (@nikout13)Photo by Myk (@nikout13)Photo by Myk (@nikout13)Photo by Myk (@nikout13)Photo by Myk (@nikout13)
Pinned Tweet
Project Verocity website is now live. playverocity.com Delve into the world of survival, horror and difficult choices. You are the one to write their path. #ProjectVerocity #IndieDev #UE5
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Played for an hour... I think I need a break #ProjectVerocity #IndieDev #UE5
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Bro! They even added Elcor heavy infantry! This is amazing! I wonder if they have the Volus Bomber Fleet providing air support? This is incredible attention to detail!
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Today's the day folks~! Starting my new job - so excited!
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Some sneak peeks to the updated visuals that fits the artistic choice. Post Process materials for toon lines on mid-level lighting, and dots based on Ben Day process for emissive edges. #ProjectVerocity #IndieDev #UE5
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Myk retweeted
Happy to finally share my work for Jurassic World Evolution 2 from 2020-2021 on Behance, check it out! 🦖 behance.net/gallery/25805385… With guidance and support from the amazing UI team I shaped the game's front end, based on established direction, inspired by FUI aesthetic #ui
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Moments before you run out of your last rounds.
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Going to livestream the solo playtest of the current state. #ProjectVerocity #IndieDev #UE5 twitch.tv/nikout13
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Gotta postpone a full one to this Saturday, need to fix core issues first that went past my scope during test.
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Very brave of AAAA to be so menacing.
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From a side it may look like an ordinary mechanic of an emote formula... But you have no idea how much it helps in gameplay. Stay tuned.
You can hug now
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“You have come too far. This is not your domain. You have breached the darkness.” Stay tuned for a special N7 Day announcement this Friday, November 6th @ 9AM PT 👀 @DarkHorseComics @BioWare @MassEffect #MassEffect
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I've been learning C++ Unreal programming for half a decade, and I don't think I'll have enough patience to switch to Verse in the engine that removes the option Unreal supported to begin with. I understand why, but jumping from Java to C was a huge process for me.
Huh, they're also removing the option to use C++ for gameplay.
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This is going to be as painful as early days of Unreal 5.0 during the covid era. It will need a lot of time to be adaptable by those who are familiar with their workflow... If current one works, why do we need this?
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You can hug now
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We all need one
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