
eng @fal | building @2ndbrickstudio | interested in ai art, gi physiology, investing, and programming
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Joined May 2023
- Tweets12.6K
- Following1.1K
- Followers9.4K
- Likes89.5K
noah retweeted
This is insane! I got opus 5.5 to create a blockout of a village in blender, then I used FLUX 3 Klein + Fibo 2 to texture the whole map! We pick 128 views around the map and get the image model to texture gray areas, then we project the image onto the blockout. Open source here - github.com/Patch-gg/trompe
noah retweeted
The golden age of gaming is back!
I wrote up why I think the next few years will be the most creative era games have ever had, and what happens when anyone can take a swing. Let me know what you think :)
noah retweeted
the 1st brick is an idea. the 2nd is the moment u begin
u don’t need every piece in place or every step figured out
u just need something you believe in enough to start and the patience to build from there
Different lego environments in the @2ndbrickstudio builder studio
build your lego's in style 🤌
noah retweeted
Claude + fal vs Claude alone
Game Creation in 60 Minutes
I work at @fal (almost a year now!), and this is how I use it every day, just ask any of your agent "Generate ... with fal" and it will do it !!
It's genuinely a pleasure to create with it, especially combined with Claude and Codex. You can literally ask your agent "create a video recast of me using fal" and it connects in seconds and does it for you.
For most creative tasks it just makes everything easier: images, sound, 3D… and combining models opens up so many possibilities.
You should see me working haha. I spend my days talking to my computer with Wispr Flow (in French 😅). My coworkers are very brave 😂
noah retweeted
If anyone really needs a few thousand Hoppers at these prices, I have a bunch of extra 😆😆😆😆
The entire term structure of @nvidia H100 GPU rental rates continues to rise.
Kling 4.0 is now live on fal.
A next-generation native multimodal video model with improved stability for complex motion, stronger reference consistency across characters and scenes, and more precise control over cinematic storytelling.
Available exclusively through the fal UX and fal Agent. API access coming soon.
















