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Some renders with my Blender shaderpack for Cycles! This been a very fun project putting these together. Specifically designed to give you a really nice worn look. Check them out here if you are interested!
principalforms.com/hardshell…
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Mother Courage Berserker Kit concept (2025): The heavy visor was left out in the end but a variant of the muzzle was kept on one of the MoCos in the background of the 'group lineup' shot in the forest!
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Design for the Perimeter relay towers + some additional surrounding structures.
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As a follow up to the Ares, here's the design and decals for the Zeus railgun. Functionally similar to the Ares, but powered by magnetic force. Final in-game model built by Jesus Barrera-Garcia.
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Design for the central hub area within the Cryo Archive.
The goal was to push this area into a more organic visual language in order to contrast the otherwise angular and mechanical visuals of the UESC.
Incredible final in-game model was built by Eve Astra.
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Excited to finally be able to share some of my designs for Marathon! Starting with some visdev for Vulcan. Definitely one of my favorites to have worked on! If you played the Alpha, then some of this should be pretty familiar.
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The autocannon and sensors on the Algerian Hinds look like something insectoid that's mutated out of a regular Hind
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1/144 Kondo Dwadge #wip
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Test renders for my 4Runner Super Expedition Concept.
#b3d





























































