A couple of small bugs to fix and Hotdog Storm will be ready for some beta testing on #MiSTerFPGA. Really awesome chip tunes in this game. If you want to support the project: patreon.com/nullobject
Ok this is getting exciting: Guwange running on the @analogue Pocket (without sprites). Everything else is smooth so Iām hopeful. If you want to support me while I work on bringing Cave games to the Pocket: patreon.com/nullobject
New release of the Tecmo core for the @analogue Pocket. Rygar, Gemini Wing, and Silkworm are now all supported: github.com/nullobject/openfpā¦
Working on a PSRAM controller for the Pocket so that I have somewhere to store all those juicy pixels for the Cave games š§
Gemini Wing (1987) is up and running on the @analogue Pocket. It will be supported in the next beta of the Tecmo core.
Iāve got DoDonPachi tilemap layers and sound working smoothly on the @analogue Pocket š¾
If youāre interested in seeing this and other CAVE games on the Pocket, then please consider supporting me: patreon.com/nullobject
Any bug fixes will be backported to the MiSTer version.
I also got DoDonPachi booting on the @analogue Pocket last night. Once Rygar is done, I will be working on this.
Rygar running on the @analogue Pocket. I need to fix a couple of small issues and then itās ready to release.
I got Rygar (Tecmo, 1986) running on the @analogue Pocket. Still a bunch of things to figure out, but some actual pixels are a good start š»
I'm adding support for the @analogue Pocket to my arcade cores. Hopefully all the TATE games on the Cave core will look sensible with the 1.11:1 aspect ratio...we will see š§ patreon.com/posts/analogue-pā¦





