Working on LTC:O, wishlist: https://xitter.cf/t.co/WTORrXZCAI Lead Programmer at https://xitter.cf/t.co/YfyrdpYWi5

Joined December 2011
Just another VAT glitch
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Kevin Masson retweeted
Bare Butt Boxing is launching on Switch and PC! leaving Early Access on August 1st! 🥊 New Game Modes 🗻New levels 🤼Friend Invite, Custom Matches, and more! Wishlist it now at: bit.ly/BBBWishlist #gamedev #indiedev
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I use matplotlib on LTC:O to generate game stats graphs to help @Thom_Cee balance the game, it's not easy to read because of all the items we have, but it's a nice tool to quickly detect a problem in the game balance. 🧵 More details below on how it's made
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Finally, we use Python in UE to parse these YAML files and generate graphs. The deps are managed locally automatically so that it works for everyone opening the engine, without any extra step.
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Consider trying LTC:O demo and wishlist the game, it really help us :) store.steampowered.com/app/2… You can also join us on discord discord.gg/VNdBVkkt
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Kevin Masson retweeted
All of our Unreal engine Marketplace plugins are on sale for 50% OFF! The sale ends June 20! ✅ Optimized For Games ✅ Packed textures ✅ UE 5.2, 5.3 and 5.4 Compatible Get them here 🔗bit.ly/UETuatara #realtimeVFX #UE5 #VFX #gamedev #unrealengine5 #unrealengine
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Does anyone know if this texture count can be trusted? I am creating many texture in editor with a tool, and then I delete them but this number never goes down, even with GC enabled every frame. To delete the textures I use: Texture->RemoveFromRoot(); Texture->MarkAsGarbage(); Texture->ConditionalBeginDestroy(); #UnrealEngine #UE5
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This is THE CHASE, a short sequence based on #StarWars #TheMandalorian. Made in #UnrealEngine 5, #EmberGen, #GeoGen and color graded in DaVinci Resolve. Sound and Music by @MatteoTummino. #MayTheFourth #MayThe4thBeWithYou
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Looks sick!
Check out this new video presenting the Starcore Shader (a NPR shader for @unitygames currently in development). The goal is to make a shader inspired by @LightningBoySt1's shader for a game engine! Link : youtu.be/aRvAdoXanO0 #indiedev #gamedev #Unity #npr #shader
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Still using old flipbooks for your #Unity3d #VFX? Stop 🥲 there's a better way with TFlow, 1-Click bake and ease of use with #AmplifyShaderEditor 🔥 Check it out: assetstore.unity.com/package… xitter.cf/AmplifyCreates/status/…
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Kevin Masson retweeted
Pack Your Textures In One Click with Channel Packer! 🖌 Channel Selection per input 🎨 TGA, PNG, and EXR export 🖼 Custom Resolution & Presets 🔗 Available Now for unity: bit.ly/Channelpacker #Unity #GameDev #IndieDev #VFX
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Kevin Masson retweeted
We have just updated TFlow to version 1.2.3, fixing the missing looping parameter on the blending material. Get it here 🔗 bit.ly/TflowUE #realtimeVFX #UE5 #VFX #gamedev #unrealengine #UnrealEngine5
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Kevin Masson retweeted
If you haven't tried the demo of LET THEM COME : ONSLAUGHT yet, check it out! It's been super helpful to read the feedback from the players. It helped us tweak the weapons, character movement speed, and much more! Can't wait to launch it in Early Access later this year!! 🤘
You can still check out our last years #SteamNextFest Demo of Let Them Come: Onslaught 👽 Survive the relentless offensive of the alien horde in a sci-fi survival roguelite 🔫Play the Demo and Wishlist: store.steampowered.com/app/2… #indiegame #gamedev
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Well done everyone, thank you for the donations! It was a super nice experience🤘
That's a wrap, thanks everyone for following along, together we raised over $5000 for @CPCharity!
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Starting in 20min on twitch.tv/tuatara_vfx: - portfolio review by @Madamadamado - concept art tips and tricks by @o_hezzy - porfolio review by @klemen_lozar and wrap up of our charity stream for @CPCharity!
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Kevin Masson retweeted
On this day 2 years ago I posted a tweet on what would eventually become a sparse version of EmberGen, which had already been in development for 3 years A retrospective🧵on the journey so far:
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Kevin Masson retweeted
Second day of free lectures for @CPCharity has begun! 🔗Tune in here: twitch.tv/tuatara_vfx 1. Portfolio Review session with @Madamadamado 2. Generate texture in UE with @oktomus 3. Pivot Painter presentation with Victor Landier 4. Asteroids ECS with Ewan Argouse
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