Game developer. Creator of Sorceress Game Creation Suite and WizardGenie game engine.

Cayman Islands
Joined November 2021
I Built an AI Game Toolkit and AI Focused Game Engine sorceress.games/?ref=xx Build any game you can imagine.
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One piece of character art → a full set of animated sprites → a playable side-scroller. AutoSprite 3.0 animated the Viking, then I prompted WizardGenie to build a game around him. #gamedev #aigamedev #indiegamedev Link in the comments.
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I Made an AI Game Engine, it's everything you need all in one place. Integrates with Codex, Claude, Cursor, Openrouter, Ollama (can run open source local AI) & so much more. Built in 3D world engine, voxel engine, 2D game sprite creation system, sound FX, audio. Can integrate with Unreal Engine, Unity, Godot, Roblox, Blender. Includes it's own built in 3D modelling system. Driving physical, 3D AI generation, text and video to animation... and more :) BETA! release official. Now out of early access Alpha. You can also use it strictly for vibe coding. It doesn't need to be a game engine. I stopped using Curosr/Claude Code and Codex separately and now I just use them all via WizardGenie. It's more organized. Overmind and Overseer modes supporting multi-agent swarms (IE one controlling agent brain, that directs as many sub-agents as your PC can handle) also supports LAN computers running WizardGenie (for when you just have to run SO many coding agents, that one PC isn't enough). It's been about a year of 7-day / week 14 hour day development. Thank you all who supported early access! You guys are golden. I truly feel now like WizardGenie is at a place where it's a fully capable game development engine, integrated with my Sorceress game creation suite, there is no type of game that you cannot make. [ LINK in COMMENTS ]
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One concept screenshot became this magnetic scrapyard platformer. Watch the workflow: WizardGenie builds the game with Sorceress character animations, parallax layers, music and sound. #gamedev #aigamedev Tools in the reply.
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Create a boss fight for your 2D platformer with AutoSprite 3.0 and WizardGenie. I walk through character art, animations, clean sprites and getting them into the game. #gamedev #aigamedev #indiegamedev Links in the comments.
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Green screen gone. Sprite ready. Corridor Key in AutoSprite 3.0 makes removing green screens from animated characters look ridiculously good. Check out those edges! #gamedev #aigamedev #indiegamedev Link in the comments.
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I can't draw... so I made AutoSprite 3.0. It gives you total flexibility to create any animation and any character with any art style for your game. Game ready characters in as little as 5 or 10 minutes. Ultra-fast prototyping. #gamedev #aigamedev #indiegamedev [LINK to AutoSprite in the Comments]
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My AutoSprite 3.0 tool - getting started quick-video. I've been creating multiple backgrounds and scene environments detail, different fighters - I think the workflow is getting very refined at this point! #gamedev #aigamedev #indiegamedev [LINK in Comments]
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