Hello from Pixel Paradise! Join me for some retro gaming bliss. I stream a lot of #MiSTerFPGA, real arcade hardware, physical pinball, and obscure console gems.

Florida
Joined April 2010
Owlnonymous retweeted
This is my final project of the year I worked on as far as a new/ remixed game goes: Guwange: OMEN. It can work for both the N64 and Vita, and it also works on the original board too as originally this started out as a rom hack I made earlier in the year. I am demoing this on the @analogue 3D in enhanced mode. The game is based around dodging fields of bullets as opposed to cancelling bullets and eliminating threats quickly, and encourages you to leave as many bullets on the field as possible. The cancellation mechanic is changed to be a local radius of an enemy instead of all frozen ones, so killing enemies does not result necessarily in all bullets being cancelled. Having the skull meter up all the way allows you to perform grazing, and also it activates OMEN X2 mode where you get double the amount of gold you would normally get while grazing. The version also introduces a hitbox on the player so you can maneuver through fields of bullets easier, and there is intentional slowdown in larger fields of bullets. All 3 game modes and rules are available, and in the Vita version, it shows you all the timers, stage map, boss health, etc. as gadgets on the side of the screen. The N64 version can do YOKO 240P and 480i modes as well as TATE modes. The N64 and Vita version saves scores separately across all 3 modes so you can track your progress. You also get access to the original test menu as well. A lot of this port is based on the months of work that went into Batrider: Chase! The backends and engine are the same, just the program is different. I actually enjoyed putting together Batrider: Chase! and OMEN. I am not so much into just porting the game and making it work accurately as opposed to taking a game and making a better experience that I think is good from a game design perspective. I would say this is more work than making a game work accurately in it's original form because you have to ensure balance across the stages, making sure the rules are fair and it's fun, so it forces you to play things a lot more from the player's perspective. I am targeting to release OMEN soon, along with my Analogue Pocket Core which will run the original rom hack version I made earlier in the year. Now that both Chase! and OMEN are gold, with manuals and such produced as well, I will move onto another project that is FPGA based that is brewing.... #CoinOpCollection #CoinOpGameStudio #Guwange #Cave
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Coming soon to a MiSTer near you... Saturn automatic RAM cart. The core detects the game and applies the correct 1M/4M RAM cart as needed. No more memorizing game requirements nor learning Japanese to decode the error messages! Thanks to @srg320_ for the guidance.
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Owlnonymous retweeted
MASTER BOOT RECORD having a awesome Star Hawk, Tempest and Cosmic Chasm style racing game was NOT in my bingo " R A C E, F I G H T, A S C E N D T O P O W E R"
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Owlnonymous retweeted
I'm a little late to this party, but I'll still come. PS1 plug and play ODE on it's way.
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LIVE NOW checking out the new FM Towns Marty core on the #MiSTerFPGA! - https//twitch.tv/owlnonymous
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Owlnonymous retweeted
This is a short demo of something I worked on for the past few months on and off and more during the summer when I was travelling without access to my computer: youtube.com/watch?v=QDetNkc6… It's a remaster/ remix of Batrider called Batrider Chase! It does not use emulation at all, it started out as a decompilation effort and then transitioned into a reimplementation effort. I replaced the sound and graphics drivers too, and made the music stereo instead of the mono on the original board. There is also an option for custom soundtracks and redbook audio I intended to get to, but didn't. The backend is C++ and it is multiplatform. It works on N64 and Saturn (some frame drops due to the limits of the system) and it also works on PC, Vita and PS3 (Full game with gadgets). I did this project primarily for learning purposes to learn about decompilation projects. Having gone through the exercise, I did not see a legal pathway to releasing this, so it remained and still remains internal and amongst friends.
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HISTORIC BREAKTHROUGH: PLAYSTATION CONTROLLER CALIBRATION UNLOCKED WE DID IT AGAIN. After our Xbox calibration breakthrough, we went after generations of official PlayStation controllers. PS1. PS2. PS3. PS4. PS5. DualSense Edge. Access Controller. , Navigation Contoller , PS VR Contoller Thanks to @driftguardapp /Lewy20041 & ModyfikatorCasper members of team DriftGuard 🫡 driftguard.app Different generations. Different architectures. One calibration ecosystem. From PS3 onward, we can access controller calibration functions: stick centers, X/Y ranges and, on supported models, triggers. Now our research reaches back to PS1 and PS2 uncovering how their built-in adaptive calibration behaves, and how replacement analog hardware interacts with it. Decades of PlayStation controller calibration investigated, tested and brought into the DriftGuard ecosystem. Xbox 🤝 PlayStation. Two major breakthroughs. One ongoing mission.
HISTORIC BREAKTHROUGH: UNPATCHABLE CALIBRATION We cracked it! Massive thanks to Lewy20041 & @driftguardapp for this historic hardware discovery. We have unlocked ultimate manual & automatic joystick Calibration for any Xbox Contoller 🎮 It is UNPATCHABLE and PERMANENT written directly into the controller's memory forever. It cannot block this.
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Owlnonymous retweeted
Uma das curiosidades mais absurdas da era 16 bits! Em Sonic 3D Blast, do Mega Drive, uma pancada no cartucho podia desbloquear a seleção de fases! O mais curioso é que isso foi colocado de propósito pelo programador Jon Burton, que transformou erros do jogo em um menu secreto para evitar problemas nos testes de qualidade da SEGA. Neste vídeo, o próprio criador demonstra como tudo funcionava!
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Owlnonymous retweeted
10Gbps #SLogic32U3 + an AI Agent turns you into a Real Hardware Hacker !🕶️ Tap all 32 pins of a GBA cartridge at up to 200 MSa/s, parse the bus in real time, and reproduce the game's video in an emulator as you play. One afternoon of work☕ Get it here: kickstarter.com/projects/sip…
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Announcing Neon Gyre 88 for the Sega #MasterSystem. It's a tribute to Tempest and exclusively playable on the upcoming SMS PicoPak flashcart leveraging it's coprocessor enhancement. Will be available for free to download with dev docs. This is a WIP with placeholder music.
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Owlnonymous retweeted
It’s time to get the band back together. SSMC Founders Edition and SSMC Lite go on sale on October 6th. SS1/PS1/PS2 Virtual memory cards, Game ID, FreePSXBoot, FCMB, OPL MMCE (loading ISOs on stock PS2, Arduboy dual-boot, and more. Fully open source. FE $25 / Lite $20
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Owlnonymous retweeted
youtube.com/watch?v=gDzmhwuB… IREM's Beyond Kung-Fu prototype (the true sequel to Kung-Fu Master) now has working backgrounds in MAME thanks to some work from Andrea Bogazzi, with me working on some tidy-ups of the code. Might still be missing a few things, but it's playable now.
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【絵面が面白い】256個のフルカラーLEDボタンを両手で叩いて陣地を奪い合う「フリップ☆パニック!」東京ゲームショウ2026 自分の色を押すと隣が自分の色に変わる レーザービームや後半に大逆転のボタンも #TGS2026 #フリップパニック
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Owlnonymous retweeted
In the booth swag bags there is an ASIC chip that was the original chip for the new console. After changes instead of destroying these they offered this to people coming to the booth. Great new piece to kickstart #neogeoaesplus history. #TGS2026
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Fun thread to read from the original programmer of Pulstar.
30年前に自分の作ったゲーム「パルスター」、30年前の「第一回東京ゲームショー1996」へ出展されていた様なのですが まさか東京ゲームショー30周年の今日、30年の時を超えてもう一度出展されているだなんてエモ過ぎた感動した NEO GEO AES+ 発売に合わせた出展の様で。ローンチにも入っているからかな news.yahoo.co.jp/articles/7b… #TGS #NEOGEO #PULSTAR #パルスター
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ゲームショウ 瑞起ブースでは「X68000 Z SUPER/XVI」実機試遊を体験可能。出資者への出荷が始まったという同機は、従来のX68000 Z PRODUCT EDITIONから1.5倍ほど大きくなり、本家の再現度もアップ。専用モニターも表示が大きくなったことで見やすさが向上していました。
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Anyone have an extra Sega A001 key they would sell me?
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AES+触ってきた! レバーの感触は重め、ボタンはいつものネオジオボタンのパカパカ感。遅延は体感上感じないけど人それぞれだと思う・・が、数年ぶりのプレイでもメタスラ1の1コインクリアは出来たとだけお伝えしておきます!
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Owlnonymous retweeted
Starting Castlevania Rondo of Blood No Hit speedruns today! The key to this game is... the Key. It's the strongest subweapon and Richter can dodge attacks using its item crash. Here's the boss rush using the Key:
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お店の中誰もいない😢 閉店します
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