Panthavma (Stylized Rendering & Gamedev) (@panthavma) header
Panthavma (Stylized Rendering & Gamedev) (@panthavma) profile picture

Stylized Rendering in games expert. Making Kronian Titans (mecha FG) and Castagne (FG engine). Ex-AAA dev, in PhD hell / 🇬🇧🇫🇷🇬🇷

Joined August 2016
Photo by Panthavma (Stylized Rendering & Gamedev) (@panthavma)Photo by Panthavma (Stylized Rendering & Gamedev) (@panthavma)Photo by Panthavma (Stylized Rendering & Gamedev) (@panthavma)Photo by Panthavma (Stylized Rendering & Gamedev) (@panthavma)Photo by Panthavma (Stylized Rendering & Gamedev) (@panthavma)Photo by Panthavma (Stylized Rendering & Gamedev) (@panthavma)Photo by Panthavma (Stylized Rendering & Gamedev) (@panthavma)Photo by Panthavma (Stylized Rendering & Gamedev) (@panthavma)Photo by Panthavma (Stylized Rendering & Gamedev) (@panthavma)Photo by Panthavma (Stylized Rendering & Gamedev) (@panthavma)
NEW KRONIAN TITANS TRAILER check out my game guys its inspired by blazblue and super robot wars and i have fun when i play it steam page and discord in next post
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Panthavma (Stylized Rendering & Gamedev) retweeted
mystics have always said that the universe is a song but they forgot to mention that the song in question is actually a banger
Bir biyolog, ormandaki bir mantarın biyolojik aktivitesini synthesizer’a bağladı. Mantardan gelen sinyaller, enstrümandan müzik olarak duyuldu.
Readers added context they thought people might want to know
Bu video Bionic and the Wires sanat projesinden. Bir biyolog değil sanatçılar tarafından yapılmış kurulumdur; mantarın biyoelektrik sinyalleri robotik kolları tetikleyerek enstrümandan müzik üretir. youtube.com/watch?v=NbP2Dg… youtube.com/watch?v=LEkvjz… goodnewsnetwork.org/bionic-arms-en… themusicman.uk/manchester-mus…
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Panthavma (Stylized Rendering & Gamedev) retweeted
Oda's style of writing is what's known as "Gardening." Instead of planning everything out down to the minute details, as you would in the "Architect" style. i.e. Tolkein. You plant "seeds" for concepts which you can then pick from and "blossom" whenever you choose. Oda's concept for the story changed in the lead up to Alabasta arc, as he realised the grander potential scope of his concept. This is why the very first example of Oda laying the seeds for this new broader concept can be found in an arc called "Little Garden."
Shanks losing his arm proves that oda never planned this story to go as long as it is going right now. People blitz gege for not knowing the middle part of the story, well ODA is in the same boat but thr difference is that oda has a braindead fandom
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Panthavma (Stylized Rendering & Gamedev) retweeted
Using a glitch to get a really big jump in the remake, its now possible to get the silver gauntlets chest as adult, which is supposed to be gotten as child. The cutscene that plays after tries to fit adult link into child link model, which ends up looking like this.
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Panthavma (Stylized Rendering & Gamedev) retweeted
« J’ai 2 passions : la fanfare et la révolution » Encore du monde en manifestation à Bordeaux
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#PitchYaGame A super robot beat-em-up / fighting-game hybrid, where you play as a dragon girl and her angelic guardian mecha together on a quest for vengeance Featuring a tight combat system that emphasizes both strategy and reaction, and deviously smart enemies and bosses.
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Panthavma (Stylized Rendering & Gamedev) retweeted
Faut juste saluer la bravoure du mec
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We're nominated twice at Indie X?? (They're the biggest indie game showcase in Portugal!)
🎨 Indie X 2026 – Best Art Direction! These five games are competing for this year's Best Art Direction award! ✨ After the Wane ✨ AMIMI ✨ The Witch's Bakery ✨ UNBEATABLE ✨ Helix: Descent N Ascent Congratulations to all the nominees! 🎉 #IndieX2026 #IndieGames #GameArt
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Panthavma (Stylized Rendering & Gamedev) retweeted
La musique, le plan, le drapeau, pas de pancarte du jour aujourd'hui mais cette vidéo. Delacroix aurait adoré.
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Panthavma (Stylized Rendering & Gamedev) retweeted
L'equipage des mugiwara au complet place de la republique jeudi 13h30
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Maybe the real Fighting Games were the friends we made along the way...
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#JournéeDuSandwich Le sandwich poulet-avocat.
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Panthavma (Stylized Rendering & Gamedev) retweeted
When a technology "democratizes" a field or anything, it usually lowers the financial or physical barrier to entry so other people can learn and execute the craft themselves, not offload it to a black box. Open source as a whole is actual democratization, so the "means of production" in creative work and coding have always been human labor, skill, and growth through learning, not automation. I want to respond to the original poster because you're wrong as well. Taking independent human skills from millions of creators data and consolidating them into a replacement tool for corporations, or what you now rely on, is actually monopolization, not redistribution. And local models don't change much. Let me not even mention how much bullshit it is to say that "information was not previously available." This is a YOU problem.
Pro AI folks really think AI is democratizing things
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Panthavma (Stylized Rendering & Gamedev) retweeted
Gabe Newell was released on this day, 64 years ago (1962)
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Are you single and love fighting games? Well I have the app for you
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This is my vent art (on my inability to listen to music while drawing)
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À Bordeaux, un coq défilé en tête de cortège
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Panthavma (Stylized Rendering & Gamedev) retweeted
today's fighting game is fraud fight
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As a note, I won't link my phd thesis as it's kinda worthless as a document in its current iteration. I'm going to publish all the information I've had to take out of it in a useful form on my blog when possible.
I realized it's been months since I did a real post here: I've been working on finishing my studies. Unfortunatly, this has postponned my work. I have planned several things for once its done, and made progress on various aspects. I'll give my true thoughts once it's over.
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Panthavma (Stylized Rendering & Gamedev) retweeted
With the release of the new trailer, I have something I would like to share with you. Last week, we lost our Assistant Producer, Parisi Giuseppe, after his battle with cancer. He was one of my closest collaborators and a dear friend. The idea of “reality” as a key theme for VFCR was born from brainstorming sessions we had together in the early days of the project, before he had officially joined the team. Around that time, I learned that he was living with illness. Even so, I wanted to make this project with him. He shared that feeling, and joined the team. He told me that, while working, he wanted to be able to forget about his illness. True to his word, he dedicated himself to the project with unwavering determination and passion until the very end. He was a huge fan of Virtua Fighter and SEGA—and a devoted Pai player. He held deep respect for Japanese studios and their work, while bringing a perspective from abroad that no one else could have brought to the team. He was truly irreplaceable. We discussed and chose the names of the new characters together. Lionel, too, is a character we shaped together. His loss is immeasurable. The passion he brought to VFCR, and everything he left with us, will continue to live on in this project. It may take us a little time before we are able to share our next update. We would be grateful for your patience and for continuing to watch over the project.
VIRTUA FIGHTER CROSSROADS ⠀ 「Les jeux sont faits, rien ne va plus」 ⠀ ヴィラサパラの街に現れた、 若き格闘家リオネル ⠀ ストリートファイトでシエロを圧倒するほどの実力の持ち主だが、彼は何が目的でこの街に来たのだろうか ⠀ #VFCR #バーチャファイター
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