Writes #C64 games in his sparetime. Made C64anabalt, SuperBreadBox, MicroHexagon, LuftrauserZ, and Spelunky64.

Netherlands
Joined September 2013
Visited the @homecompmuseum and RetroCenter in Helmond last weekend. Also saw the #C64 ultimate for sale there. Was so bold to start up one of my own games on one of them 😀
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They also had boxed versions of SuperBreadBox and LuftrauserZ on display 👍
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With more and more people working on #C64 ports, the chance that someone else is working on the same game in parallel increases. I had this happen to me with C64anabalt, VVVVVV, and an AGI port. Apparently it is now also happening with Populous. honchoc64.com/populous.html
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With the amount of work being involved, finding out you're not alone can be disappointing or even demoralising. I think I'm going to stick with original #C64 game concepts for now...
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Some 15 (!) years ago I worked on my own version of a #c64 AGI interpreter. I was able to run several KQ1 rooms before I lost interest due to the enormity of the task. Apparently Mean Hamster Software succeeded in keeping motivation high: meanhamster.com/games/agi-64
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I wanted to support a disk version, so I included a full vector background plotting routine during runtime to keep file sizes low. But errors showed when >4 colors per char are needed...
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Was working on implementing a heart/health system in my latest #C64 game. With a player death check not yet implemented, my routine was happy to spit out 255 hearts 😀. #gamedev
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I'm still using the exact same #C64 Programmers Reference Guide that my late father bought some 40 years ago for 59 Dutch guilders! It even still contains some of his handwritten notes...
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One of the missing features from #Spelunky64, the ability to push blocks, is now included in my new #c64 game 😀
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Unbelievable, thank you all! 😍
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Received this nice #c64 themed card at work today, because apparently my official work contract started 12,5 years ago 😀
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Title sequence for my new #c64 game implemented!
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Including a review of my Spelunky64 #c64 port in issue #4 😀
Free PDF: BrewOtaku #004! 🎁📖 New games for old systems! 🕹️ 📱 Digital: Free archives (1yr+) or latest for just €3.50. ☕🏷️ 💎 Print: Premium DIN A4 subscription. Real paper! 📚✨ 🤝 Support: Follow & share to keep us alive. 📣🌍 Thanks! ❤️🚀 #brewotaku #magazine #retro
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This thing looks absolutely stunning.
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Three of my games are included on the exclusive USB cassette of the new #Commodore64 ! 😀 commodore.net/pressplay
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Luftrauserz c64 , one of my fav new games on the c64 #c64 #commodore
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"one of the games on this list is an "impossible" port I never, ever thought I'd see running on a real C64. My jaw is still on the floor, and I'm on my knees collecting my teeth writing it all with one hand." 😀 youtube.com/watch?v=0WkNRhge…
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I just found 10 MODERN games on a #C64 and my mind is still blown. 🤯💾 We’re talking physics-based biking, 32-character fighting rosters, and impossible ports. Think the C64 is dead? You're 100% WRONG! Here's 10 masterpieces you need to see to believe: youtu.be/0WkNRhgeNGE
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Sorry for the lack of updates on my #c64 #gamedev recently. However, this doesn't mean there is no progress. Working on an original concept means some ideas just don't work out as intended and need to be scrapped again, slowing progress somewhat...
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C64anabalt (2011) on the Commodore 64 is a fast-paced game. Crazy as it is, two unofficial versions were made at the same time without the knowledge of each other's project. One was created by Mr. SID and this one by Paul Koller. Both versions are pretty awesome!
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