Very proud to see Bounce be included in one of the official @threejs examples! ❤️😎
ICYMI, Bounce is a free & open source 3D physics library for Javascript & Typescript projects.
Site: perplex.gg/bounce/
Repo: codeberg.org/perplexdotgg/bo…
Example: threejs.org/examples/#webgpu…
perplex.gg retweeted
Creators: if your work runs in a browser, it should be able to earn.
The VIVERSE Partner Program is a new revenue stream for games, videos, apps, and immersive art built for the web. The best part is that you get paid for plays/views, not ad impressions.
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#Creator #VIVERSE
The free MECS template project just got 100% more physics!
Live demo: perplex.gg/ccc/
Git Repo (MIT & CC0 licenses): codeberg.org/perplexdotgg/me…
🔥Our very own MECS and Bounce libraries together with @threejs delivering smooth performance with thousands of dynamic entities!
Live demo: perplex.gg/ccc/
Git repo: codeberg.org/perplexdotgg/me…
Git repo for TEMPLATE: codeberg.org/perplexdotgg/me…
MECS: codeberg.org/perplexdotgg/me…
Threejs: threejs.org/
Bounce (physics and spatial queries): codeberg.org/perplexdotgg/bo…
"Collapse of the Colorless Colluders" - A free and open source template project written in TypeScript, that uses MECS for ECS, #threejs for rendering and Bounce for fast spatial queries. Particles and dynamic physics coming soon!
Live demo: perplex.gg/ccc/
👇 Source 👇
perplex.gg retweeted
Simple physics example.
See this html source code, it's easy for frontend engineers and me,
because it's using no ts, single source code, with three files for three.js and one file for physics.
Bounce by @perplexdotgg
Made with #threejs
live demo -> mameson.com/experiment/glsl/…
perplex.gg retweeted
Snow-like material and glittery material using normalNode.
It's interesting to observe physical movements in a slower speed. "Bounce" physics by @perplexdotgg
Made with #threejs TSL
live demo (all source code is in a single html of the page) -> mameson.com/experiment/glsl/…
Replying to @bandinopla
Right now there are the API examples on our site (perplex.gg/bounce), but unfortunately still no example or docs for the implemented joint types (e.g. hinge). Working on releasing those soon!
Replying to @methademic_
No specific timeline at this point, would also love to see someone from the community create one!
Character controller reference implementation for Bounce is out on codeberg: codeberg.org/perplexdotgg/bo…
Robust, but with no frills and minimal opinions about your app or game. This example uses #threejs, though the character controller and physics library are renderer-agnostic.
Link to play for free in your browser (desktop/laptop/mobile): worlds.viverse.com/UiP3bXm
Excited to announce Space Pizza is out now on VIVERSE! A wee little game on an extra large pizza.
Proud that Space Pizza was accepted into @VIVERSEofficial's great Creator Program; eager to see this developer-friendly platform continue to grow!
Link⬇️ #threejs #webgl #Sponsored
Made a basic example for using Bounce physics with @threejs!
codeberg.org/perplexdotgg/bo…
Bounce works with any renderer (and can be run without one on nodejs), but it wouldn't be a physics lib for the web without a #threejs / #webgl example!
PS: Also fixed a Bounce build bug!





