Richard Davey retweeted
As someone who runs a mobile game studio and is also heavily in AI, it makes me laugh when someone thinks they can just solo vibe-code a $41m/mo game.
It is 20% about the core gameplay and the rest is live ops and experience tuning for retention.
These game studios are more like quants or psychologists than devs.
FTUE, D1/D7/D30, Churn, Cohort analysis, winback, progression, cosmetics vs power, ARPPU, CAC/CPI, ROAS.
Everything is carefully measured and quantified over months and everything gets AB tested. Not only ads but small features in game.
To make a game as financially successful as this is more about heavy data analysis and an insane analytics + live ops backend.
You can vibecode in a single prompt a gameplay MVP, not the hundreds of overlapping systems and have them balanced and calibrated for profitability.
This would take years solo.
Richard Davey retweeted
Grok is becoming best in class when it comes to building games with AI
You can have an all-Grok one person game dev studio
→ Grok 4.5: fast + powerful
→ Grok Imagine: game sprites
→ Grok Build: great interface
Here's how I've been building games with the stack above together with my tool Spriterrific (that uses Grok Imagine behind the scenes)
00:00 Intro
00:32 Why Grok is Great For Gamedev
01:20 Grok Imagine for Game Assets
02:16 Accessing Grok 4.5
02:54 Grok Build - Privacy Settings
03:28 Grok Build - Quick Tour
03:47 Spriterrific - Overview
04:00 Game 1: Football - Adding a new team
06:10 Spriterrific - Setup & Using with Grok Build
07:40 Spriterrific - Reviewing the Results
09:52 Spriterrific - Frame Picker to Adjust Animatinos
12:29 Game 2 - Adding a new character
15:31 Wrap Up
Richard Davey retweeted
I see many people in my comments saying they feel unsure of how to build games with AI.
OR that they've tried, but feel overwhelemed, or can't get the results.
If that's you, check out my playlist here where I build literally every kind of game with AI youtube.com/playlist?list=PL…
Richard Davey retweeted
Introducing the #PhaserGameAgent 🤖
Anyone can ask an AI to write game code. We did something harder: we built a brand-new Phaser engine designed from the ground up for how agents think and build.
Describe a game ➡️ Walk away ➡️ Play it
Code, art, and sound — built for you, start to finish. Every game gets its own link to share instantly in the browser 👾
A decade of Phaser. This is what it was building toward 👇
f.mtr.cool/icmpxyiaeb
#Phaser #GameDev #IndieGame
More PixiJS 3D testing 👀
Take any live 2D PixiJS content (sprites, text, graphics) and render it onto 3D geometry
Our goal is to make working between 2D and 3D as seamless as possible in our WebGPU/WebGL renderer
Let us know what features you'd like to see!
Richard Davey retweeted
🎮 We've teamed up with @RedditforDevs / @Reddit for the Games with a Hook Hackathon and there's $40,000 up for grabs! 🤑
Build a community game with #Phaser, ship it to MILLIONS of redditors, and compete for a share 🏆
Submissions close July 15. What are you waiting for?! 👇
f.mtr.cool/sqexjbxufw
Richard Davey retweeted
Here's a video of it integrated with a game scene in Phaser
xitter.cf/chongdashu/status/2047…
Richard Davey retweeted
Thirteen years of web games. Today, everything changes. 🎂⚡️
Phaser 4 is here with a brand new renderer, million-sprite rendering, stunning visual effects, and full AI support. One codebase, ship everywhere ✨
Thirteen years of community, knowledge and love poured into this. We can't wait to see what you build 💜
Let a new era begin! 🚀
phaser.io/?utm_source=social…
Phaser v4 will ship in time for its 13th anniversary, packing a massive punch. How massive? Take a scroll through the release notes to see: github.com/phaserjs/phaser/b…
Good things come to those who wait.
And this is *very* good.
Richard Davey retweeted
Skills + prompts + results and more
github.com/chongdashu/vibe-i…
Richard Davey retweeted
Great to see @OpenAI just showcased #gpt54 by building a tactical RPG with #Phaser 🤖
Glad to see Phaser used to demo their most powerful model yet ⚡️
Try the Demo 👇
f.mtr.cool/wlxwbvbbli
Richard Davey retweeted
【新作】新作ブラウザゲームをリリースしました!
コンソール画面風UIの、テキストベースの謎解きゲームです!
中にはなかなかの難易度のシナリオもありますので、ぜひ一度遊んでみてください!
近日中にパッケージ版もリリース予定です!
murikocreation.itch.io/conso…
#IndieGameDev #phaser #phaser3
Richard Davey retweeted
you don't need threejs for this effect
just apply `perspective` to the container and animate each image with `translate3d(...)` over time, where depth is something like `z = z0 + speed * dt` and the rest is handled by the browser
easy to map opacity or scroll to speed too
Richard Davey retweeted
🕵️ Where is Luig? That's for you to find out. Hide and Luig is the free point-and-click game built with #Phaser, taking @itchio by storm with a 4.8 star rating and over 400 players hooked. Can you track him down?
👉 f.mtr.cool/wwjmxfiicn
#indiegame #gamedev #indiedev
Does your coding agents forget decisions between sessions? And are you re-explaining the same things to Cursor/Claude/VS Code, like code style, “gotchas”, decisions…?
🧠I built a local-first MCP memory sidecar:
• semantic search
• store / find / supersede / delete memories
• per-project scoping
• runs 100% locally
Code: github.com/basst85/local-mem…
#MCP #DevTools #ClaudeCode #VScode
Richard Davey retweeted
🦕✳️ Watch how the #PhaserEditor v5 #MCP integration lets you build a complete game title screen with @claudeai as your #AI partner. Fonts, particles, animations, buttons - all through quick AI iterations ✨
@PhaserEditor2D #Phaser #GameDev











