We offer a platform that makes creating and running large online games simple. We let game developers focus on their game, while we handle the infrastructure.

London, UK
Joined March 2023
Planetary Processing retweeted
Earth's beautiful and fragile atmosphere viewed from the International Space Station. 📸: Alexander Gerst
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Our tutorial for LÖVE multiplayer is up! If you love LÖVE, but desperately want to make a multiplayer game, check it out. Our backend servers use Lua too, so no need to go changing languages. youtube.com/watch?v=4xKjqtiE… #love2d #Multiplayer #gamedev #indiedev
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Here is the dev log from Bite Me games, who recently colabbed with us. Using our platform, they managed to get the framework of a Mad Max(esque) MMO up and running. This was such a fun collaboration and we look forward to doing something similar again. youtube.com/watch?v=jFi9lrMg…
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How do you send Client-Server Messages in Planetary Processing? Let's have a look! #multiplayer #server #indiedev
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BiteMe Games ran a great live stream featuring the Planetary Processing multiplayer development tool! It really put the product through its paces, and what they produced was amazing! Have a look and thanks again Marnix Wyns and Thomas at BiteMe Games. youtube.com/watch?v=kYit-8AH…
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The team are positively giddy with excitement here! We have a featured article in PC Gamer! Check it out here! pcgamer.com/software/get-you…
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Lots of developers want to make multiplayer games, some commercially and some just to play with friends. A simple concept: make a game which multiple people can play together. But what makes something multiplayer? planetaryprocessing.io/blog/…
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Got an idea for your first big multiplayer hit? No idea how to develop it? Planetary Processing is a plugin multiplayer engine that scales seamlessly up to thousands of concurrent players. No net code required - we do the heavy lifting! #multiplayer #indiedev #gaming #indiegames #IndieGameDev
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Random user "It would be great if you guys supported more types of games that are not just MMOs" Us: hashtag#MMO hashtag#Multiplayer hashtag#Indiegames hashtag#indiegamedevs planetaryprocessing.io/blog/…
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" I wanted to build an MMO and googled "how to build an MMO" - the internet said: "don't". Insight as it relates. to the complexity of actually building an MMO from our CEO Sam Sully planetaryprocessing.io/blog/…
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Here’s the demo reel we showcased at GDC! It highlights the incredible talent in our community from a recent game jam and demonstrates just how easy it is to implement fully functional multiplayer. Plus, our cost-effective pricing model charges only for actual player time—no running fees. Check it out! 🚀 youtube.com/watch?v=YMTLcgNz…
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Wow—what an incredible four days at GDC! Indie games are thriving, with brilliant, innovative ideas and an unstoppable passion that makes the industry's future brighter than ever. It was also fantastic to see European games making a big impact this year and swinging for the fences, showcasing impressive mechanics and stunning art. A special shoutout to the Planetary Processing team, whose booth was constantly packed with eager developers. And of course, our SpaceBloke plushie—the true MVP, practically gold dust! Until next year, GDC! Next stop: Nordic Game Conference in Malmö, Sweden, this May—see you there! hashtag#GDC hashtag#Indiegames hashtag#Gamedev hashtag#nordicgameconference
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Where am I? Game engine worlds exist in a virtual space. There is no magnetic field to point us North. No gravity to keep us on the ground. So how do we know which way is up? #gamedev #indiegames #multiplayer planetaryprocessing.io/blog/…
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Only one week left until #GDC2025 !!! Developing your dream multiplayer game? Come have a chat at our stall!
We will be running a booth at #GDC next month. Met awesome people last time! Looking forward to seeing all the indie devs there again. Cannot wait for San Francisco! #multiplayer #indiegame #indiedev #gamedev #gamedevs #games #MMO
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Planetary Processing games now have inbuilt physics! Open Beta features: - Entities can collide and rebound off each other. - Forces can be applied to push and pull entities. - Vector calculations can be used to simulate custom effects. docs.planetaryprocessing.io/…
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The prizewinners of the #PPJam2025 have been released. Congratulations to all who participated, and especially to the winning game: Castle MMO! The full results can be found on our YouTube channel: youtu.be/WxEAhyydIGE #multiplayer #GameJam #indiedev #IndieGameDev
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We will be running a booth at #GDC next month. Met awesome people last time! Looking forward to seeing all the indie devs there again. Cannot wait for San Francisco! #multiplayer #indiegame #indiedev #gamedev #gamedevs #games #MMO
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