
@playableinti
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Make every moment playable.
Joined January 2022
- Tweets1.1K
- Following713
- Followers819K
- Likes1.2K
Playable Intelligence retweeted
bmx bikes, fishing rods, basketballs, cars, guns... all working well so far. built on the web for the web. runs great on mobile phones :)
Playable Intelligence retweeted
Nano Banana 2 Lite is a real game changer
Generating character images in SECONDS rather than MINUTES means I'm able to create variants of characters so much quicker.
I was able to generated this entirely new character for my streets of rage game using Spriterrific.
I still can't believe we are building this quality game that runs on my Mac.
Day 18 of building my own GTA 6 with a loop of AI agents.
Today's progress:
- the shadows and car reflections look real now, not like a cheap game anymore.
- spent over a day on performance, so it runs smooth.
By the way this is a Mac, not a gaming PC, so a lot of the rendering and lighting is not gonna be the same as the NVIDIA GPU.
We are almost there. right now i'm debugging the driving so it feels smooth.
quick question, what do you all want to see in the demo?
Shooting, aiming, and the animations are all done.
Day 17 of speed running to build the GTA 6 with a loop of AI agents.
Today's progress:
- Shooting feels real now, the hits actually land.
- Animations are actually connected, the character moves like a real game instead of a cheap asset.
Remember the animation wall from the last two days?
We bought a premium pack off Epic, handed it to Claude, and the character finally moves right.
The whole on foot half is basically there.
What's left for the demo is driving and a multiplayer mode.
Aiming to finish the whole thing this week so everyone can actually play it.
@notjazii can't wait to implement driving and see the whole game.
Playable Intelligence retweeted
In the past 4 weeks I've made tutorials on how you can vibe code games using AI tools.
This includes creating your own sprites together with sound, music and even voice-acting - all using AI tools
This is not about one-shotting games or simply prompting games.
It's ACTUAL workflows that you can use alongside your favourite tools like Claude Code, Codex and Cursor.
You'll be surprised at the results you can get... even if you've never made games before.
I'm hoping that this encourages more people to try making more games!
Playable Intelligence retweeted
I vibe coded a Streets of Rage beat em' up game with AI
It goes further than most other videos as it includes
→ Destructibles
→ Weapons
→ VFX
→ Boss Fights
EVERYTHING was made with AI tools:
→ code
→ sprites
→ animations
→ sfx
→ bgm
Here's my complete tutorial 👇
00:00 Intro
01:22 Key Features
02:39 Project Setup
03:40 Step 1: Set the context
10:30 Step 2: Generating character sprites
15:34 Step 3: Start & End Frames
16:26 Step 4: Character Gym
16:57 Step 5: Creating the level and editor
18:14 Step 6: Waves of enemies
20:15 Step 7: Boss Fights
21:56 Step 8: Weapon Ppickups
23:19 Step 9: Visual Effects
24:18 Step 10: UI and HUD
25:17 Step 11: Destructible Props
26:21 Step 12: Sound & Music
27:15 Step 13: Enemy AI
28:08 Wrap Up
More PixiJS 3D testing 👀
Take any live 2D PixiJS content (sprites, text, graphics) and render it onto 3D geometry
Our goal is to make working between 2D and 3D as seamless as possible in our WebGPU/WebGL renderer
Let us know what features you'd like to see!
Playable Intelligence retweeted
I'm vibe coding a beat em up game (e.g., Double Dragon / Streets of Rage)
Always important to have some 'cheat codes' while debugging 😉
Makes playtesting the game's progression much easier
Playable Intelligence retweeted
it's 97 degrees so here's a cozy snow level in WAMP featuring 🌀portals🌀 and ❄️snow❄️.
wamp.land/r/6/-10
WAMP (we all make a platformer) is an online multiplayer Mario Maker.
r/place vibes
Playable Intelligence retweeted
30 seconds of some visual upgrades to @playwaypoint.
Fancy ship ya got there, come fly it around on missions through a FULL Galaxy!
Free.
Hopefully @codetaur papa will be proud :D
waypoint.shinythings.space
Playable Intelligence retweeted
Vibe Coding a AAA Racing Game with ThreeJS Day 3+4
✅ Skinned Terrain
✅ Better terrain generators
✅ GLB props
✅ Procedural props (wind turbines, bridges, electricity poles)
✅ Road guard rails and curve arrows
✅ A lot more map editor tools
✅ Better Water (might delete, FFT burns my toaster)
✅ First post processing
✅ A lot of stuff no one cares about but i had to do
Vibe Coding a AAA Racing Game with ThreeJS Day 2
✅ Chunk based World Editor (up to 650 sqkm/ 250 sq miles)
✅ Terrain sculpting tools with automatic chunk LODs (heightmaps)
✅ Road system (Spline Curves)
✅ Tunnels (yes it pokes holes in a heightmap)
✅ Props (Spline Curves for batch instancing and solo placements too)
Now get lost vibe coding haters, me and my bros got a future to build, i want to drive my new boarrari
Playable Intelligence retweeted
the guy who coined "vibe coding" just joined anthropic.
he taught the people doing it. now he's making the model behind it.
update agi timelines accordingly please.
Playable Intelligence retweeted
google just shipped "build your first game" as a feature in gemini 3.5 flash.
the bar is officially: image prompt → canvas → playable game.
the same flow with any AI coding agent: an installable skill, one command, one playable game.
Vibe Coding With Gemini 3.5 Flash xitter.cf/i/broadcasts/1AxRnaOvy…
swap the character for a wacky waving inflatable tube man and it's a 10
@MrCollison
I found my OG Floppy Brawler prompt (that resulted in this first version of my #vibejam game - which went on to become the game in the third vid on this post
The crazy thing is - that first prompt I sent after a random work day got me pretty close to the first vid you see BUT - it was a laggy, jumpy mess
The latest one you see in the second vid - is running it on a MacBook @ 120FPS with "Ultra" settings.
A significantly more complex and beautiful experience - and super performant for everything that's going on.
If you wanna tell me how it runs on your machine - check my profile link and have a play, push the settings up.
FYI Chrome on Windows without certain ://flags enabled WILL throttle your GPU. There's no way around it :(
(I'm defo not getting nostalgic already - I just need my prompt to benchmark how Trizen MCP vs Unity Assistant for one shot AI outputs 😃)
nice work @badfriend
damn i love building stuff like this
turns out all it took to make a childhood dream real was a $100 claude subscription and a couple years of learning gamedev
hey man, can i get a flat bowl cut please? @alightinastorm
"vibe coding produces slop"
"vibe coding never works for complex apps"
"vibe coding is a slot machine"
"vibe coding only works because it steals code that exists"
"vibe coding only works with threejs for basic low poly slop demos"
"vibe coders are low IQ"
"vibe coders don't know anything about anything"
the list goes on and on
yet, day by day i'm making progress
Playable Intelligence retweeted
I vibe-coded a hong kong-style mahjong game with my @openclaw - crazy to think you can just make things by chatting with a lobster via telegram/discord. Wild times.
tablemahjong.com
I used @OpenAI GPT5.5 for most of the coding & Images 2.0 for visual assets.
Features online multiplayer & solo play. Give it a try!!
Probably some bugs in the mix, but a decent start!
Thanks @levelsio for the inspo!























