1,000,000 copies of BOMBANANA! sold.
built by @leftostudio
proud doesn't quite cover it.
Playtests are supposed to change the game.
So we’re changing the game.
After the first rounds of One Must Rule feedback:
Base income went up.
Starting gold went up.
Market upgrades were reworked.
Encounters and cards got another balance pass.
And we’re not done.
The Playtest is live on Steam ↓
First service: complete.
5,000+ signups for Monster Cuisine’s first Taste Test.
Monsters were hunted.
Questionable things were cooked.
Taverns were kept mostly operational.
Thank you to everyone who took a seat at the table.
More from @TeamMachiavelli soon.
We don’t publish one genre.
We look for the same feeling.
A system you immediately want to mess with.
A build you probably shouldn’t try.
A reason to say “one more run.”
And a game you understand before anyone finishes explaining it.
Seven announced games.
Very different problems to solve.
Every 15 seconds, another bad decision to make your build considerably worse.
Or completely broken.
KORRIDOR is a gates shooter packed with roguelike builds, demons, bosses and a lot of heavy metal.
Demo on Steam ↓
store.steampowered.com/app/3…
You make the decisions.
Then your army has to live with them.
One Must Rule is an empire-building auto-battler where every decree, card and ruler choice shapes what happens on the battlefield.
By Violet Interactive. Published by TARK.
Playtest access is open on Steam
store.steampowered.com/app/4…
Your ship fights by itself.
If it falls apart, that’s on you.
Intercept Course is a tactical space auto battler about building the right starship, recruiting the right crew, and surviving the wrong universe.
By @HeroConcept Published by @playtark.
Whislist on Steam:
store.steampowered.com/app/4…












