Making games for the love of the game. Indie Game Studio by @expodevsequel! Working on The @ObsessiveShadow franchise, + more! ;)

Nashville, TN
Joined February 2025
PMH Interactive is an Independent Game Studio founded by @ExpoDevSequel on a mission to jumpstart the next generation of unique and exciting indie games! 🌐pmhinteractive.com Current Projects include: The @ObsessiveShadow 🔦 @TeamJumpers: New Reality ⚔️ @galactabeat 🚀 (More info on each game in the replies)
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PMH Interactive retweeted
For those who have been asking for this, the new OST composer for Fated Flatline DX is now on streaming!
The OST I composed for @Chopbusters’ ‘Fated Flatline DX’ is now live on streaming platforms including Spotify, Apple Music, YouTube Music, etc! open.spotify.com/album/2m47V…
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PMH Interactive retweeted
Fated Flatline DX is a bullet hell RPG about taking your pills! The DX release features a new Epilogue, new music, fights, and quality of life features! Available now on Steam! #gamedev #indiegame #indiegamedev
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PMH Interactive retweeted
Fated Flatline DX Announcement! We are launching on Steam later today! Trailer will be posted at 10am PST / 12pm CST. See y’all in the morning!
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PMH Interactive retweeted
Okay Fated Flatline DX is ready for launch, we are just still waiting on Steam to finish their build check. I thought for sure it would be approved by last week but they are taking a while. Trailer and launch date will drop as soon as it’s approved.
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PMH Interactive retweeted
We have announced our launch plans for Fated Flatline DX! - Releasing for FREE on Steam - Launch Date coming very soon - Updated description of content in the game at launch Read here: store.steampowered.com/news/…
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PMH Interactive retweeted
Want to test how your app fits within the Meta VR Glasses field of view before you have the device? FoV simulation lets you check for clipped content and visibility issues using an existing Quest headset! Here are a few things devs should know 👇 - Meta VR CLI applies simulation at the OS level on Quest 3, Quest 3S, and Quest Pro, regardless of your app’s engine. - The default simulated FoV is 70° horizontal × 66° vertical. The CLI also offers a perceived FoV target of 58° × 54°. - In Unity, enable Simulate Device Field of View on OVRManager for an Editor test session or a test APK. Turn off experimental features before building your Store submission. - Immersive Debugger lets you toggle and adjust the Unity mask live, making before-and-after comparisons easy. - Check the result inside the headset! OS-level simulation currently doesn’t clip compositor-layer panels, and simulation doesn’t replace testing on Meta VR Glasses.
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PMH Interactive retweeted
You can now experience the FOV of the new Meta VR Glasses for yourself and see how it compares to Quest 3.
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PMH Interactive retweeted
Meta Connect starts soon!
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PMH Interactive retweeted
We’re excited to partner with Meta to deliver day-one support for Meta VR Glasses 🤝 Add hands support to your Quest title or build something new. With Unity, it's one codebase that can be used across multiple devices, enabling developers to reach more VR players on more platforms with less friction. Download or upgrade to Unity 6.6 or higher to start creating today. @MetaHorizonDevs
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PMH Interactive retweeted
Now airborne for Meta Connect 2026! @Meta @MetaQuestVR @MetaHorizonDevs
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We are looking into localization for The Obsessive Shadow on all platforms. So far, I want to do French and Spanish. What other languages do you guys want to see this game translated to? Let us know in our official discord server: discord.gg/x8JPunxacx
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PMH Interactive retweeted
THE SHADOW [HORROR] UPDATE IS OUT NOW! The map has been FULLY retextured to fit the 80s aesthetic, added a funny fish in the bathroom, and more! OUT NOW: 3905-4332-3383 fortnite.com/play/island/390… #Fortnite #UEFN
THE SHADOW [HORROR]🔦 🪟 The Shadow has followed you home. Will the shadow consume you? In collaboration @ObsessiveShadow Play here: 3905-4332-3383 fortnite.com/play/island/390… #UEFN #Fortnite #Horror
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PMH Interactive retweeted
Just an update: the EU release is set for 00:00 BST / 01:00 CEST on September 17. This wasn't intentional. Sony's backend uses a global release time setting that was confusing to me, and I assumed it would release at local midnight in each region. Sorry for the confusion guys!
Replying to @ObsessiveShadow
Not available in France 😢
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Check playstation lol store.playstation.com/en-us/…
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